jak-project/goalc/build_level/jak2
ManDude 8344ac6963
use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
..
build_level.cpp use only the real level name in the Loader (#3495) 2024-04-30 17:12:57 +01:00
build_level.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
Entity.cpp custom levels: enum lump support (#3305) 2024-01-15 12:46:42 +01:00
Entity.h custom levels: enum lump support (#3305) 2024-01-15 12:46:42 +01:00
FileInfo.cpp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
FileInfo.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
LevelFile.cpp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
LevelFile.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00