jak-project/goalc/debugger
water111 4eea31c3e9
[jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

![image](https://user-images.githubusercontent.com/48171810/189505469-941b4a3e-23c7-4740-aa1b-2e461ed19fa9.png)

fixes https://github.com/open-goal/jak-project/issues/1850
2022-09-11 14:17:55 -04:00
..
Debugger.cpp [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
Debugger.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DebugInfo.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DebugInfo.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
disassemble.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
disassemble.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00