jak-project/goal_src/levels/village2/geologist.gc
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00

313 lines
7.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: geologist.gc
;; name in dgo: geologist
;; dgos: L1, VI2
(define-extern *geologist-sg* skeleton-group)
;; DECOMP BEGINS
(deftype geologist (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "geologist"
:bounds (new 'static 'vector :w 16384.0)
:max-lod 2
:version #x6
:shadow 4
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) 5)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 81920.0)
(set! (-> v1-1 mgeo 1) (the-as uint 2))
(set! (-> v1-1 lod-dist 1) 163840.0)
(set! (-> v1-1 mgeo 2) (the-as uint 3))
(set! (-> v1-1 lod-dist 2) 4095996000.0)
(set! *geologist-sg* v1-1)
)
(defmethod play-anim! geologist ((obj geologist) (arg0 symbol))
(with-pp
(set! (-> obj talk-message) (the-as uint 260))
(case (current-status (-> obj tasks))
((2 3)
(when arg0
(close-status! (-> obj tasks) (task-status need-introduction))
(close-specific-task!
(game-task village2-geologist-money)
(task-status need-introduction)
)
)
(new 'static 'spool-anim
:name "geologist-introduction"
:index 6
:parts 13
:command-list
'(
(0
want-levels
village2
rolling
)
((the binteger 199)
joint
"cameraB"
)
((the binteger 325)
joint
"camera"
)
((the binteger 520)
alive
"racer-2"
)
((the binteger 544)
joint
"cameraB"
)
((the binteger 546)
dead
"racer-2"
)
((the binteger 809)
joint
"camera"
)
((the binteger 1031)
joint
"cameraB"
)
((the binteger 1229) joint "camera")
)
)
)
((5)
(set! (-> obj skippable) #t)
(cond
((closed?
(-> obj tasks)
(game-task rolling-moles)
(task-status need-reward-speech)
)
(new 'static 'spool-anim
:name "geologist-reminder-money"
:index 8
:parts 2
:command-list '()
)
)
((closed?
(-> obj tasks)
(game-task village2-geologist-money)
(task-status need-reward-speech)
)
(new 'static 'spool-anim
:name "geologist-reminder-moles"
:index 7
:parts 3
:command-list '()
)
)
((zero? (get-reminder (-> obj tasks) 0))
(if arg0
(save-reminder (-> obj tasks) 1 0)
)
(new 'static 'spool-anim
:name "geologist-reminder-moles"
:index 7
:parts 3
:command-list '()
)
)
(else
(if arg0
(save-reminder (-> obj tasks) 0 0)
)
(new 'static 'spool-anim
:name "geologist-reminder-money"
:index 8
:parts 2
:command-list '()
)
)
)
)
((6)
(if (not arg0)
(set! (-> obj will-talk) #t)
)
(case (current-task (-> obj tasks))
((54)
(when arg0
(set!
(-> obj cell-for-task)
(the-as game-task (current-task (-> obj tasks)))
)
(close-current! (-> obj tasks))
)
(new 'static 'spool-anim
:name "geologist-resolution-moles"
:index 9
:parts 3
:command-list '()
)
)
(else
(cond
(arg0
(set!
(-> obj cell-for-task)
(the-as game-task (current-task (-> obj tasks)))
)
(close-current! (-> obj tasks))
(let ((a1-10 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-10 from) pp)
(set! (-> a1-10 num-params) 2)
(set! (-> a1-10 message) 'get-pickup)
(set! (-> a1-10 param 0) (the-as uint 5))
(set!
(-> a1-10 param 1)
(the-as uint (- (-> *GAME-bank* money-task-inc)))
)
(send-event-function *target* a1-10)
)
)
(else
(set! (-> obj talk-message) (the-as uint 282))
)
)
(new 'static 'spool-anim
:name "geologist-resolution-money"
:index 10
:parts 2
:command-list '()
)
)
)
)
(else
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string
(the-as task-status (current-status (-> obj tasks)))
)
)
)
(-> obj draw art-group data 5)
)
)
)
)
(defmethod get-art-elem geologist ((obj geologist))
(-> obj draw art-group data 5)
)
(defmethod TODO-RENAME-43 geologist ((obj geologist))
(when
(TODO-RENAME-10
(-> obj ambient)
(new 'stack-no-clear 'vector)
9000
122880.0
obj
)
(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-4 (the-as number (logior #x3f800000 v1-3)))
(f0-2 (+ -1.0 (the-as float v1-4)))
)
(cond
((< 0.8888889 f0-2)
(dummy-11 (-> obj ambient) "GEO-AM01" #f (-> obj root-override trans))
)
((< 0.7777778 f0-2)
(if
(not
(closed?
(-> obj tasks)
(game-task rolling-moles)
(task-status need-reminder)
)
)
(dummy-11 (-> obj ambient) "GEO-AM02" #f (-> obj root-override trans))
)
)
((< 0.6666667 f0-2)
(dummy-11 (-> obj ambient) "GEO-AM03" #f (-> obj root-override trans))
)
((< 0.5555556 f0-2)
(if
(closed?
(-> obj tasks)
(game-task village2-geologist-money)
(task-status need-introduction)
)
(dummy-11 (-> obj ambient) "GEO-AM04" #f (-> obj root-override trans))
)
)
((< 0.44444445 f0-2)
(dummy-11 (-> obj ambient) "GEO-AM05" #f (-> obj root-override trans))
)
((< 0.33333334 f0-2)
(dummy-11 (-> obj ambient) "GEO-AM06" #f (-> obj root-override trans))
)
((< 0.22222222 f0-2)
(if
(not
(closed?
(-> obj tasks)
(game-task rolling-moles)
(task-status need-reminder)
)
)
(dummy-11 (-> obj ambient) "GEO-AM07" #f (-> obj root-override trans))
)
)
((< 0.11111111 f0-2)
(dummy-11 (-> obj ambient) "GEO-LO02" #f (-> obj root-override trans))
)
((closed?
(-> obj tasks)
(game-task village2-geologist-money)
(task-status need-resolution)
)
(dummy-11 (-> obj ambient) "GEO-AM08" #f (-> obj root-override trans))
)
(else
(dummy-11 (-> obj ambient) "GEO-LO01" #f (-> obj root-override trans))
)
)
)
)
)
(defmethod copy-defaults! geologist ((obj geologist) (arg0 res-lump))
(dummy-40 obj arg0 *geologist-sg* 3 45 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task rolling-moles)))
(set! (-> obj sound-flava) (the-as uint 16))
(set! (-> obj draw light-index) (the-as uint 2))
(dummy-42 obj)
(none)
)