jak-project/goal_src/jak2
Tyler Wilding 82e0517275
d/jak2: get script decompiling, no ref tests yet (#1877)
Has boxed array accessing that prevents me from adding anything to ref
tests (the entire file is lambdas so the access pattern that i would
like to ignore happens at the top-level, can't ignore it.

This code actually already has quite a bit of original docstrings so
it's not too bad in that regard considering a `script-context` can have
16 arbitrary objects. It seems they rarely put more than a single object
in the context and the types are usually obvious / are actually type
checked!
2022-09-14 19:37:12 -04:00
..
build jak2: Generate goal_src skeleton (#1581) 2022-06-30 01:22:51 -04:00
characters gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
dgos [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
engine d/jak2: get script decompiling, no ref tests yet (#1877) 2022-09-14 19:37:12 -04:00
kernel d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
levels d/jak2: get script decompiling, no ref tests yet (#1877) 2022-09-14 19:37:12 -04:00
tools d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
kernel-defs.gc [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00