jak-project/goal_src/jak2/levels/under/underb-master.gc
2023-09-15 19:32:57 +01:00

1154 lines
36 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: underb-master.gc
;; name in dgo: underb-master
;; dgos: UNB
(defenum under-locking-mode
:type int64
(want-mech)
(want-fill)
(airlock-wait)
(want-drain)
(drain)
(want-exit-mech)
)
;; DECOMP BEGINS
(deftype under-warp (process-drawable)
((interp float :offset-assert 200)
)
:heap-base #x50
:method-count-assert 23
:size-assert #xcc
:flag-assert #x17005000cc
(:methods
(idle () _type_ :state 20)
(die-fast () _type_ :state 21)
(under-warp-method-22 (_type_) none 22)
)
)
(defskelgroup skel-under-warp under-warp under-warp-lod0-jg under-warp-idle-ja
((under-warp-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 8)
)
(defstate idle (under-warp)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('die-fast)
(set-under-fog-interp! 0.0)
(go-virtual die-fast)
)
)
)
:code (behavior ()
(until #f
(let ((v1-2 (-> self skel root-channel 1))
(f0-0 (-> self interp))
)
(set! (-> v1-2 frame-interp 1) f0-0)
(set! (-> v1-2 frame-interp 0) f0-0)
)
(ja :num! (loop!))
(ja :chan 1 :num! (chan 0))
(ja-no-eval :group! (-> self draw art-group data 2)
:num! (seek! (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 2)) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
(none)
)
:post (behavior ()
(under-warp-method-22 self)
(ja-post)
(none)
)
)
(defstate die-fast (under-warp)
:virtual #t
:code (the-as (function none :behavior under-warp) nothing)
)
(defmethod under-warp-method-22 under-warp ((obj under-warp))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(let ((s3-0 (camera-matrix))
(s5-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
(f30-0 4096.0)
)
;; og:preserve-this changed for PC port: resize warp effect based on aspect ratio
(let ((f0-4 (* 0.00013563369 (tan (* 0.5 (-> *math-camera* fov))) f30-0)))
(set-vector! (-> obj root scale) (* f0-4 (if (-> *pc-settings* use-vis?) 1.0 (-> *pc-settings* aspect-ratio-scale))) f0-4 f0-4 1.0)
)
(set! (-> gp-0 quad) (-> (camera-pos) quad))
(vector-normalize-copy! s5-0 (-> s3-0 vector 2) 1.0)
(matrix->quaternion (-> obj root quat) s3-0)
(let ((v1-10 (-> obj root trans)))
(let ((a0-5 f30-0))
(.mov vf7 a0-5)
)
(.lvf vf5 (&-> s5-0 quad))
(.lvf vf4 (&-> gp-0 quad))
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> v1-10 quad) vf6)
)
)
0
(none)
)
)
;; WARN: Return type mismatch object vs none.
(defbehavior under-warp-init-by-other under-warp ((arg0 vector) (arg1 quaternion) (arg2 entity-actor))
(set! (-> self level) (the-as level arg2))
(set! (-> self root) (new 'process 'trsqv))
(set! (-> self root trans quad) (-> arg0 quad))
(quaternion-copy! (-> self root quat) arg1)
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-under-warp" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> self interp) 0.5)
(ja-channel-push! 2 (seconds 0.3))
(ja-no-eval :group! (-> self draw art-group data 2) :num! (loop!))
(let ((gp-2 (-> self skel root-channel 1)))
(let ((f0-2 (-> self interp)))
(set! (-> gp-2 frame-interp 1) f0-2)
(set! (-> gp-2 frame-interp 0) f0-2)
)
(joint-control-channel-group! gp-2 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-identity)
(set! (-> gp-2 frame-num) 0.0)
)
(logior! (-> self skel status) (joint-control-status blend-shape))
(go-virtual idle)
(none)
)
(deftype underb-master (process)
((warp-handle handle :offset-assert 128)
(tank-handle handle :offset-assert 136)
(underwater-time time-frame :offset-assert 144)
(last-air-beep-time time-frame :offset-assert 152)
(ambient-sound-id sound-id :offset-assert 160)
(air-supply float :offset-assert 164)
(air-charge-up? symbol :offset-assert 168)
(under-water-pitch-mod float :offset-assert 172)
(big-room-entered symbol :offset-assert 176)
(big-room-timer time-frame :offset-assert 184)
(under-plat-player-on symbol :offset-assert 192)
(under-plat-is-up symbol :offset-assert 196)
)
:heap-base #x50
:method-count-assert 24
:size-assert #xc8
:flag-assert #x18005000c8
(:methods
(idle () _type_ :state 14)
(big-room-player-under () _type_ :state 15)
(big-room-player-plat () _type_ :state 16)
(underb-master-method-17 () none 17)
(big-room-player-above () _type_ :state 18)
(big-room-player-falling () _type_ :state 19)
(big-room-player-exiting () _type_ :state 20)
(big-room-player-done () _type_ :state 21)
(under-warp-check (_type_) symbol 22)
(spawn-air-tank-hud (_type_ symbol) none 23)
)
)
(define *underb-master* (the-as (pointer underb-master) #f))
(defmethod deactivate underb-master ((obj underb-master))
(sound-stop (-> obj ambient-sound-id))
(send-event (handle->process (-> obj warp-handle)) 'die-fast)
(set! *underb-master* (the-as (pointer underb-master) #f))
((method-of-type process deactivate) obj)
(none)
)
;; WARN: disable def twice: 121. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
(defbehavior underb-master-event-handler underb-master ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (v0-0 object))
(case arg2
(('query)
(case (-> arg3 param 0)
(('mech)
(not (-> *setting-control* user-current pilot-exit))
)
(('bubbler)
(and (handle->process (-> self warp-handle))
(or (and (-> self next-state) (= (-> self next-state name) 'idle)) (not (under-warp-check self)))
)
)
)
)
(('request)
(case (-> arg3 param 0)
(('mech)
(cond
((-> arg3 param 1)
(cond
((-> *setting-control* user-current pilot-exit)
(let ((a1-2 *target*))
(when (and a1-2 (focus-test? a1-2 mech))
(set-setting! 'pilot-exit #f 0.0 0)
(apply-settings *setting-control*)
#t
)
)
)
(else
#t
)
)
)
((-> *setting-control* user-current pilot-exit)
#t
)
(else
(remove-setting! 'pilot-exit)
(apply-settings *setting-control*)
(not (-> *setting-control* user-current pilot-exit))
)
)
)
(('under-warp)
(cond
((-> arg3 param 1)
(set-under-fog-interp! 1.0)
(when (not (handle->process (-> self warp-handle)))
(let ((s2-0 (camera-matrix))
(s3-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
(s5-0 (new 'stack-no-clear 'quaternion))
)
(set! (-> gp-0 quad) (-> (camera-pos) quad))
(vector-normalize-copy! s3-0 (-> s2-0 vector 2) 1.0)
(matrix->quaternion s5-0 s2-0)
(set! (-> self warp-handle)
(ppointer->handle (process-spawn under-warp gp-0 s5-0 (-> self level) :to *display-pool*))
)
)
(set! v0-0 (sound-play "mech-under-amb"))
(set! (-> self ambient-sound-id) (the-as sound-id v0-0))
v0-0
)
)
(else
(set-under-fog-interp! 0.0)
(let ((a0-41 (handle->process (-> self warp-handle))))
(when a0-41
(send-event a0-41 'die-fast)
(set! (-> self warp-handle) (the-as handle #f))
(sound-stop (-> self ambient-sound-id))
(set! (-> self ambient-sound-id) (new 'static 'sound-id))
0
)
)
)
)
)
(('big-room)
(case (-> arg3 param 1)
(('status)
(cond
((-> arg3 param 2)
(set! v0-0 #t)
(set! (-> self big-room-entered) (the-as symbol v0-0))
v0-0
)
(else
(set! (-> self big-room-entered) #f)
#f
)
)
)
(('under-plat)
(case (-> arg3 param 2)
(('player)
(cond
((-> arg3 param 3)
(set! v0-0 #t)
(set! (-> self under-plat-player-on) (the-as symbol v0-0))
v0-0
)
(else
(set! (-> self under-plat-player-on) #f)
#f
)
)
)
(('up)
(cond
((-> arg3 param 3)
(set! v0-0 #t)
(set! (-> self under-plat-is-up) (the-as symbol v0-0))
v0-0
)
(else
(set! (-> self under-plat-is-up) #f)
#f
)
)
)
)
)
)
)
)
)
(('bubbler)
(set! v0-0 #t)
(set! (-> self air-charge-up?) (the-as symbol v0-0))
v0-0
)
)
)
(defmethod under-warp-check underb-master ((obj underb-master))
"Used to check whether the underwater warp effect should be drawn."
(let ((target-pos (target-pos 0))
(tpos-offset (new 'stack-no-clear 'vector))
(a1-0 (new 'stack-no-clear 'vector))
(v1-0 (new 'stack-no-clear 'vector))
)
(set! (-> tpos-offset x) (+ -827392.0 (-> target-pos x)))
(set! (-> tpos-offset y) 0.0)
(set! (-> tpos-offset z) (+ -7671808.0 (-> target-pos z)))
(set! (-> a1-0 x) -94208.0)
(set! (-> a1-0 y) 0.0)
(set! (-> a1-0 z) -143360.0)
(vector-cross! v1-0 tpos-offset a1-0)
(< (-> v1-0 y) 0.0)
)
)
(defmethod spawn-air-tank-hud underb-master ((obj underb-master) (arg0 symbol))
"Spawns or hides the air tank HUD bar."
(cond
(arg0
(if (not (handle->process (-> obj tank-handle)))
(set! (-> obj tank-handle)
(ppointer->handle (process-spawn hud-mech-air-tank :init hud-init-by-other :to obj))
)
)
)
(else
(send-event (handle->process (-> obj tank-handle)) 'hide-and-die)
(set! (-> obj tank-handle) (the-as handle #f))
)
)
(none)
)
(defbehavior underb-master-post underb-master ()
#t
(let ((gp-0 *target*))
(let ((f30-0 0.0))
(when (and gp-0 (not (-> *setting-control* user-current pilot-exit)))
(let ((s5-0 (new 'stack-no-clear 'water-info)))
(water-info-init! (-> gp-0 control) s5-0 (collide-action solid semi-solid))
(let ((v1-7 (-> s5-0 flags)))
(if (logtest? (water-flags touch-water) v1-7)
(set! f30-0 (lerp-scale 0.0 1.0 (- (-> gp-0 control trans y) (-> s5-0 trans y)) -4096.0 -20480.0))
)
)
)
)
(when (!= f30-0 (-> self under-water-pitch-mod))
(set! (-> self under-water-pitch-mod) f30-0)
(if (= f30-0 0.0)
(remove-setting! 'under-water-pitch-mod)
(set-setting! 'under-water-pitch-mod 'abs f30-0 0)
)
)
)
(if (or (not gp-0) (not (logtest? (-> gp-0 water flags) (water-flags under-water))))
(set! (-> self air-charge-up?) #t)
(set! (-> self underwater-time) (current-time))
)
)
(cond
((-> self air-charge-up?)
(set! (-> self air-supply) (seek-with-smooth (-> self air-supply) 1.0 (* 2.0 (seconds-per-frame)) 0.125 0.01))
(when (= (-> self air-supply) 1.0)
(set! (-> self air-charge-up?) #f)
(set! (-> self air-supply) 1.01)
(set! (-> self last-air-beep-time) 0)
0
)
)
(else
(seek! (-> self air-supply) 0.0 (* 0.04 (seconds-per-frame)))
(cond
((= (-> self air-supply) 0.0)
(send-event *target* 'attack #f (static-attack-info ((id (new-attack-id)) (mode 'air))))
)
(else
(when (>= 0.4 (-> self air-supply))
(let ((v1-39 (the int (lerp-scale 90.0 300.0 (-> self air-supply) 0.0 0.4))))
(when (>= (- (current-time) (-> self last-air-beep-time)) v1-39)
(set! (-> self last-air-beep-time) (current-time))
(sound-play "oxygen-warning")
)
)
)
)
)
)
)
(set! (-> *game-info* air-supply) (fmin 1.0 (-> self air-supply)))
(if (or (and *target* (not (logtest? (focus-status mech) (-> *target* focus-status))))
(and (>= (-> self air-supply) 1.0) (>= (- (current-time) (-> self underwater-time)) (seconds 3)))
)
(spawn-air-tank-hud self #f)
(spawn-air-tank-hud self #t)
)
(none)
)
(defstate idle (underb-master)
:virtual #t
:event underb-master-event-handler
:enter (behavior ()
0
(none)
)
:trans (behavior ()
(if (-> self big-room-entered)
(go-virtual big-room-player-under)
)
(none)
)
:code (the-as (function none :behavior underb-master) sleep-code)
:post underb-master-post
)
(defstate big-room-player-under (underb-master)
:virtual #t
:event underb-master-event-handler
:enter (behavior ()
0
(none)
)
:trans (behavior ()
(if (-> self under-plat-player-on)
(go-virtual big-room-player-plat)
)
(if (not (-> self big-room-entered))
(go-virtual idle)
)
(none)
)
:code (the-as (function none :behavior underb-master) sleep-code)
:post underb-master-post
)
(defstate big-room-player-plat (underb-master)
:virtual #t
:event underb-master-event-handler
:enter (behavior ()
(set-setting! 'entity-name "camera-239" 0.0 0)
(send-event (ppointer->process *underb-master*) 'request 'under-warp #f)
(none)
)
:exit (behavior ()
(remove-setting! 'entity-name)
(none)
)
:trans (behavior ()
(let ((gp-0 (target-pos 0)))
(if (or (and (-> self under-plat-is-up) (-> self under-plat-player-on)) (< -245760.0 (-> gp-0 y)))
(go-virtual big-room-player-above)
)
(if (and (not (-> self under-plat-player-on)) (< (-> gp-0 y) -245760.0))
(go-virtual big-room-player-falling)
)
)
(none)
)
:code (the-as (function none :behavior underb-master) sleep-code)
:post underb-master-post
)
(defstate big-room-player-above (underb-master)
:virtual #t
:event underb-master-event-handler
:enter (behavior ()
(persist-with-delay *setting-control* 'interp-time (seconds 0.05) 'interp-time 'abs 600.0 0)
(remove-setting! 'mode-name)
(none)
)
:trans (behavior ()
(if (< (-> (target-pos 0) y) -245760.0)
(go-virtual big-room-player-falling)
)
(none)
)
:code (the-as (function none :behavior underb-master) sleep-code)
:post underb-master-post
)
(defstate big-room-player-falling (underb-master)
:virtual #t
:event underb-master-event-handler
:enter (behavior ()
(set-setting! 'mode-name 'cam-endlessfall 0.0 0)
(none)
)
:exit (behavior ()
(send-event (ppointer->process *underb-master*) 'request 'under-warp #t)
(persist-with-delay *setting-control* 'interp-time (seconds 0.05) 'interp-time 'abs 0.0 0)
(remove-setting! 'mode-name)
(none)
)
:trans (behavior ()
(cond
((not *target*)
(go-virtual idle)
)
((under-warp-check self)
(if (< (-> (target-pos 0) y) -258048.0)
(go-virtual big-room-player-exiting)
)
)
(else
(if (< (-> (target-pos 0) y) -278528.0)
(go-virtual big-room-player-under)
)
)
)
(none)
)
:code (the-as (function none :behavior underb-master) sleep-code)
:post underb-master-post
)
(defstate big-room-player-exiting (underb-master)
:virtual #t
:event underb-master-event-handler
:enter (behavior ()
(persist-with-delay *setting-control* 'interp-time (seconds 0.05) 'interp-time 'abs 0.0 0)
(set-setting! 'entity-name "camera-244" 0.0 0)
(set! (-> self big-room-timer) (current-time))
(send-event (ppointer->process *underb-master*) 'request 'under-warp #t)
(none)
)
:exit (behavior ()
(persist-with-delay *setting-control* 'interp-time (seconds 0.05) 'interp-time 'abs 600.0 0)
(remove-setting! 'entity-name)
(none)
)
:trans (behavior ()
(if (>= (- (current-time) (-> self big-room-timer)) (seconds 1))
(go-virtual idle)
)
(none)
)
:code (the-as (function none :behavior underb-master) sleep-code)
:post underb-master-post
)
(defstate big-room-player-done (underb-master)
:virtual #t
:event underb-master-event-handler
:enter (behavior ()
(go-virtual idle)
(none)
)
:code (the-as (function none :behavior underb-master) sleep-code)
:post underb-master-post
)
;; WARN: Return type mismatch object vs none.
(defbehavior underb-master-init-by-other underb-master ((arg0 level))
(set! *underb-master* (the-as (pointer underb-master) (process->ppointer self)))
(set! (-> self warp-handle) (the-as handle #f))
(set! (-> self tank-handle) (the-as handle #f))
(set! (-> self level) arg0)
(set! (-> self air-supply) 1.0)
(set! (-> self air-charge-up?) #f)
(set! (-> self ambient-sound-id) (new 'static 'sound-id))
(set! (-> self big-room-entered) #f)
(set! (-> self under-plat-player-on) #f)
(set! (-> self under-plat-is-up) #f)
(go-virtual idle)
(none)
)
(defun underb-login ((arg0 level))
(set! *nav-network* (new 'loading-level 'nav-network))
(nav-network-method-9 *nav-network*)
0
(none)
)
(defun underb-deactivate ((arg0 level))
(set! *nav-network* (the-as nav-network 0))
0
(none)
)
(defun underb-activate ((arg0 level))
(nav-network-method-10 *nav-network* arg0 *under-adjacency*)
(let ((v1-3 (process-spawn underb-master arg0 :to *entity-pool*)))
(if v1-3
(set! (-> v1-3 0 level) arg0)
)
)
0
(none)
)
(deftype under-locking (process-drawable)
((id int8 :offset-assert 200)
(up-y float :offset-assert 204)
(down-y float :offset-assert 208)
(mode under-locking-mode :offset-assert 216)
(which-reminder? symbol :offset-assert 224)
(spooled-sound-id sound-id :offset-assert 228)
(draining-part sparticle-launch-control :offset-assert 232)
(actor-group (pointer actor-group) :offset-assert 236)
(spooled-sound-delay int32 :offset-assert 240)
(last-reminder-time time-frame :offset 256)
)
:heap-base #x90
:method-count-assert 24
:size-assert #x108
:flag-assert #x1800900108
(:methods
(startup () _type_ :state 20)
(active () _type_ :state 21)
(filling () _type_ :state 22)
(draining () _type_ :state 23)
)
)
;; WARN: Return type mismatch process-drawable vs under-locking.
(defmethod relocate under-locking ((obj under-locking) (arg0 int))
(if (nonzero? (-> obj draining-part))
(&+! (-> obj draining-part) arg0)
)
(the-as under-locking ((method-of-type process-drawable relocate) obj arg0))
)
(defmethod deactivate under-locking ((obj under-locking))
(if (nonzero? (-> obj draining-part))
(kill-and-free-particles (-> obj draining-part))
)
((method-of-type process-drawable deactivate) obj)
(none)
)
(defstate startup (under-locking)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(the-as object (case event-type
(('test)
#f
)
)
)
)
:enter (behavior ()
(set! (-> self state-time) (current-time))
(none)
)
:trans (behavior ()
(let ((v1-0 (-> self actor-group)))
(cond
((and v1-0
(let ((a0-2 (-> v1-0 0 data 0 actor)))
(if a0-2
(-> a0-2 extra process)
)
)
(let ((a0-5 (-> v1-0 0 data 1 actor)))
(if a0-5
(-> a0-5 extra process)
)
)
(let ((a1-2 (-> v1-0 0 data 2 actor)))
(if a1-2
(-> a1-2 extra process)
)
)
)
(when (>= (- (current-time) (-> self state-time)) (seconds 0.1))
(let ((a0-13 (-> v1-0 0 data 0 actor)))
(if a0-13
(-> a0-13 extra process)
)
)
(let ((v1-2 (-> v1-0 0 data 1 actor)))
(if v1-2
(-> v1-2 extra process)
)
)
(let ((a1-6 *target*))
(cond
((and a1-6 (focus-test? a1-6 mech))
(set! (-> self mode) (under-locking-mode want-drain))
(let ((a1-8 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-8 from) (process->ppointer self))
(set! (-> a1-8 num-params) 1)
(set! (-> a1-8 message) 'move-to-y)
(set! (-> a1-8 param 0) (the-as uint (-> self up-y)))
(let ((t9-0 send-event-function)
(v1-13 (-> self actor-group 0 data 2 actor))
)
(t9-0
(if v1-13
(-> v1-13 extra process)
)
a1-8
)
)
)
)
(else
(set! (-> self mode) (under-locking-mode want-mech))
(let ((a1-9 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-9 from) (process->ppointer self))
(set! (-> a1-9 num-params) 1)
(set! (-> a1-9 message) 'move-to-y)
(set! (-> a1-9 param 0) (the-as uint (-> self down-y)))
(let ((t9-1 send-event-function)
(v1-22 (-> self actor-group 0 data 2 actor))
)
(t9-1
(if v1-22
(-> v1-22 extra process)
)
a1-9
)
)
)
)
)
)
(go-virtual active)
)
)
(else
(set! (-> self state-time) (current-time))
)
)
)
(none)
)
:code (the-as (function none :behavior under-locking) sleep-code)
)
(defstate active (under-locking)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('test)
(let ((v1-1 (-> self mode)))
(cond
((-> event param 0)
(when (or (= v1-1 (under-locking-mode want-mech)) (= v1-1 (under-locking-mode want-exit-mech)))
(let ((a0-4 *target*))
(and a0-4 (not (logtest? (focus-status mech) (-> a0-4 focus-status))))
)
)
)
(else
(or (= v1-1 (under-locking-mode airlock-wait)) (= v1-1 (under-locking-mode want-drain)))
)
)
)
)
)
)
:trans (behavior ()
(case (-> self mode)
(((under-locking-mode want-mech))
(let ((v1-1 *target*)
(a0-1 (-> self actor-group))
)
(when (and v1-1 a0-1)
(if (and (-> a0-1 0 data 0 actor)
(focus-test? v1-1 mech)
(send-event (ppointer->process *underb-master*) 'request 'mech #t)
)
(set! (-> self mode) (under-locking-mode want-fill))
)
)
)
)
(((under-locking-mode want-fill))
(if (not (logtest? (-> self actor-group 0 data 0 actor extra perm status) (entity-perm-status subtask-complete)))
(go-virtual filling)
)
)
(((under-locking-mode airlock-wait))
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) (process->ppointer self))
(set! (-> a1-2 num-params) 0)
(set! (-> a1-2 message) 'front)
(let ((t9-2 send-event-function)
(v1-24 (-> self actor-group 0 data 1 actor))
)
(if (not (t9-2
(if v1-24
(-> v1-24 extra process)
)
a1-2
)
)
(set! (-> self mode) (under-locking-mode want-drain))
)
)
)
)
(((under-locking-mode want-drain))
(if (>= 20480.0 (vector-vector-xz-distance (target-pos 0) (-> self root trans)))
(set! (-> self mode) (under-locking-mode drain))
)
)
(((under-locking-mode drain))
(go-virtual draining)
)
(((under-locking-mode want-exit-mech))
(let ((a1-4 *target*))
(when (or (not a1-4) (not (logtest? (focus-status mech) (-> a1-4 focus-status))))
(set! (-> self mode) (under-locking-mode want-mech))
0
)
)
(when (>= (- (current-time) (-> self last-reminder-time)) (seconds 9))
(set! (-> self last-reminder-time) (current-time))
(add-process
*gui-control*
self
(gui-channel ashelin)
(gui-action play)
(if (-> self which-reminder?)
"cityv193"
"cityv192"
)
-99.0
0
)
(set! (-> self which-reminder?) (not (-> self which-reminder?)))
)
)
)
(none)
)
:code (the-as (function none :behavior under-locking) sleep-code)
)
(defstate filling (under-locking)
:virtual #t
:event (-> (method-of-type under-locking active) event)
:enter (behavior ()
(set! (-> self spooled-sound-id)
(add-process *gui-control* self (gui-channel ashelin) (gui-action queue) "wtrfill" -99.0 0)
)
(set! (-> self state-time) 0)
(set! (-> self spooled-sound-delay) (if (= (-> self id) 1)
120
0
)
)
(none)
)
:trans (behavior ()
(when (and (zero? (-> self state-time))
(= (get-status *gui-control* (-> self spooled-sound-id)) (gui-status ready))
)
(set! (-> self state-time) (current-time))
(set! (-> self last-reminder-time) (current-time))
)
(when (nonzero? (-> self state-time))
(when (and (>= (-> self spooled-sound-delay) 0)
(>= (- (current-time) (-> self state-time)) (-> self spooled-sound-delay))
)
(set-action!
*gui-control*
(gui-action play)
(-> self spooled-sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
(set! (-> self spooled-sound-delay) -1)
)
(let* ((v1-21 (-> self actor-group 0 data 2 actor))
(gp-0 (if v1-21
(-> v1-21 extra process)
)
)
)
(when gp-0
(let ((f0-0 (-> (the-as water-anim gp-0) root trans y)))
(when (!= f0-0 (-> self up-y))
(let ((f0-4 (seek f0-0 (-> self up-y) (* 12288.0 (seconds-per-frame)))))
(send-event gp-0 'move-to-y f0-4)
)
)
)
(if (>= (- (current-time) (-> self state-time)) (seconds 2))
(spawn (-> self part) (-> self root trans))
)
)
)
)
(none)
)
:code (behavior ()
(while (zero? (-> self state-time))
(suspend)
)
(until #f
(let* ((v1-4 (-> self actor-group 0 data 2 actor))
(gp-0 (if v1-4
(-> v1-4 extra process)
)
)
)
(when gp-0
(if (< (- (-> (camera-pos) y) (-> (the-as water-anim gp-0) root trans y)) 22528.0)
(goto cfg-11)
)
)
)
(suspend)
)
#f
(label cfg-11)
(let ((a3-1 (res-lump-struct (-> self entity) 'camera-name structure)))
(if a3-1
(set-setting! 'entity-name a3-1 0.0 0)
)
)
(until #f
(let* ((a0-2 (-> self actor-group 0 data 2 actor))
(v1-19 (if a0-2
(-> a0-2 extra process)
)
)
)
(when v1-19
(when (= (-> (the-as water-anim v1-19) root trans y) (-> self up-y))
(persist-with-delay *setting-control* 'interp-time (seconds 0.05) 'interp-time 'abs 0.0 0)
(remove-setting! 'entity-name)
(send-event (ppointer->process *underb-master*) 'request 'under-warp #t)
(set! (-> self mode) (under-locking-mode airlock-wait))
(go-virtual active)
)
)
)
(suspend)
)
#f
(none)
)
)
(defstate draining (under-locking)
:virtual #t
:event (-> (method-of-type under-locking active) event)
:enter (behavior ()
(set! (-> self spooled-sound-id)
(add-process *gui-control* self (gui-channel ashelin) (gui-action queue) "wtrdrain" -99.0 0)
)
(set! (-> self state-time) 0)
0
(none)
)
:trans (behavior ()
(when (and (zero? (-> self state-time))
(= (get-status *gui-control* (-> self spooled-sound-id)) (gui-status ready))
)
(set! (-> self state-time) (current-time))
(set! (-> self last-reminder-time) (current-time))
(set-action!
*gui-control*
(gui-action play)
(-> self spooled-sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
(when (nonzero? (-> self state-time))
(let* ((v1-14 (-> self actor-group 0 data 2 actor))
(gp-0 (if v1-14
(-> v1-14 extra process)
)
)
)
(when gp-0
(let ((f0-0 (-> (the-as water-anim gp-0) root trans y)))
(when (!= f0-0 (-> self down-y))
(let ((f0-4 (seek f0-0 (-> self down-y) (* 12288.0 (seconds-per-frame)))))
(send-event gp-0 'move-to-y f0-4)
)
)
)
(if (< (- (current-time) (-> self state-time)) (seconds 1))
(spawn (-> self draining-part) (-> self root trans))
)
)
)
)
(none)
)
:code (behavior ()
(while (zero? (-> self state-time))
(suspend)
)
(let ((a3-1 (res-lump-struct (-> self entity) 'camera-name structure)))
(if a3-1
(set-setting! 'entity-name a3-1 0.0 0)
)
)
(send-event (ppointer->process *underb-master*) 'request 'under-warp #f)
(until #f
(let* ((a0-3 (-> self actor-group 0 data 2 actor))
(v1-15 (if a0-3
(-> a0-3 extra process)
)
)
)
(when v1-15
(if (< (-> (the-as water-anim v1-15) root trans y) (+ 10240.0 (-> (target-pos 0) y)))
(goto cfg-17)
)
)
)
(suspend)
)
#f
(label cfg-17)
(remove-setting! 'entity-name)
(until #f
(let* ((a0-8 (-> self actor-group 0 data 2 actor))
(v1-26 (if a0-8
(-> a0-8 extra process)
)
)
)
(when v1-26
(when (= (-> (the-as water-anim v1-26) root trans y) (-> self down-y))
(set! (-> self mode) (under-locking-mode want-exit-mech))
(send-event (ppointer->process *underb-master*) 'request 'mech #f)
(set! (-> self which-reminder?) #f)
(go-virtual active)
)
)
)
(suspend)
)
#f
(none)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! under-locking ((obj under-locking) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(local-vars (sv-16 res-tag))
(set! (-> obj which-reminder?) #f)
(set! (-> obj spooled-sound-id) (new 'static 'sound-id))
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(set! (-> obj id) (res-lump-value arg0 'extra-id int :time -1000000000.0))
(let ((f0-0 (-> obj root trans y)))
(set! (-> obj up-y) (+ 49152.0 f0-0))
(set! (-> obj down-y) (+ f0-0 (if (= (-> obj id) 2)
-16384.0
-20480.0
)
)
)
)
(set! sv-16 (new 'static 'res-tag))
(let ((a0-6 (res-lump-data (-> obj entity) 'actor-groups pointer :tag-ptr (& sv-16))))
(if (and a0-6 (nonzero? (-> sv-16 elt-count)))
(set! (-> obj actor-group) (the-as (pointer actor-group) a0-6))
(set! (-> obj actor-group) (the-as (pointer actor-group) #f))
)
)
(set! (-> obj part) (create-launch-control (-> *part-group-id-table* 498) obj))
(set! (-> obj draining-part) (create-launch-control (-> *part-group-id-table* 499) obj))
(go (method-of-object obj startup))
(none)
)
(deftype water-anim-under (water-anim)
()
:heap-base #x80
:method-count-assert 29
:size-assert #x100
:flag-assert #x1d00800100
)
(define ripple-for-water-anim-under (new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.0
:wave (new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 40.0 :xdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 40.0 :xdiv -1 :zdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
(new 'static 'ripple-wave)
)
)
)
(defmethod init-water! water-anim-under ((obj water-anim-under))
"Initialize a [[water-anim]]'s default settings, this may include applying a [[riple-control]]"
(let ((t9-0 (method-of-type water-anim init-water!)))
(t9-0 obj)
)
(let ((v1-2 (new 'process 'ripple-control)))
(set! (-> obj draw ripple) v1-2)
(set-vector! (-> obj draw color-mult) 0.01 0.45 0.5 0.75)
(set! (-> v1-2 global-scale) 3072.0)
(set! (-> v1-2 close-fade-dist) 163840.0)
(set! (-> v1-2 far-fade-dist) 245760.0)
(set! (-> v1-2 waveform) ripple-for-water-anim-under)
)
0
(none)
)