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0db9b288e4
Three main changes: - Adds support for the texture scrolling effect used on conveyor belts, and turn it on for jak 2. - Use merc instead of generic in jak 1 for ripple/water/texscroll stuff (non-ocean water, lava, dark eco, etc). This is a pretty big speedup in a lot of places. - Fix a really old bug with blending mode used to draw environment maps. The effect is that envmaps were half as bright as they should have been. As usual, there's a flag to go back to the old behavior on jak 1. Set these to `#t` to use generic like we used to. ``` *texscroll-force-generic* *ripple-force-generic* ``` The format has changed, and everything must be rebuilt (C++, FR3's, GOAL code) |
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.. | ||
opengl_renderer | ||
pipelines | ||
texture | ||
display.cpp | ||
display.h | ||
gfx.cpp | ||
gfx.h | ||
sceGraphicsInterface.cpp | ||
sceGraphicsInterface.h |