jak-project/game
himham-jak 851d850966
Added Lightbell18's Brazilian Portuguese Subtitles (#1759)
* added br-portuguese to subtitle language list

* Added br-portuguese to sub and text list

* Create game_subtitle_ptbr

* Create game_subtitle_ptbr.gd

* Delete game_subtitle_ptbr

* Added Brazilian Portuguese

* Added Brazilian Portuguese

* Create game_text_ptbr.gs

* Update progress-pc.gc

* Update target.gc

* Update game_subtitle_ptbr.gd

* Update game_text_ptbr.gs

* Update game_text_ptbr.gs

* Update target.gc

* Update progress-pc.gc

* Update game_text_ptbr.gs

* Update game_text_ptbr.gs

* Update game_subtitle_ptbr.gd

* Update game_subtitle_ptbr.gd
2022-08-26 12:51:53 -04:00
..
assets Added Lightbell18's Brazilian Portuguese Subtitles (#1759) 2022-08-26 12:51:53 -04:00
common [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
graphics Ast/kbm remapper update (#1800) 2022-08-26 11:59:11 -04:00
kernel jak1: put the auto-splitting marker in C++ so it can be quickly found (#1791) 2022-08-23 19:14:15 -04:00
mips2c Cleanup goalc tests, fix jak2 kernel bugs (#1669) 2022-07-17 14:12:11 -04:00
overlord Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sce Added first working instance of controller/keyboard re-mapper (#1702) 2022-08-19 11:28:06 -04:00
sound Clean up useless logging in 989snd (#1748) 2022-08-09 11:22:32 +01:00
system Ast/kbm remapper update (#1800) 2022-08-26 11:59:11 -04:00
tools/subtitles add text messages for subtitle toggling + subtitle editor fixes (#1617) 2022-07-06 18:09:01 -04:00
CMakeLists.txt game/speedrunning: Add struct with relevant information to facilitate Auto Splitting (#1775) 2022-08-22 18:55:08 -04:00
discord.cpp discord-rpc: check for custom levels and add placeholder icon (#1531) 2022-06-23 18:44:42 -04:00
discord.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
main.cpp Automatically switch to dedicated GPU in OpenGOAL runtime (#1715) 2022-07-31 13:32:22 -04:00
runtime.cpp Improvements for stuttering (#1768) 2022-08-20 10:32:00 -04:00
runtime.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00