jak-project/goal_src/jak1/engine/ui/progress/progress-draw.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

1912 lines
68 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: progress-draw.gc
;; name in dgo: progress-draw
;; dgos: GAME, ENGINE
;; DECOMP BEGINS
(defun adjust-pos ((arg0 int) (arg1 int))
(if (< arg0 arg1)
0
(- arg0 arg1)
)
)
(defmethod draw-fuel-cell-screen ((this progress) (arg0 int))
(local-vars
(sv-112 int)
(sv-128 int)
(sv-144 int)
(sv-160 (function trsqv float quaternion))
(sv-176 trsqv)
(sv-192 int)
(sv-208 int)
(sv-224 (function string float font-context int none))
)
(hide-progress-icons)
(let ((s5-0 (-> *level-task-data* arg0)))
(if (and (= *cheat-mode* 'debug) (cpad-hold? 0 l3))
(format *stdcon* "fcd:~d~%" (-> *game-info* fuel-cell-deaths))
)
(set! (-> *progress-process* 0 particles 14 init-pos x) -320.0)
(set! (-> *progress-process* 0 particles 15 init-pos x) -320.0)
(set! (-> *progress-process* 0 icons 4 icon-x) -320)
(when (and (!= s5-0 #f) (= (-> *game-info* level-opened arg0) 1))
(set! sv-112 (- (-> *task-egg-starting-x* (-> s5-0 nb-of-tasks)) (-> this left-x-offset)))
(set! sv-128 (the int (* 47.0 (-> this transition-percentage-invert))))
0
(let ((s0-0 6)
(s2-0 0)
(s4-1 (if (= (-> this level-transition) 1)
(- (-> this transition-offset))
(-> this transition-offset)
)
)
(f30-0 (-> this transition-percentage-invert))
(s1-0 0)
(s3-0 #f)
)
(when (-> this stat-transition)
(set! sv-128 47)
(set! s2-0 (if (!= (-> this display-state) (-> this next-display-state))
(- (-> this transition-offset))
(-> this transition-offset)
)
)
(set! s4-1 0)
(set! f30-0 1.0)
)
(set! sv-144 0)
(while (< sv-144 4)
(let ((a0-18 (-> this icons sv-144 icon 0 root)))
(set! sv-176 a0-18)
(set! sv-160 (method-of-object sv-176 set-yaw-angle-clear-roll-pitch!))
(let ((a1-2 (+ (y-angle a0-18) (* 182.04445 (* 0.5 (-> *display* time-adjust-ratio))))))
(sv-160 sv-176 a1-2)
)
)
(set! sv-144 (+ sv-144 1))
)
(set! sv-192 (+ sv-112 (/ (- (* 47 (-> s5-0 nb-of-tasks)) (* sv-128 (-> s5-0 nb-of-tasks))) 2)))
(set! sv-208 0)
(while (< sv-208 (-> s5-0 nb-of-tasks))
(let ((v0-4 (get-task-status (-> s5-0 task-info sv-208 task-id)))
(v1-59 -1)
(a0-25 #f)
)
(set! (-> this particle-state s0-0) 2)
(cond
((or (= v0-4 (task-status need-hint)) (= v0-4 (task-status unknown)))
(if (= *kernel-boot-message* 'play)
(set! (-> this particle-state s0-0) 1)
)
)
((= v0-4 (task-status invalid))
(set! v1-59 (-> s5-0 task-info sv-208 text-index-when-resolved))
(set! (-> this particle-state s0-0) 3)
(set! a0-25 #t)
)
((= v0-4 (task-status need-introduction))
(set! v1-59 0)
)
((= v0-4 (task-status need-reminder-a))
(set! v1-59 0)
)
((= v0-4 (task-status need-reminder))
(set! v1-59 1)
)
((= v0-4 (task-status need-reward-speech))
(set! v1-59 2)
)
((= v0-4 (task-status need-resolution))
(set! v1-59 2)
)
)
(if (and (!= *kernel-boot-message* 'play) (= v1-59 -1))
(set! v1-59 0)
)
(set! (-> this particles s0-0 init-pos x) (the float (+ sv-192 s2-0)))
(set! (-> this particles s0-0 init-pos y) (the float (+ s4-1 204)))
(+! s0-0 1)
(when (= sv-208 (-> this task-index))
(set! s1-0 v1-59)
(set! s3-0 a0-25)
(set! (-> this particles 5 init-pos x) (the float (+ sv-192 s2-0)))
(set! (-> this particles 5 init-pos y) (the float (+ s4-1 204)))
)
)
(set! sv-192 (+ sv-192 sv-128))
(set! sv-208 (+ sv-208 1))
)
(dotimes (v1-77 (- 8 (-> s5-0 nb-of-tasks)))
(set! (-> *progress-process* 0 particles s0-0 init-pos x) (the float (+ s2-0 -320)))
(set! (-> this particles s0-0 init-pos y) (the float (+ s4-1 194)))
(+! s0-0 1)
)
(when *common-text*
(when (and (!= s1-0 -1)
(> (-> s5-0 nb-of-tasks) 0)
(>= (-> this task-index) 0)
(< (-> this task-index) (-> s5-0 nb-of-tasks))
)
(let ((s0-1 (new
'stack
'font-context
*font-default-matrix*
(- (+ s2-0 32) (-> this left-x-offset))
(+ (/ s4-1 2) 125)
8325000.0
(font-color progress-yellow)
(font-flags shadow kerning)
)
)
)
(let ((v1-91 s0-1))
(set! (-> v1-91 width) (the float 328))
)
(let ((v1-92 s0-1))
(set! (-> v1-92 height) (the float 50))
)
(let ((v1-93 s0-1))
(set! (-> v1-93 scale) 0.7)
)
(set! (-> s0-1 flags) (font-flags shadow kerning middle middle-vert large))
(set! sv-224 print-game-text-scaled)
(let ((a0-47 (lookup-text! *common-text* (-> s5-0 task-info (-> this task-index) task-name s1-0) #f))
(a1-57 f30-0)
(a2-15 s0-1)
(a3-2 (the int (* 128.0 f30-0)))
)
(sv-224 a0-47 a1-57 a2-15 a3-2)
)
(when s3-0
(set! (-> s0-1 origin x) (the float (- (+ s2-0 32) (-> this left-x-offset))))
(set! (-> s0-1 origin y) (the float (+ (/ s4-1 2) 175)))
(let ((a0-49 s0-1))
(set! (-> a0-49 color) (font-color progress-blue))
)
(let ((v1-104 s0-1))
(set! (-> v1-104 height) (the float 15))
)
(let ((v1-105 s0-1))
(set! (-> v1-105 scale) 0.5)
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id task-completed) #f)
f30-0
s0-1
(the int (* 128.0 f30-0))
)
)
)
)
)
)
)
)
0
(none)
)
(defmethod draw-money-screen ((this progress) (arg0 int))
(hide-progress-icons)
(let* ((v1-1 (/ (-> this transition-offset) 16))
(s4-0 (if (= (-> this level-transition) 1)
(- (-> this transition-offset))
(-> this transition-offset)
)
)
(f30-0 (-> this transition-percentage-invert))
(s3-0 (- v1-1))
)
(when (-> this stat-transition)
(set! v1-1 (if (!= (-> this display-state) (-> this next-display-state))
(- (-> this transition-offset))
(-> this transition-offset)
)
)
(set! s3-0 v1-1)
(set! s4-0 0)
(set! f30-0 1.0)
)
(set! (-> this particles 15 init-pos x) (the float (- (+ v1-1 150) (-> this left-x-offset))))
(set! (-> this particles 15 init-pos y) (the float (+ s4-0 214)))
(set! (-> this icons 4 icon-x) (- (+ v1-1 148) (-> this left-x-offset)))
(set! (-> this icons 4 icon-y) (+ (-> this big-orb-y-offset) s4-0))
(let ((a0-15 (-> this icons 4 icon 0 root)))
(set-yaw-angle-clear-roll-pitch!
a0-15
(- (y-angle a0-15) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio))))
)
)
(let ((s4-1
(new
'stack
'font-context
*font-default-matrix*
(- (+ s3-0 200) (-> this left-x-offset))
(+ (/ s4-0 2) 96)
8325000.0
(font-color default)
(font-flags shadow kerning)
)
)
)
(let ((v1-19 s4-1))
(set! (-> v1-19 width) (the float 328))
)
(let ((v1-20 s4-1))
(set! (-> v1-20 height) (the float 70))
)
(set! (-> s4-1 flags) (font-flags shadow kerning large))
(let ((s3-1 print-game-text-scaled))
(format
(clear *temp-string*)
"~D/~D"
(-> *game-info* money-per-level arg0)
(-> *game-counts* data arg0 money-count)
)
(s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))
)
(let ((v1-26 s4-1))
(set! (-> v1-26 width) (the float 428))
)
(+! (-> s4-1 origin x) -220.0)
(+! (-> s4-1 origin y) 40.0)
(set! (-> s4-1 flags) (font-flags shadow kerning middle large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id total-collected) #f)
(* 0.7 f30-0)
s4-1
(the int (* 128.0 f30-0))
)
(+! (-> s4-1 origin y) 15.0)
(let ((s5-2 print-game-text-scaled))
(format (clear *temp-string*) "~D/~D" (the int (-> *game-info* money-total)) (-> this total-nb-of-orbs))
(s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))
)
)
)
0
(none)
)
(defmethod draw-buzzer-screen ((this progress) (arg0 int))
(hide-progress-icons)
(let* ((v1-2 (-> *level-task-data* arg0))
(a0-3 (/ (-> this transition-offset) 16))
(s4-0 (if (= (-> this level-transition) 1)
(- (-> this transition-offset))
(-> this transition-offset)
)
)
(f30-0 (-> this transition-percentage-invert))
(s3-0 (- a0-3))
)
(when (-> this stat-transition)
(set! a0-3 (if (!= (-> this display-state) (-> this next-display-state))
(- (-> this transition-offset))
(-> this transition-offset)
)
)
(set! s3-0 a0-3)
(set! s4-0 0)
(set! f30-0 1.0)
)
(set! (-> this particles 14 init-pos x) (the float (- (+ a0-3 150) (-> this left-x-offset))))
(set! (-> this particles 14 init-pos y) (the float (+ s4-0 214)))
(let ((s2-0 0))
(let ((a1-8 (-> v1-2 buzzer-task-index)))
(if (!= a1-8 -1)
(set! s2-0 (buzzer-count *game-info* (-> v1-2 task-info a1-8 task-id)))
)
)
(let ((s4-1
(new
'stack
'font-context
*font-default-matrix*
(- (+ s3-0 200) (-> this left-x-offset))
(+ (/ s4-0 2) 96)
8325000.0
(font-color default)
(font-flags shadow kerning)
)
)
)
(let ((v1-9 s4-1))
(set! (-> v1-9 width) (the float 328))
)
(let ((v1-10 s4-1))
(set! (-> v1-10 height) (the float 70))
)
(set! (-> s4-1 flags) (font-flags shadow kerning large))
(let ((s3-1 print-game-text-scaled))
(format (clear *temp-string*) "~D/~D" s2-0 (-> *game-counts* data arg0 buzzer-count))
(s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))
)
(let ((v1-14 s4-1))
(set! (-> v1-14 width) (the float 428))
)
(+! (-> s4-1 origin x) -220.0)
(+! (-> s4-1 origin y) 40.0)
(set! (-> s4-1 flags) (font-flags shadow kerning middle large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id total-collected) #f)
(* 0.7 f30-0)
s4-1
(the int (* 128.0 f30-0))
)
(+! (-> s4-1 origin y) 15.0)
(let ((s5-2 print-game-text-scaled))
(format (clear *temp-string*) "~D/~D" (the int (-> *game-info* buzzer-total)) (-> this total-nb-of-buzzers))
(s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))
)
)
)
)
0
(none)
)
(defmethod draw-memcard-storage-error ((this progress) (arg0 font-context))
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.55)
)
(let ((v1-1 arg0))
(set! (-> v1-1 width) (the float 265))
)
(let ((v1-2 arg0))
(set! (-> v1-2 height) (the float 55))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s4-0 (text-id memcard-not-formatted-title)))
(case (-> this display-state)
(((progress-screen memcard-no-space))
(set! s4-0 (text-id memcard-no-space))
)
(((progress-screen memcard-not-inserted))
(set! s4-0 (text-id memcard-not-inserted))
)
)
(let ((s3-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1)
(s3-0 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 70.0)
(let ((v1-12 arg0))
(set! (-> v1-12 width) (the float 350))
)
(let ((v1-13 arg0))
(set! (-> v1-13 height) (the float 40))
)
(let ((s4-1 print-game-text-scaled))
(format
(clear *temp-string*)
(lookup-text! *common-text* (text-id memcard-space-requirement1) #f)
(if (-> this card-info)
(-> this card-info mem-required)
0
)
)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(set! (-> arg0 origin y) 115.0)
(let ((v1-17 arg0))
(set! (-> v1-17 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id memcard-space-requirement2) #f)
(-> this transition-percentage-invert)
arg0
128
)
(let ((v1-19 arg0))
(set! (-> v1-19 scale) 0.65)
)
(set! (-> arg0 origin y) 160.0)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-memcard-format ((this progress) (arg0 font-context))
(set! (-> arg0 origin y) 35.0)
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.55)
)
(let ((v1-1 arg0))
(set! (-> v1-1 width) (the float 265))
)
(let ((v1-2 arg0))
(set! (-> v1-2 height) (the float 55))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-not-formatted-title) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 105.0)
(let ((v1-7 arg0))
(set! (-> v1-7 width) (the float 360))
)
(let ((v1-8 arg0))
(set! (-> v1-8 height) (the float 40))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id memcard-not-formatted-msg) #f)
(-> this transition-percentage-invert)
arg0
128
)
(let ((v1-10 arg0))
(set! (-> v1-10 scale) 0.65)
)
(set! (-> arg0 origin y) 138.0)
(let ((v1-11 arg0))
(set! (-> v1-11 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id format?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-memcard-data-exists ((this progress) (arg0 font-context))
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.65)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 55.0)
(let ((v1-4 arg0))
(set! (-> v1-4 width) (the float 365))
)
(let ((v1-5 arg0))
(set! (-> v1-5 height) (the float 75))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id save-data-already-exists) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin y) 140.0)
(let ((v1-7 arg0))
(set! (-> v1-7 width) (the float 360))
)
(let ((v1-8 arg0))
(set! (-> v1-8 height) (the float 40))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id overwrite?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-memcard-no-data ((this progress) (arg0 font-context))
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.65)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 40.0)
(let ((v1-4 arg0))
(set! (-> v1-4 width) (the float 365))
)
(let ((v1-5 arg0))
(set! (-> v1-5 height) (the float 75))
)
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id no-save-data) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(set! (-> arg0 origin y) 130.0)
(let ((v1-7 arg0))
(set! (-> v1-7 width) (the float 360))
)
(let ((v1-8 arg0))
(set! (-> v1-8 height) (the float 40))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id create-save-data?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-memcard-accessing ((this progress) (arg0 font-context))
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 1.0)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 35.0)
(let ((v1-4 arg0))
(set! (-> v1-4 width) (the float 365))
)
(let ((v1-5 arg0))
(set! (-> v1-5 height) (the float 75))
)
(when (or (< (mod (-> *display* real-frame-counter) 300) 150) (!= (-> this transition-percentage-invert) 1.0))
(let ((a1-1 (text-id loading-data)))
(case (-> this display-state)
(((progress-screen memcard-saving))
(set! a1-1 (text-id saving-data))
)
(((progress-screen memcard-formatting))
(set! a1-1 (text-id formatting))
)
(((progress-screen memcard-creating))
(set! a1-1 (text-id creating-save-data))
)
)
(print-game-text-scaled (lookup-text! *common-text* a1-1 #f) (-> this transition-percentage-invert) arg0 128)
)
)
(let ((v1-18 arg0))
(set! (-> v1-18 scale) 0.65)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset))))
(set! (-> arg0 origin y) 100.0)
(let ((v1-22 arg0))
(set! (-> v1-22 width) (the float 370))
)
(let ((v1-23 arg0))
(set! (-> v1-23 height) (the float 75))
)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-do-not-remove) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
0
(none)
)
(defmethod draw-memcard-insert ((this progress) (arg0 font-context))
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.65)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 35.0)
(let ((v1-4 arg0))
(set! (-> v1-4 width) (the float 310))
)
(let ((v1-5 arg0))
(set! (-> v1-5 height) (the float 110))
)
;; og:preserve-this PAL patch here
(let ((v1-6 (-> this card-info)))
(when (and (= (-> *setting-control* default language) (language-enum japanese)) v1-6 (zero? (-> v1-6 handle)))
(set! (-> arg0 origin y) -15.0)
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-not-inserted) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(set! (-> arg0 origin y) 53.0)
)
)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id insert-memcard) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(let ((v1-12 arg0))
(set! (-> v1-12 scale) 0.65)
)
(set! (-> arg0 origin y) 130.0)
(let ((v1-13 arg0))
(set! (-> v1-13 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id back?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-memcard-file-select ((this progress) (arg0 font-context))
(local-vars
(sv-16 (function _varargs_ object))
(sv-32 (function _varargs_ object))
(sv-48 (function _varargs_ object))
(sv-64 (function _varargs_ object))
(sv-80 (function _varargs_ object))
(sv-96 (function _varargs_ object))
(sv-112 (function _varargs_ object))
(sv-128 (function _varargs_ object))
(sv-144 (function _varargs_ object))
)
(let ((s4-0 (* (+ (-> this transition-offset) -256) 2)))
(if (< s4-0 0)
(set! s4-0 0)
)
(if (< 500 s4-0)
(set! s4-0 700)
)
(set! (-> this particles 19 init-pos x) (the float (- (- 202 (adjust-pos s4-0 150)) (-> this left-x-offset))))
(set! (-> this particles 20 init-pos x) (the float (- (+ (adjust-pos s4-0 100) 202) (-> this left-x-offset))))
(set! (-> this particles 21 init-pos x) (the float (- (- 202 (adjust-pos s4-0 50)) (-> this left-x-offset))))
(set! (-> this particles 22 init-pos x) (the float (- (+ s4-0 202) (-> this left-x-offset))))
)
(cond
((= (-> *setting-control* current video-mode) 'pal)
(set! (-> this particles 21 init-pos y) 256.0)
(set! (-> this particles 22 init-pos y) 338.0)
)
(else
(set! (-> this particles 21 init-pos y) 255.0)
(set! (-> this particles 22 init-pos y) 336.0)
)
)
(let ((f0-13 (* 2.0 (+ -0.5 (-> this transition-percentage-invert)))))
128
(if (< f0-13 0.0)
(set! f0-13 0.0)
)
(let ((s4-1 (the int (* 128.0 f0-13))))
(let ((v1-29 arg0))
(set! (-> v1-29 scale) 0.5)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 102 (-> this left-x-offset))))
(set! (-> arg0 origin y) 5.0)
(let ((v1-33 arg0))
(set! (-> v1-33 width) (the float 200))
)
(let ((v1-34 arg0))
(set! (-> v1-34 height) (the float 20))
)
(print-game-text
(lookup-text!
*common-text*
(if (= (-> this display-state) (progress-screen load-game))
(text-id select-file-to-load)
(text-id select-file-to-save)
)
#f
)
arg0
#f
s4-1
22
)
(set! (-> arg0 origin y) 26.0)
(let ((v1-37 arg0))
(set! (-> v1-37 height) (the float 20))
)
(let ((s3-3 (-> this card-info))
(s2-0 23)
)
(dotimes (s1-0 4)
(set! (-> arg0 origin x) (the float (- 41 (-> this left-x-offset))))
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((a0-17 arg0))
(set! (-> a0-17 color) (font-color default))
)
(let ((v1-42 arg0))
(set! (-> v1-42 width) (the float 320))
)
(cond
((and s3-3 (= (-> s3-3 formatted) 1) (= (-> s3-3 inited) 1) (= (-> s3-3 file s1-0 present) 1))
(set! (-> this particles s2-0 init-pos x) (the float (- 66 (-> this left-x-offset))))
(let ((v1-57 arg0))
(set! (-> v1-57 scale) 0.6)
)
(if (and (< (-> s3-3 file s1-0 level-index) (length *level-task-data-remap*))
(> (-> s3-3 file s1-0 level-index) 0)
)
(print-game-text
(lookup-text!
*common-text*
(-> *level-task-data* (-> *level-task-data-remap* (+ (-> s3-3 file s1-0 level-index) -1)) level-name-id)
#f
)
arg0
#f
s4-1
22
)
(print-game-text "OLD SAVE GAME" arg0 #f s4-1 22)
)
(let ((a0-28 arg0))
(set! (-> a0-28 color) (font-color progress-memcard))
)
(cond
((or (>= (seconds 2) (- (-> *display* real-frame-counter) (-> this last-option-index-change)))
(or (< (mod (- (-> *display* real-frame-counter) (-> this last-option-index-change)) 1200) 600)
(!= (-> this option-index) s1-0)
(-> this in-transition)
)
)
(let ((v1-87 arg0))
(set! (-> v1-87 scale) 0.5)
)
(+! (-> arg0 origin y) 16.0)
(set! (-> arg0 flags) (font-flags shadow kerning middle large))
(set! (-> arg0 origin x) (the float (- -73 (-> this left-x-offset))))
(let ((v1-91 arg0))
(set! (-> v1-91 width) (the float 350))
)
(let ((s0-2 print-game-text))
(set! sv-16 format)
(let ((a0-40 (clear *temp-string*))
(a1-13 "~D")
(a2-5 (the int (-> s3-3 file s1-0 fuel-cell-count)))
)
(sv-16 a0-40 a1-13 a2-5)
)
(s0-2 *temp-string* arg0 #f s4-1 22)
)
(set! (-> arg0 origin x) (the float (- 1 (-> this left-x-offset))))
(let ((s0-3 print-game-text))
(set! sv-32 format)
(let ((a0-44 (clear *temp-string*))
(a1-15 "~D")
(a2-7 (the int (-> s3-3 file s1-0 money-count)))
)
(sv-32 a0-44 a1-15 a2-7)
)
(s0-3 *temp-string* arg0 #f s4-1 22)
)
(set! (-> arg0 origin x) (the float (- 79 (-> this left-x-offset))))
(let ((s0-4 print-game-text))
(set! sv-48 format)
(let ((a0-48 (clear *temp-string*))
(a1-17 "~D")
(a2-9 (the int (-> s3-3 file s1-0 buzzer-count)))
)
(sv-48 a0-48 a1-17 a2-9)
)
(s0-4 *temp-string* arg0 #f s4-1 22)
)
(+! (-> arg0 origin y) 1.0)
(let ((v1-108 arg0))
(set! (-> v1-108 scale) 1.0)
)
(set! (-> arg0 flags) (font-flags shadow kerning right large))
(set! (-> arg0 origin x) (the float (- 352 (-> this left-x-offset))))
(let ((s0-5 print-game-text))
(set! sv-64 format)
(let ((a0-52 (clear *temp-string*))
(a1-19 "~D%")
(a2-11 (the int (-> s3-3 file s1-0 completion-percentage)))
)
(sv-64 a0-52 a1-19 a2-11)
)
(s0-5 *temp-string* arg0 #f s4-1 22)
)
(let ((v1-116 arg0))
(set! (-> v1-116 scale) 0.5)
)
(+! (-> arg0 origin y) 9.0)
(set! (-> arg0 flags) (font-flags shadow kerning large))
(set! (-> arg0 origin x) (the float (- 85 (-> this left-x-offset))))
(let ((s0-6 print-game-text))
(set! sv-80 format)
(let ((a0-56 (clear *temp-string*))
(a1-21 "/~D")
(a2-17 (if (< 100 (the int (-> s3-3 file s1-0 fuel-cell-count)))
(-> this total-nb-of-power-cells)
100
)
)
)
(sv-80 a0-56 a1-21 a2-17)
)
(s0-6 *temp-string* arg0 #f s4-1 22)
)
(set! (-> arg0 origin x) (the float (- 150 (-> this left-x-offset))))
(let ((s0-7 print-game-text))
(set! sv-96 format)
(let ((a0-60 (clear *temp-string*))
(a1-23 "/~D")
(a2-19 (-> this total-nb-of-orbs))
)
(sv-96 a0-60 a1-23 a2-19)
)
(s0-7 *temp-string* arg0 #f s4-1 22)
)
(set! (-> arg0 origin x) (the float (- 238 (-> this left-x-offset))))
(let ((s0-8 print-game-text))
(set! sv-112 format)
(let ((a0-64 (clear *temp-string*))
(a1-25 "/~D")
(a2-21 (-> this total-nb-of-buzzers))
)
(sv-112 a0-64 a1-25 a2-21)
)
(s0-8 *temp-string* arg0 #f s4-1 22)
)
(+! (-> arg0 origin y) 15.0)
)
(else
(+! (-> arg0 origin y) 18.0)
(set! (-> arg0 origin x) (the float (- 28 (-> this left-x-offset))))
(let ((v1-131 arg0))
(set! (-> v1-131 scale) 0.8)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle large))
(let ((v1-133 arg0))
(set! (-> v1-133 width) (the float 350))
)
;; og:preserve-this pc port stuff here, added YMD
(case (scf-get-territory)
((GAME_TERRITORY_SCEA)
(print-game-text (string-format "~X/~X/20~2X ~2X:~2X"
(-> s3-3 file s1-0 month) (-> s3-3 file s1-0 day) (-> s3-3 file s1-0 year)
(-> s3-3 file s1-0 hour) (-> s3-3 file s1-0 minute))
arg0 #f s4-1 22)
)
((GAME_TERRITORY_SCEI)
(print-game-text (string-format "20~2X/~X/~X ~2X:~2X"
(-> s3-3 file s1-0 year) (-> s3-3 file s1-0 month) (-> s3-3 file s1-0 day)
(-> s3-3 file s1-0 hour) (-> s3-3 file s1-0 minute))
arg0 #f s4-1 22)
)
(else
(print-game-text (string-format "~X/~X/20~2X ~2X:~2X"
(-> s3-3 file s1-0 day) (-> s3-3 file s1-0 month) (-> s3-3 file s1-0 year)
(-> s3-3 file s1-0 hour) (-> s3-3 file s1-0 minute))
arg0 #f s4-1 22)
)
)
(set! (-> this particles s2-0 init-pos x) -320.0)
(+! (-> arg0 origin y) 23.0)
)
)
)
(else
(set! (-> this particles s2-0 init-pos x) -320.0)
(+! (-> arg0 origin y) 12.0)
(let ((v1-173 arg0))
(set! (-> v1-173 scale) 0.7)
)
(print-game-text (lookup-text! *common-text* (text-id empty) #f) arg0 #f s4-1 22)
(+! (-> arg0 origin y) 29.0)
)
)
(+! s2-0 1)
)
)
)
)
0
(none)
)
(defmethod draw-memcard-auto-save-error ((this progress) (arg0 font-context))
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.6)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 70 (-> this left-x-offset))))
(set! (-> arg0 origin y) 5.0)
(let ((v1-4 arg0))
(set! (-> v1-4 width) (the float 265))
)
(let ((v1-5 arg0))
(set! (-> v1-5 height) (the float 35))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id error-saving) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 34.0)
(let ((v1-9 arg0))
(set! (-> v1-9 width) (the float 360))
)
(let ((v1-10 arg0))
(set! (-> v1-10 height) (the float 50))
)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id check-memcard) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(set! (-> arg0 origin y) 89.0)
(let ((v1-12 arg0))
(set! (-> v1-12 width) (the float 360))
)
(let ((v1-13 arg0))
(set! (-> v1-13 height) (the float 20))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id autosave-disabled-title) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin y) 118.0)
(let ((v1-15 arg0))
(set! (-> v1-15 width) (the float 360))
)
(let ((v1-16 arg0))
(set! (-> v1-16 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id autosave-disabled-msg) #f)
(-> this transition-percentage-invert)
arg0
128
)
(let ((v1-18 arg0))
(set! (-> v1-18 scale) 0.65)
)
(set! (-> arg0 origin y) 160.0)
(let ((v1-19 arg0))
(set! (-> v1-19 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-memcard-removed ((this progress) (arg0 font-context))
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.6)
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 70 (-> this left-x-offset))))
(set! (-> arg0 origin y) 10.0)
(let ((v1-4 arg0))
(set! (-> v1-4 width) (the float 265))
)
(let ((v1-5 arg0))
(set! (-> v1-5 height) (the float 55))
)
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-removed) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 78.0)
(let ((v1-9 arg0))
(set! (-> v1-9 width) (the float 360))
)
(let ((v1-10 arg0))
(set! (-> v1-10 height) (the float 20))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id autosave-disabled-title) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin y) 112.0)
(let ((v1-12 arg0))
(set! (-> v1-12 width) (the float 360))
)
(let ((v1-13 arg0))
(set! (-> v1-13 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id autosave-disabled-msg) #f)
(-> this transition-percentage-invert)
arg0
128
)
(let ((v1-15 arg0))
(set! (-> v1-15 scale) 0.65)
)
(set! (-> arg0 origin y) 160.0)
(let ((v1-16 arg0))
(set! (-> v1-16 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-memcard-error ((this progress) (arg0 font-context))
(set! (-> arg0 origin y) 15.0)
(let ((v1-0 arg0))
(set! (-> v1-0 scale) 0.7)
)
(let ((v1-1 arg0))
(set! (-> v1-1 width) (the float 265))
)
(let ((v1-2 arg0))
(set! (-> v1-2 height) (the float 55))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s4-0 (text-id error-loading)))
(case (-> this display-state)
(((progress-screen memcard-error-saving))
(set! s4-0 (text-id error-saving))
)
(((progress-screen memcard-error-formatting))
(set! s4-0 (text-id error-formatting))
)
(((progress-screen memcard-error-creating))
(set! s4-0 (text-id error-creating-data))
)
)
(let ((s3-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1)
(s3-0 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 80.0)
(let ((v1-13 arg0))
(set! (-> v1-13 width) (the float 360))
)
(let ((v1-14 arg0))
(set! (-> v1-14 height) (the float 70))
)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id check-memcard-and-retry) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)
)
(let ((v1-16 arg0))
(set! (-> v1-16 scale) 0.65)
)
(set! (-> arg0 origin y) 155.0)
(let ((v1-17 arg0))
(set! (-> v1-17 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-auto-save ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 35 (-> this left-x-offset))))
(set! (-> arg0 origin y) 18.0)
(let ((v1-2 arg0))
(set! (-> v1-2 scale) 0.6)
)
(let ((v1-3 arg0))
(set! (-> v1-3 width) (the float 330))
)
(let ((v1-4 arg0))
(set! (-> v1-4 height) (the float 60))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id autosave-warn-title) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset))))
(set! (-> arg0 origin y) 110.0)
(let ((v1-9 arg0))
(set! (-> v1-9 width) (the float 370))
)
(let ((v1-10 arg0))
(set! (-> v1-10 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id autosave-warn-msg) #f)
(-> this transition-percentage-invert)
arg0
128
)
(let ((v1-12 arg0))
(set! (-> v1-12 scale) 0.65)
)
(set! (-> arg0 origin y) 175.0)
(let ((v1-13 arg0))
(set! (-> v1-13 height) (the float 20))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> *progress-process* 0 particles 31 init-pos y) (the float (if (= (get-aspect-ratio) 'aspect16x9)
170
180
)
)
)
(set! (-> *progress-process* 0 particles 31 init-pos x)
(the float
(- (if (or (< (mod (-> *display* real-frame-counter) 300) 270) (!= (-> this transition-percentage-invert) 1.0))
205
-320
)
(-> this left-x-offset)
)
)
)
0
(none)
)
(defmethod draw-pal-change-to-60hz ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 20.0)
(let ((v1-2 arg0))
(set! (-> v1-2 scale) 0.6)
)
(let ((v1-3 arg0))
(set! (-> v1-3 width) (the float 300))
)
(let ((v1-4 arg0))
(set! (-> v1-4 height) (the float 40))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id screen-change-to-60hz) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset))))
(set! (-> arg0 origin y) 60.0)
(let ((v1-9 arg0))
(set! (-> v1-9 width) (the float 370))
)
(let ((v1-10 arg0))
(set! (-> v1-10 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id screen-60hz-warn-support) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin y) 120.0)
(let ((v1-12 arg0))
(set! (-> v1-12 height) (the float 50))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id screen-60hz-warn-timer) #f)
(-> this transition-percentage-invert)
arg0
128
)
(let ((v1-14 arg0))
(set! (-> v1-14 scale) 0.65)
)
(set! (-> arg0 origin y) 175.0)
(let ((v1-15 arg0))
(set! (-> v1-15 height) (the float 20))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-no-disc ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 50.0)
(let ((v1-2 arg0))
(set! (-> v1-2 scale) 0.6)
)
(let ((v1-3 arg0))
(set! (-> v1-3 width) (the float 300))
)
(let ((v1-4 arg0))
(set! (-> v1-4 height) (the float 40))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id no-disc-title) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 90.0)
(let ((v1-9 arg0))
(set! (-> v1-9 width) (the float 360))
)
(let ((v1-10 arg0))
(set! (-> v1-10 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id no-disc-msg) #f)
(-> this transition-percentage-invert)
arg0
128
)
(when (is-cd-in?)
(let ((v1-13 arg0))
(set! (-> v1-13 scale) 0.65)
)
(set! (-> arg0 origin y) 155.0)
(let ((v1-14 arg0))
(set! (-> v1-14 height) (the float 20))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
)
0
(none)
)
(defmethod draw-bad-disc ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 50.0)
(let ((v1-2 arg0))
(set! (-> v1-2 scale) 0.6)
)
(let ((v1-3 arg0))
(set! (-> v1-3 width) (the float 300))
)
(let ((v1-4 arg0))
(set! (-> v1-4 height) (the float 40))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id bad-disc-title) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 90.0)
(let ((v1-9 arg0))
(set! (-> v1-9 width) (the float 360))
)
(let ((v1-10 arg0))
(set! (-> v1-10 height) (the float 60))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id bad-disc-msg) #f)
(-> this transition-percentage-invert)
arg0
128
)
(let ((v1-12 arg0))
(set! (-> v1-12 scale) 0.65)
)
(set! (-> arg0 origin y) 155.0)
(let ((v1-13 arg0))
(set! (-> v1-13 height) (the float 20))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-quit ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 70.0)
(let ((v1-2 arg0))
(set! (-> v1-2 scale) 0.6)
)
(let ((v1-3 arg0))
(set! (-> v1-3 width) (the float 300))
)
(let ((v1-4 arg0))
(set! (-> v1-4 height) (the float 40))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id quit?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-pal-now-60hz ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 45.0)
(let ((v1-2 arg0))
(set! (-> v1-2 scale) 0.6)
)
(let ((v1-3 arg0))
(set! (-> v1-3 width) (the float 300))
)
(let ((v1-4 arg0))
(set! (-> v1-4 height) (the float 50))
)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled
(lookup-text! *common-text* (text-id screen-now-60hz) #f)
(-> this transition-percentage-invert)
arg0
128
)
(set! (-> arg0 origin y) 95.0)
(let ((v1-7 arg0))
(set! (-> v1-7 height) (the float 50))
)
(print-game-text-scaled
(lookup-text! *common-text* (text-id screen-60hz-keep?) #f)
(-> this transition-percentage-invert)
arg0
128
)
0
(none)
)
(defmethod draw-notice-screen ((this progress))
(hide-progress-icons)
(when *common-text*
(let ((a1-1 (new
'stack
'font-context
*font-default-matrix*
(- 70 (-> this left-x-offset))
10
0.0
(font-color default)
(font-flags shadow kerning)
)
)
)
(case (-> this display-state)
(((progress-screen memcard-format))
(draw-memcard-format this a1-1)
)
(((progress-screen memcard-no-space)
(progress-screen memcard-not-inserted)
(progress-screen memcard-not-formatted)
)
(draw-memcard-storage-error this a1-1)
)
(((progress-screen memcard-data-exists))
(draw-memcard-data-exists this a1-1)
)
(((progress-screen memcard-no-data))
(draw-memcard-no-data this a1-1)
)
(((progress-screen memcard-loading)
(progress-screen memcard-saving)
(progress-screen memcard-formatting)
(progress-screen memcard-creating)
)
(draw-memcard-accessing this a1-1)
)
(((progress-screen memcard-insert))
(draw-memcard-insert this a1-1)
)
(((progress-screen load-game) (progress-screen save-game) (progress-screen save-game-title))
(draw-memcard-file-select this a1-1)
)
(((progress-screen memcard-auto-save-error))
(draw-memcard-auto-save-error this a1-1)
)
(((progress-screen memcard-removed))
(draw-memcard-removed this a1-1)
)
(((progress-screen memcard-error-loading)
(progress-screen memcard-error-saving)
(progress-screen memcard-error-formatting)
(progress-screen memcard-error-creating)
)
(draw-memcard-error this a1-1)
)
(((progress-screen auto-save))
(draw-auto-save this a1-1)
)
(((progress-screen pal-change-to-60hz))
(draw-pal-change-to-60hz this a1-1)
)
(((progress-screen pal-now-60hz))
(draw-pal-now-60hz this a1-1)
)
(((progress-screen no-disc))
(draw-no-disc this a1-1)
)
(((progress-screen bad-disc))
(draw-bad-disc this a1-1)
)
(((progress-screen quit))
(draw-quit this a1-1)
)
)
)
)
0
(none)
)
(defun draw-percent-bar ((arg0 int) (arg1 int) (arg2 float) (arg3 rgba))
(with-dma-buffer-add-bucket ((s2-0 (-> (current-frame) global-buf))
(bucket-id sprite))
(draw-sprite2d-xy s2-0 arg0 arg1 255 14 (new 'static 'rgba :a #x60))
(draw-sprite2d-xy s2-0 arg0 (+ arg1 2) (the int (* 255.0 arg2)) 10 arg3)
)
0
(none)
)
(defun print-language-name ((arg0 int) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((s5-0 (if arg3
arg2
(- arg2)
)
)
)
(+! (-> arg1 origin x) (the float s5-0))
(let ((f30-0 (- 1.0 (* 0.0033333334 (the float arg2)))))
(print-game-text-scaled
(lookup-text! *common-text* (-> *language-name-remap* arg0) #f)
f30-0
arg1
(the int (* 128.0 f30-0))
)
)
(set! (-> arg1 origin x) (- (-> arg1 origin x) (the float s5-0)))
)
(set! (-> arg1 color) (font-color default))
arg1
)
(defmethod draw-options progress ((this progress) (arg0 int) (arg1 int) (arg2 float))
(let ((s3-0 (-> *options-remap* (-> this display-state))))
(when s3-0
(let ((s2-1 (- arg0 (/ (* arg1 (length s3-0)) 2)))
(s1-0 0)
(unkx 27)
(unk2 0)
(font (new 'stack 'font-context *font-default-matrix* 0 0 0.0 (font-color default) (font-flags shadow kerning)))
)
(set-width! font 350)
(set-height! font 25)
(set! (-> font flags) (font-flags shadow kerning middle middle-vert large))
(dotimes (s0-0 (length s3-0))
(let ((option-str (the string #f))
(x-off 27)
(y-off s2-1)
)
(let ((v1-18 (-> s3-0 s0-0 option-type)))
(cond
((= v1-18 (game-option-type yes-no))
(if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify)))
(set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id yes) #f) (lookup-text! *common-text* (text-id no) #f)))
(set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id yes) #f) (lookup-text! *common-text* (text-id no) #f)))
)
)
((or (= v1-18 (game-option-type menu)) (= v1-18 (game-option-type button)))
(cond
((nonzero? (-> s3-0 s0-0 name))
(set! option-str (lookup-text! *common-text* (-> s3-0 s0-0 name) #f))
)
(else
(set! option-str (the-as string #f))
)
)
)
((and (-> this selected-option) (= (-> this option-index) s0-0))
(set-color! font (font-color default))
(set! (-> font origin x) (the float (- x-off (-> this left-x-offset))))
(case (-> s3-0 s0-0 option-type)
(((game-option-type center-screen))
(set! (-> font origin y) (the float (+ s2-1 -20)))
)
(else
(set! (-> font origin y) (the float (+ s2-1 -8)))
)
)
(set-scale! font 0.6)
(print-game-text (lookup-text! *common-text* (-> s3-0 s0-0 name) #f) font #f 128 22)
(case (-> s3-0 s0-0 option-type)
(((game-option-type center-screen))
(set! y-off (+ s2-1 3))
)
(else
(set! y-off (+ s2-1 7))
)
)
(case (-> s3-0 s0-0 option-type)
(((game-option-type slider))
(let* ((v1-82 (the-as uint #x8000ffff))
(f0-12 (* 0.01 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify)))))
(a0-34 (logior (logand v1-82 -256) (shr (shl (the int (+ 64.0 (* 191.0 f0-12))) 56) 56)))
(a3-5 (logior (logand a0-34 -65281) (shr (shl (shr (shl a0-34 56) 56) 56) 48)))
)
(draw-percent-bar (- 75 (-> this left-x-offset)) (+ s2-1 8) f0-12 (the-as rgba a3-5))
)
(set! option-str (string-format "~D" (the int (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))))
(set! x-off (+ (the int (* 2.5 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))) -100))
x-off
)
(((game-option-type on-off))
(if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify)))
(set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id on) #f) (lookup-text! *common-text* (text-id off) #f)))
(set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id on) #f) (lookup-text! *common-text* (text-id off) #f)))
)
)
(((game-option-type language))
(let ((old-lang (-> this language-selection))
(new-lang (-> (the-as (pointer language-enum) (-> s3-0 s0-0 value-to-modify))))
(max-lang (if (and (= (scf-get-territory) GAME_TERRITORY_SCEA)
(not (and (= *progress-cheat* 'language) (cpad-hold? 0 l2) (cpad-hold? 0 r2))))
5
6
))
)
(if (-> this language-transition)
(seekl! (-> this language-x-offset) 200 (the int (* 10.0 (-> *display* time-adjust-ratio)))))
(when (>= (-> this language-x-offset) 100)
(set! (-> this language-selection) new-lang)
(set! old-lang new-lang)
(set! (-> this language-transition) #f)
(set! (-> this language-x-offset) 0)
)
(set! (-> font origin y) (the float (+ s2-1 3)))
(set-color! font (font-color progress-blue))
0
(let ((next-lang (mod (+ old-lang 1) max-lang))
(a0-66 (mod (+ max-lang -1 old-lang) max-lang))
(v1-153 (mod (+ old-lang 2) max-lang))
(prev-lang (mod (+ max-lang -2 old-lang) max-lang))
)
(cond
((-> this language-direction)
(let ((a2-22 (- 200 (+ (-> this language-x-offset) 100))))
(print-language-name a0-66 font a2-22 #f)
)
(let ((a2-23 (+ (-> this language-x-offset) 100)))
(cond
((< a2-23 150)
(print-language-name (the int next-lang) font a2-23 #t)
)
(else
(let ((a2-24 (- 200 (-> this language-x-offset))))
(print-language-name prev-lang font a2-24 #f)
)
)
)
)
)
(else
(let ((a2-25 (+ (-> this language-x-offset) 100)))
(cond
((< a2-25 150)
(print-language-name a0-66 font a2-25 #f)
)
(else
(let ((a2-26 (- 200 (-> this language-x-offset))))
(print-language-name (the int v1-153) font a2-26 #t)
)
)
)
)
(let ((a2-27 (- 200 (+ (-> this language-x-offset) 100))))
(print-language-name (the int next-lang) font a2-27 #t)
)
)
)
)
(if (not (-> this language-transition))
(set-color! font (font-color progress-selected)))
(print-language-name (the-as int old-lang) font (-> this language-x-offset) (-> this language-direction))
))
(((game-option-type center-screen))
(set! option-str (lookup-text! *common-text* (text-id move-dpad) #f))
)
(((game-option-type aspect-ratio))
(if (= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'aspect4x3)
(set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id 4x3) #f) (lookup-text! *common-text* (text-id 16x9) #f)))
(set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id 4x3) #f) (lookup-text! *common-text* (text-id 16x9) #f)))
)
)
(((game-option-type video-mode))
(if (= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'ntsc)
(set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id 50hz) #f) (lookup-text! *common-text* (text-id 60hz) #f)))
(set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id 50hz) #f) (lookup-text! *common-text* (text-id 60hz) #f)))
)
)
)
)
(else
(case (-> s3-0 s0-0 option-type)
(((game-option-type slider)
(game-option-type center-screen)
(game-option-type aspect-ratio)
(game-option-type video-mode)
)
(set! option-str (lookup-text! *common-text* (-> s3-0 s0-0 name) #f))
)
(((game-option-type on-off))
(set! option-str (string-format "~S: ~S" (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)
(if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify)))
(lookup-text! *common-text* (text-id on) #f)
(lookup-text! *common-text* (text-id off) #f)
)))
)
(((game-option-type language))
(set! option-str (string-format "~S: ~S" (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)
(lookup-text! *common-text* (-> *language-name-remap* (-> (the-as (pointer uint64) (-> s3-0 s0-0 value-to-modify)))) #f)))
)
)
)
)
)
(when option-str
(let ((f0-23 (-> this transition-percentage-invert)))
(set-color! font (if (and (= s0-0 (-> this option-index)) (not (-> this in-transition)))
(font-color progress-selected)
(font-color default)
)
)
(set! (-> font origin x) (the float (- x-off (-> this left-x-offset))))
(set! (-> font origin y) (the float (the int (* (the float y-off) (if (-> s3-0 s0-0 scale)
f0-23
1.0
)))))
(set-scale! font (* arg2 f0-23))
(print-game-text option-str font #f (the int (* 128.0 f0-23)) 22)
)
)
(+! s2-1 arg1)
(+! s1-0 1)
))
)
)
)
0
(none)
)
(defmethod draw-progress ((this progress))
(let ((f30-0 (+ -409.0 (-> this particles 2 init-pos x) (* 0.8 (the float (-> this left-x-offset)))))
(s5-0 (if (or (-> this stat-transition) (nonzero? (-> this level-transition)))
0
(-> this transition-offset)
)
)
)
(let ((f28-0 (if (or (-> this stat-transition) (nonzero? (-> this level-transition)))
1.0
(-> this transition-percentage-invert)
)
)
)
(let* ((s3-0 (-> *display* frames (-> *display* on-screen) frame global-buf))
(s4-0 (-> s3-0 base))
)
(let ((s2-0 draw-string-xy))
(format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game money))))
(s2-0
*temp-string*
s3-0
(the int (+ 428.0 (the float s5-0) f30-0))
(- 12 (the int (* 0.16666667 f30-0)))
(font-color default)
(font-flags shadow kerning large)
)
)
(let ((s2-1 draw-string-xy))
(format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game fuel))))
(s2-1
*temp-string*
s3-0
(the int (+ 456.0 (the float (adjust-pos s5-0 50)) f30-0))
(- 48 (the int (* 0.125 f30-0)))
(font-color default)
(font-flags shadow kerning large)
)
)
(let ((s2-2 draw-string-xy))
(format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* fact buzzer))))
(s2-2
*temp-string*
s3-0
(the int (+ 469.0 (the float (adjust-pos s5-0 100)) f30-0))
89
(font-color default)
(font-flags shadow kerning large)
)
)
(let ((a3-4 (-> s3-0 base)))
(let ((v1-20 (the-as object (-> s3-0 base))))
(set! (-> (the-as dma-packet v1-20) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet v1-20) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet v1-20) vif1) (new 'static 'vif-tag))
(set! (-> s3-0 base) (&+ (the-as pointer v1-20) 16))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) frame bucket-group)
(bucket-id debug)
s4-0
(the-as (pointer dma-tag) a3-4)
)
)
)
(let ((s4-2
(new
'stack
'font-context
*font-default-matrix*
(the int (+ (- 423.0 (the float (/ (-> this left-x-offset) 2))) f30-0 (the float (adjust-pos s5-0 150))))
131
0.0
(font-color default)
(font-flags shadow kerning)
)
)
)
(let ((v1-29 s4-2))
(set! (-> v1-29 width) (the float 100))
)
(let ((v1-30 s4-2))
(set! (-> v1-30 height) (the float 15))
)
(let ((v1-31 s4-2))
(set! (-> v1-31 scale) 0.5)
)
(set! (-> s4-2 flags) (font-flags shadow kerning large))
(print-game-text (lookup-text! *common-text* (text-id options) #f) s4-2 #f 128 22)
(let ((v1-34 s4-2))
(set! (-> v1-34 width) (the float 160))
)
(let ((v1-35 s4-2))
(set! (-> v1-35 height) (the float 22))
)
(let ((v1-36 s4-2))
(set! (-> v1-36 scale) 1.3)
)
(let ((a0-31 s4-2))
(set! (-> a0-31 color) (font-color progress-percent))
)
(set! (-> s4-2 origin x)
(+ (- 435.0 (the float (if (< (-> *progress-process* 0 completion-percentage) 10.0)
93
80
)
)
)
f30-0
)
)
(set! (-> s4-2 origin y) 180.0)
(set! (-> s4-2 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s3-3 print-game-text))
(format (clear *temp-string*) "~2D%" (the int (-> *progress-process* 0 completion-percentage)))
(s3-3 *temp-string* s4-2 #f (the int (* 128.0 f28-0)) 22)
)
)
)
0.0
(let ((f28-1 (+ -94.0 (-> this particles 2 init-pos x)))
(s3-4 90)
(s4-3 224)
(s2-5 (/ s5-0 5))
(f26-3 (-> this button-scale))
)
(let ((f24-0 (* 182.04445 (- (/ -36.0 f26-3) (the float s2-5)))))
(set! (-> this particles 27 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-0))))))
(set! (-> this particles 27 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-0))))))
)
(let ((f24-2 (* 182.04445 (- (/ -21.0 f26-3) (the float (adjust-pos s2-5 10))))))
(set! (-> this particles 28 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-2))))))
(set! (-> this particles 28 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-2))))))
)
(let ((f24-4 (* 182.04445 (- (/ -6.0 f26-3) (the float (adjust-pos s2-5 15))))))
(set! (-> this particles 29 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-4))))))
(set! (-> this particles 29 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-4))))))
)
(let ((f26-5 (* 182.04445 (- (/ 9.0 f26-3) (the float (adjust-pos s2-5 20))))))
(set! (-> this particles 30 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f26-5))))))
(set! (-> this particles 30 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f26-5))))))
)
)
(when *cheat-mode*
(let ((a0-46 "AUTO SAVE OFF"))
(if (-> *setting-control* current auto-save)
(set! a0-46 "AUTO SAVE ON")
)
(let* ((s3-5 (-> *display* frames (-> *display* on-screen) frame global-buf))
(s4-4 (-> s3-5 base))
)
(draw-string-xy
a0-46
s3-5
(the int (+ 430.0 f30-0))
200
(font-color progress-memcard)
(font-flags shadow kerning middle)
)
(let ((a3-9 (-> s3-5 base)))
(let ((v1-81 (the-as object (-> s3-5 base))))
(set! (-> (the-as dma-packet v1-81) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet v1-81) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet v1-81) vif1) (new 'static 'vif-tag))
(set! (-> s3-5 base) (&+ (the-as pointer v1-81) 16))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) frame bucket-group)
(bucket-id debug)
s4-4
(the-as (pointer dma-tag) a3-9)
)
)
)
)
)
(let ((a0-52 (-> this icons 5 icon 0 root)))
(set-yaw-angle-clear-roll-pitch!
a0-52
(- (y-angle a0-52) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio))))
)
)
(let* ((f28-2 (* 0.00024414062 (the float (-> *progress-process* 0 in-out-position))))
(f30-1 (* 300.0 f28-2))
)
(set! (-> this particles 18 init-pos x)
(the float (+ (the int (the float (adjust-pos s5-0 50))) 394 (the int f30-1) (-> this right-x-offset)))
)
(set! (-> this particles 18 init-pos y) (the float (- 40 (the int (* 80.0 f28-2)))))
(set! (-> this icons 5 icon-x)
(+ (the int (the float (adjust-pos s5-0 50))) 393 (the int f30-1) (-> this right-x-offset))
)
(set! (-> this icons 5 icon-y) (- (-> this small-orb-y-offset) (the int (* 80.0 f28-2))))
(set! (-> this particles 16 init-pos x)
(the float (+ (the int (the float (adjust-pos s5-0 100))) 425 (the int f30-1) (-> this right-x-offset)))
)
(set! (-> this particles 16 init-pos y) (the float (- 112 (the int (* 60.0 f28-2)))))
(set! (-> this particles 17 init-pos x) (the float (+ (the int (the float (adjust-pos s5-0 150)))
442
(the int f30-1)
(the int (* 0.7 (the float (-> this right-x-offset))))
)
)
)
)
)
(set! (-> this particles 17 init-pos y) 193.0)
0
(none)
)