jak-project/decompiler/level_extractor/extract_level.h
water111 083202929c
[graphics] tfrag3 renderer (#978)
* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
2021-12-04 12:33:18 -05:00

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331 B
C++

#pragma once
#include <vector>
#include "common/math/Vector.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
namespace decompiler {
void extract_from_level(ObjectFileDB& db,
TextureDB& tex_db,
const std::string& dgo_name,
const DecompileHacks& hacks);
}