jak-project/decompiler/ObjectFile
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
LinkedObjectFile.cpp [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
LinkedObjectFile.h [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
LinkedObjectFileCreation.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
LinkedObjectFileCreation.h [decompiler] Clean up config more (#458) 2021-05-11 20:49:54 -04:00
LinkedWord.h Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
ObjectFileDB.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
ObjectFileDB.h decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
ObjectFileDB_IR2.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00