.. |
ai
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d/jak2: finish cty-guard-turret-button | race-h | height-map-h and a lot of rigid-body (#1957)
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2022-10-11 23:20:36 -04:00 |
ambient
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
anim
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d/jak2: decompile ambient | speech and bigmap-data (#1954)
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2022-10-16 18:09:15 -04:00 |
camera
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d/jak2: finish scene (#1971)
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2022-10-15 17:43:02 -04:00 |
collide
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
common_objs
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
data
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d/jak2: finish scene (#1971)
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2022-10-15 17:43:02 -04:00 |
debug
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
dma
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[decompiler] nicer static giftags (#1970)
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2022-10-15 10:59:09 -04:00 |
draw
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[decomp] sky-tng (#1972)
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2022-10-15 18:21:17 -04:00 |
engine
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
entity
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
game
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
geometry
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[decomp2] game-info , game-task and task-control (#1884)
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2022-09-27 19:44:20 -04:00 |
gfx
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
level
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[decomp] sky-tng (#1972)
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2022-10-15 18:21:17 -04:00 |
load
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d/jak2: finish scene (#1971)
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2022-10-15 17:43:02 -04:00 |
math
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
nav
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
physics
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
process-drawable
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
ps2
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
scene
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d/jak2: finish scene (#1971)
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2022-10-15 17:43:02 -04:00 |
sound
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
spatial-hash
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
target
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
ui
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d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
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2022-10-29 15:22:57 -04:00 |
util
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |