jak-project/goal_src/jak1/levels/village2/sunken-elevator.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

208 lines
6.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: sunken-elevator.gc
;; name in dgo: sunken-elevator
;; dgos: L1, VI2
;; DECOMP BEGINS
(deftype sunken-elevator (plat-button)
((play-at-top-going-up-camera? symbol)
(teleport-if-below-y float)
(teleport-if-above-y float)
)
)
(defskelgroup *sunken-elevator-sg* sunken-elevator sunken-elevator-lod0-jg sunken-elevator-pressed-ja
((sunken-elevator-lod0-mg (meters 999999)))
:bounds (static-spherem 0 -1 0 6.6)
)
(defmethod should-teleport? ((this sunken-elevator))
(let ((f0-0 (-> (camera-pos) y)))
(case (-> this path-pos)
((0.0)
(if (< f0-0 (-> this teleport-if-below-y))
(return #t)
)
)
((1.0)
(if (< (-> this teleport-if-above-y) f0-0)
(return #t)
)
)
)
)
#f
)
(defstate plat-button-pressed (sunken-elevator)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-pressed) enter)))
(if t9-0
(t9-0)
)
)
(case (-> self path-pos)
((0.0)
(load-state-want-display-level 'sunken 'display)
(let ((gp-0 (get-process *default-dead-pool* village2cam #x4000)))
(set! (-> (the-as village2cam (-> (when gp-0
(let ((t9-3 (method-of-type village2cam activate)))
(t9-3 (the-as village2cam gp-0) self 'village2cam (the-as pointer #x70004000))
)
(run-now-in-process
gp-0
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-0 ppointer)
)
0
)
)
seq
)
(the-as uint 0)
)
)
0
)
((1.0)
(let ((v1-10 (process-spawn
village2cam
:init pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
:to self
)
)
)
(set! (-> (the-as village2cam (-> v1-10 0)) seq) (the-as uint 1))
)
)
)
)
)
(defstate plat-button-move-upward (sunken-elevator)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self play-at-top-going-up-camera?) #t)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) trans)))
(if t9-0
(t9-0)
)
)
(when (and (-> self play-at-top-going-up-camera?) (>= 0.14 (-> self path-pos)))
(set! *teleport* #t)
(set! (-> self play-at-top-going-up-camera?) #f)
(load-state-want-display-level 'sunken 'special)
(let ((v1-8 (process-spawn
village2cam
:init pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
:to self
)
)
)
(set! (-> (the-as village2cam (-> v1-8 0)) seq) (the-as uint 2))
)
)
)
)
(defstate plat-button-move-downward (sunken-elevator)
:virtual #t
:trans (behavior ()
(let ((s5-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
)
(set! *teleport* #t)
(set! (-> s5-0 quad) (-> self root trans quad))
(let ((t9-1 (-> (find-parent-state) trans)))
(if t9-1
(t9-1)
)
)
(vector-! gp-0 (-> self root trans) s5-0)
(when (< (-> self path-pos) 0.9)
(move-by-vector! (-> *target* control) gp-0)
(send-event *target* 'reset-height)
)
)
)
)
(defmethod can-target-move? ((this sunken-elevator))
(set! (-> this play-at-top-going-up-camera?) #f)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> this path) s5-0 0.4 'interp)
(set! (-> this teleport-if-above-y) (-> s5-0 y))
(eval-path-curve! (-> this path) s5-0 0.6 'interp)
(set! (-> this teleport-if-below-y) (-> s5-0 y))
)
(none)
)
(defmethod plat-button-method-27 ((this sunken-elevator))
(ja-channel-set! 1)
(cond
((can-activate? this)
(let ((s5-0 (-> this skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> this draw art-group data 2))
num-func-identity
)
(set! (-> s5-0 frame-num) 0.0)
)
)
(else
(let ((s5-1 (-> this skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> this draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 2)) data 0 length) -1))
)
)
)
)
(ja-post)
(update-transforms! (-> this root))
(none)
)
(defmethod plat-button-method-31 ((this sunken-elevator))
(initialize-skeleton this *sunken-elevator-sg* '())
0
(none)
)