jak-project/goal_src/jak1/engine/ui/credits.gc

179 lines
5.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: credits.gc
;; name in dgo: credits
;; dgos: GAME, ENGINE
;; DECOMP BEGINS
(defun set-credits-font-color ((arg0 float))
255.0
(dotimes (v1-0 4)
(let ((f0-2 (* 64.0 arg0)))
(if (< 128.0 f0-2)
(set! f0-2 128.0)
)
(set! (-> *font-work* color-table 32 color v1-0 r) (the int f0-2))
)
(let ((f0-5 (* 64.0 arg0)))
(if (< 128.0 f0-5)
(set! f0-5 128.0)
)
(set! (-> *font-work* color-table 32 color v1-0 g) (the int f0-5))
)
(let ((f0-8 (* 64.0 arg0)))
(if (< 128.0 f0-8)
(set! f0-8 128.0)
)
(set! (-> *font-work* color-table 32 color v1-0 b) (the int f0-8))
)
)
0
(none)
)
(define *title-credits-scale* (new 'static 'boxed-array :type float 0.9 0.9 0.6 0.6 1.0 0.9 1.1 0.9))
(define *title-credits-spacing* (new 'static 'boxed-array :type int32 15 20 15 15 20 15 20 15))
(defun draw-title-credits ((arg0 float))
(when (>= 1.0 arg0)
(let* ((s4-0 11)
(f30-0 (* arg0 (the float (+ s4-0 -2))))
(s5-0 (the int f30-0))
(gp-0
(new 'stack 'font-context *font-default-matrix* 0 0 0.0 (font-color default) (font-flags shadow kerning))
)
)
1.0
(let ((v1-3 gp-0))
(set! (-> v1-3 width) (the float 600))
)
(let ((v1-4 gp-0))
(set! (-> v1-4 height) (the float 10))
)
(set! (-> gp-0 flags) (font-flags kerning middle large))
(let* ((s5-1 (- s5-0 (mod s5-0 3)))
(f0-10 (- f30-0 (the float s5-1)))
)
(when (and (>= s5-1 0) (< s5-1 s4-0))
(let ((f30-1 (cond
((< f0-10 0.8)
0.0
)
((< f0-10 1.6)
(* 160.0 (+ -0.8 f0-10))
)
((< f0-10 2.2)
128.0
)
(else
(* 128.0 (- 1.0 (* 1.25 (+ -2.2 f0-10))))
)
)
)
)
(set! (-> gp-0 origin x) -44.0)
(set! (-> gp-0 origin y) 90.0)
(dotimes (s4-1 3)
(let* ((s2-0 (+ s4-1 3840 s5-1))
(s3-0 (lookup-text! *common-text* (the-as text-id s2-0) #t))
)
(when (= s2-0 3841)
(case (scf-get-territory)
((GAME_TERRITORY_SCEE)
(set! s3-0 (lookup-text! *common-text* (text-id europe) #t))
)
((GAME_TERRITORY_SCEI)
(set! s3-0 (lookup-text! *common-text* (text-id inc) #t))
)
)
)
(when s3-0
(let ((v1-25 gp-0))
(set! (-> v1-25 scale) (-> *title-credits-scale* (+ s5-1 s4-1)))
)
(print-game-text s3-0 gp-0 #f (the int f30-1) 22)
)
)
(+! (-> gp-0 origin y) (the float (-> *title-credits-spacing* (+ s5-1 s4-1))))
)
)
)
)
)
)
0
(none)
)
(defun draw-end-credits ((arg0 int))
(local-vars (v1-13 int))
(#when PC_PORT
;; og:preserve-this change text language during credits
;; disable the automatic text loading for now
(disable-level-text-file-loading)
(protect ((-> *pc-settings* text-language))
;; swap language and load new text files
(set! (-> *pc-settings* text-language) (the pc-language (-> *setting-control* current language)))
(load-level-text-files 0)))
(let ((s4-0 (+ (- arg0) (the int (* 1.5 (the float (-> *video-parms* screen-sy))))))
(gp-0 2815)
(s3-0 0)
(s2-0 #t)
(s5-0
(new 'stack 'font-context *font-default-matrix* 31 0 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-2 s5-0))
(set! (-> v1-2 width) (the float 450))
)
(let ((v1-3 s5-0))
(set! (-> v1-3 height) (the float 10))
)
(let ((v1-4 s5-0))
(set! (-> v1-4 scale) 1.0)
)
(set! (-> s5-0 flags) (font-flags shadow kerning middle large))
(while (or s2-0 (and (< s4-0 (- s3-0)) (< (the-as uint gp-0) (the-as uint 3262))))
(+! s4-0 s3-0)
(+! gp-0 1)
(let ((a0-8 (lookup-text! *common-text* (the-as text-id gp-0) #t)))
(if a0-8
(set! s3-0 (the int (+ 5.0 (print-game-text a0-8 s5-0 #t 128 20))))
(set! s3-0 25)
)
)
(set! s2-0 #f)
)
(cond
((>= (the-as uint gp-0) (the-as uint 3262))
(#when PC_PORT
;; credits are over - re-enable automatic text loading
(enable-level-text-file-loading))
#t
)
(else
(set! (-> s5-0 origin y) (the float s4-0))
(while (< (-> s5-0 origin y) (the float (-> *video-parms* screen-sy)))
(let ((a0-11 (lookup-text! *common-text* (the-as text-id gp-0) #t)))
(if a0-11
(set! v1-13 (the int (+ 5.0 (print-game-text a0-11 s5-0 #f 128 20))))
(set! v1-13 25)
)
)
(+! (-> s5-0 origin y) (the float v1-13))
(+! gp-0 1)
)
#f
)
)
)
)