jak-project/goal_src/jak1/engine/target/target-handler.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

1043 lines
38 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: target-handler.gc
;; name in dgo: target-handler
;; dgos: GAME, ENGINE
(define-extern target-powerup-effect (function symbol none :behavior target))
;; DECOMP BEGINS
(defbehavior target-generic-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (v0-0 object))
(case arg2
(('get-pickup)
(when (not (logtest? (-> self state-flags) (state-flags dying)))
(let ((s4-0 (-> arg3 param 0))
(f28-0 (the-as float (-> arg3 param 1)))
)
(if (!= (pickup-collectable! (-> self fact) (the-as pickup-type s4-0) (the-as float 0.0) (the-as handle #f))
(pickup-collectable! (-> self fact) (the-as pickup-type s4-0) f28-0 (process->handle arg0))
)
#t
'full
)
)
)
)
(('reset-pickup)
(reset! (-> self fact) (the-as symbol (-> arg3 param 0)))
)
(('reset-collide)
(cond
((-> self control unknown-symbol00)
(target-collide-set! (-> self control unknown-symbol00) (-> self control unknown-float90))
)
((-> self control unknown-symbol30)
(target-danger-set! (-> self control unknown-symbol30) #f)
)
)
)
(('level-deactivate)
#f
)
(('level-enter)
(let ((v1-21 (level-get *level* (the-as symbol (-> arg3 param 0)))))
(when v1-21
(let ((s5-1 (-> v1-21 info)))
(let ((v1-22 (-> s5-1 buzzer)))
(if (zero? v1-22)
(set! (-> self fact buzzer) 0.0)
(set! (-> self fact buzzer)
(pickup-collectable! (-> self fact) (pickup-type buzzer) (the float (logior -65536 v1-22)) (the-as handle #f))
)
)
)
(if (and (zero? (-> *game-info* enter-level-time (-> s5-1 index)))
(>= (-> *level-task-data-remap* length) (-> s5-1 index))
)
(set-time! (-> *game-info* enter-level-time (-> *level-task-data-remap* (+ (-> s5-1 index) -1))))
)
)
(send-event (ppointer->process (-> *hud-parts* buzzers)) 'sync)
(format #t "GAMEPLAY: enter ~A~%" (-> arg3 param 0))
)
)
)
(('get-attack-count)
(set! v0-0 (+ (-> self control unknown-dword51) (-> arg3 param 0)))
(set! (-> self control unknown-dword51) (the-as int v0-0))
v0-0
)
(('continue)
(go target-continue (the-as continue-point (-> arg3 param 0)))
)
(('query)
(case (-> arg3 param 0)
(('powerup)
(and (= (-> self fact eco-type) (-> arg3 param 1)) (< 0.0 (-> self fact eco-level)))
)
(('pickup)
(pickup-collectable!
(-> self fact)
(the-as pickup-type (-> arg3 param 1))
(the-as float 0.0)
(the-as handle #f)
)
)
(('ground-height)
(target-height-above-ground)
)
)
)
(('trans)
(case (-> arg3 param 0)
(('save)
(set! (-> self alt-cam-pos quad) (-> self control trans quad))
(logior! (-> self state-flags) (state-flags has-saved-position))
(mem-copy! (the-as pointer (-> arg3 param 1)) (the-as pointer (-> self control trans)) 48)
)
(('restore)
(logclear! (-> self state-flags) (state-flags has-saved-position))
(let ((gp-1 (-> arg3 param 1)))
(move-to-point! (-> self control) (the-as vector (+ gp-1 0)))
(quaternion-copy! (-> self control quat) (the-as quaternion (+ gp-1 16)))
)
(rot->dir-targ! (-> self control))
(logior! (-> self control status) (cshape-moving-flags onsurf onground tsurf))
(set! v0-0 (current-time))
(set! (-> self control unknown-dword11) (the-as time-frame v0-0))
v0-0
)
(('reset)
(set! v0-0 (logclear (-> self state-flags) (state-flags has-saved-position)))
(set! (-> self state-flags) (the-as state-flags v0-0))
v0-0
)
)
)
(('effect)
(target-powerup-effect (the-as symbol (-> arg3 param 0)))
)
(('do-effect)
(effect-control-method-10
(-> self skel effect)
(the-as symbol (-> arg3 param 0))
(the-as float (-> arg3 param 1))
-1
)
(if (-> self sidekick)
(effect-control-method-10
(-> self sidekick 0 skel effect)
(the-as symbol (-> arg3 param 0))
(the-as float (-> arg3 param 1))
-1
)
)
)
(('neck)
(set! (-> self neck flex-blend) (the-as float (-> arg3 param 0)))
(cond
((-> arg3 param 1)
(logior! (-> self state-flags) (state-flags looking-at-enemy))
(set! (-> self alt-neck-pos quad) (-> (the-as vector (-> arg3 param 1)) quad))
(look-at-enemy! (-> self neck) (-> self alt-neck-pos) 'force arg0)
)
(else
(set! v0-0 (logclear (-> self state-flags) (state-flags looking-at-enemy)))
(set! (-> self state-flags) (the-as state-flags v0-0))
v0-0
)
)
)
(('sidekick)
(cond
((and (-> arg3 param 0) (not (-> self sidekick)))
(let ((gp-2 (get-process *default-dead-pool* sidekick #x4000)))
(set! v0-0 (when gp-2
(let ((t9-21 (method-of-type sidekick activate)))
(t9-21 (the-as sidekick gp-2) self 'sidekick (the-as pointer #x70004000))
)
(run-now-in-process gp-2 init-sidekick)
(-> gp-2 ppointer)
)
)
)
(set! (-> self sidekick) (the-as (pointer sidekick) v0-0))
v0-0
)
((and (not (-> arg3 param 0)) (-> self sidekick))
(deactivate (-> self sidekick 0))
(set! (-> self sidekick) (the-as (pointer sidekick) #f))
#f
)
)
)
(('blend-shape)
(if (-> arg3 param 0)
(logior! (-> self skel status) (janim-status blerc))
(logclear! (-> self skel status) (janim-status blerc))
)
(let ((v1-105 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-105 from) arg0)
(set! (-> v1-105 num-params) arg1)
(set! (-> v1-105 message) arg2)
(set! (-> v1-105 param 0) (-> arg3 param 0))
(set! (-> v1-105 param 1) (-> arg3 param 1))
(set! (-> v1-105 param 2) (-> arg3 param 2))
(set! (-> v1-105 param 3) (-> arg3 param 3))
(set! (-> v1-105 param 4) (-> arg3 param 4))
(set! (-> v1-105 param 5) (-> arg3 param 5))
(set! (-> v1-105 param 6) (-> arg3 param 6))
(send-event-function (ppointer->process (-> self sidekick)) v1-105)
)
)
(('shadow)
(cond
((-> arg3 param 0)
(let ((v1-108 (-> self draw shadow-ctrl)))
(logclear! (-> v1-108 settings flags) (shadow-flags disable-draw))
)
0
)
(else
(let ((v1-110 (-> self draw shadow-ctrl)))
(logior! (-> v1-110 settings flags) (shadow-flags disable-draw))
)
0
)
)
)
(('rotate-y-angle)
(quaternion-rotate-y!
(-> self control unknown-quaternion00)
(-> self control unknown-quaternion00)
(the-as float (-> arg3 param 0))
)
(if (= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0)
(rot->dir-targ! (-> self control))
)
)
(('touched)
(send-event arg0 'touch (-> arg3 param 0))
)
(('dry)
(set! (-> self water drip-wetness) 0.0)
)
(('reset-height)
(set! (-> self control unknown-vector52 quad) (-> self control trans quad))
#f
)
(('draw)
(if (-> arg3 param 0)
(logclear! (-> self draw status) (draw-status skip-bones))
(logior! (-> self draw status) (draw-status skip-bones))
)
(let ((v1-132 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-132 from) arg0)
(set! (-> v1-132 num-params) arg1)
(set! (-> v1-132 message) arg2)
(set! (-> v1-132 param 0) (-> arg3 param 0))
(set! (-> v1-132 param 1) (-> arg3 param 1))
(set! (-> v1-132 param 2) (-> arg3 param 2))
(set! (-> v1-132 param 3) (-> arg3 param 3))
(set! (-> v1-132 param 4) (-> arg3 param 4))
(set! (-> v1-132 param 5) (-> arg3 param 5))
(set! (-> v1-132 param 6) (-> arg3 param 6))
(send-event-function (ppointer->process (-> self manipy)) v1-132)
)
)
(('no-load-wait)
(set! v0-0 (+ (current-time) (the-as time-frame (-> arg3 param 0))))
(set! (-> self no-load-wait) (the-as time-frame v0-0))
v0-0
)
(('no-look-around)
(set! (-> self no-look-around-wait) (+ (current-time) (the-as time-frame (-> arg3 param 0))))
(if (= (-> self next-state name) 'target-look-around)
(send-event self 'end-mode)
)
)
(('change-state)
(go
(the-as (state object object object object target) (-> arg3 param 0))
(-> arg3 param 1)
(-> arg3 param 2)
(-> arg3 param 3)
(-> arg3 param 4)
)
)
)
)
(defbehavior target-shoved target ((arg0 meters) (arg1 meters) (arg2 process) (arg3 (state object object target)))
(let ((s5-0 (new 'static 'attack-info)))
(set! (-> s5-0 attacker) (process->handle arg2))
(set! (-> s5-0 shove-back) arg0)
(set! (-> s5-0 shove-up) arg1)
(set! (-> s5-0 angle)
(if (not (logtest? (logior (-> self control status) (-> self control old-status)) (cshape-moving-flags onsurf)))
'air
'shove
)
)
(set! (-> s5-0 mask) (attack-mask attacker shove-back shove-up angle))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.1))
(go arg3 'shove s5-0)
)
)
(defun get-intersect-point ((arg0 vector) (arg1 touching-prims-entry) (arg2 control-info) (arg3 touching-shapes-entry))
(let ((a0-2 (get-touched-tri arg1 arg2 arg3)))
(if a0-2
(set! (-> arg0 quad) (-> a0-2 intersect quad))
(get-middle-of-bsphere-overlap arg1 arg0)
)
)
arg0
)
(defbehavior target-attacked target ((arg0 symbol)
(arg1 attack-info)
(arg2 process)
(arg3 touching-shapes-entry)
(arg4 (state symbol attack-info target))
)
(when (not (logtest? (-> self state-flags) (state-flags being-attacked)))
(cond
((or (logtest? (-> self state-flags) (state-flags invulnerable timed-invulnerable invuln-powerup))
(and (logtest? (-> arg1 mask) (attack-mask mode))
(= (-> arg1 mode) 'darkeco)
(and (and (= (-> self fact eco-type) (pickup-type eco-red)) (>= (-> self fact eco-level) 1.0))
(logtest? (state-flags dangerous flop-hit-ground) (-> self state-flags))
)
)
)
(case arg0
(('attack-or-shove)
)
(('attack-invinc)
(set! arg0 'attack)
)
(else
(return #f)
)
)
)
(else
(case arg0
(('attack-or-shove 'attack-invinc)
(set! arg0 'attack)
)
)
)
)
(mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer arg1) 104)
(when arg3
(let ((a1-2 (prims-touching? arg3 (-> self control) (the-as uint -1))))
(when a1-2
(get-intersect-point (-> self attack-info-rec intersection) a1-2 (-> self control) arg3)
(logior! (-> self attack-info-rec mask) (attack-mask intersection))
)
)
)
(set! (-> self attack-info-rec prev-state) (-> self state))
(logior! (-> self attack-info-rec mask) (attack-mask atki13))
(when (not (logtest? (-> self attack-info-rec mask) (attack-mask attacker)))
(set! (-> self attack-info-rec attacker) (process->handle arg2))
(logior! (-> self attack-info-rec mask) (attack-mask attacker))
)
(cond
((and (logtest? (-> self attack-info-rec mask) (attack-mask mode))
(and (= (-> self attack-info-rec mode) 'damage)
(not (and (= (-> self game mode) 'play) (>= 1.0 (-> self fact health))))
)
)
(pickup-collectable!
(-> self fact)
(pickup-type eco-green)
(- (-> *FACT-bank* health-single-inc))
(the-as handle #f)
)
(process-spawn
part-tracker
:init part-tracker-init
(-> *part-group-id-table* 1)
-1
#f
#f
#f
(if (logtest? (-> self attack-info-rec mask) (attack-mask intersection))
(-> self attack-info-rec intersection)
(-> self control root-prim prim-core)
)
:to self
)
(target-timed-invulnerable
(if (logtest? (-> self attack-info-rec mask) (attack-mask invinc-time))
(-> self attack-info-rec invinc-time)
(-> *TARGET-bank* hit-invulnerable-timeout)
)
self
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 0 255 (seconds 0.5))
(sound-play "oof")
#t
)
(else
(logior! (-> self state-flags) (state-flags being-attacked))
(if (and (= (-> self game mode) 'play) (and (>= 1.0 (-> self fact health)) (= arg0 'attack)))
(logior! (-> self state-flags) (state-flags dying))
)
(go arg4 arg0 (-> self attack-info-rec))
)
)
)
)
(defbehavior target-send-attack target ((arg0 process) (arg1 uint) (arg2 touching-shapes-entry) (arg3 int) (arg4 int))
(local-vars
(sv-96 touching-prims-entry)
(sv-128 touching-prims-entry)
(sv-176 touching-prims-entry)
(sv-224 int)
(sv-240 symbol)
(sv-256 symbol)
(sv-272 symbol)
(sv-288 int)
(sv-304 symbol)
(sv-320 symbol)
(sv-336 symbol)
(sv-352 int)
(sv-368 symbol)
(sv-384 symbol)
(sv-400 symbol)
(sv-416 int)
(sv-432 symbol)
(sv-448 symbol)
(sv-464 symbol)
(sv-480 int)
(sv-496 symbol)
(sv-512 symbol)
(sv-528 symbol)
)
(let ((v1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-0 from) self)
(set! (-> v1-0 num-params) 4)
(set! (-> v1-0 message) 'attack)
(set! (-> v1-0 param 0) (the-as uint arg2))
(set! (-> v1-0 param 1) arg1)
(set! (-> v1-0 param 2) (the-as uint arg3))
(set! (-> v1-0 param 3) (the-as uint arg4))
(let ((gp-0 (send-event-function arg0 v1-0)))
(when (and gp-0 (!= gp-0 'push))
(let ((v1-5 (-> self control unknown-symbol30)))
(cond
((or (= v1-5 'spin) (= v1-5 'spin-air))
(set! sv-96 (prims-touching? arg2 (-> self control) (the-as uint 64)))
(cond
(sv-96
(let ((s4-0 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-0
(let ((t9-3 (method-of-type part-tracker activate)))
(t9-3 (the-as part-tracker s4-0) self 'part-tracker (the-as pointer #x70004000))
)
(let ((s3-0 run-function-in-process)
(s2-0 s4-0)
(s1-0 part-tracker-init)
(s0-0 (-> *part-group-id-table* 4))
)
(set! sv-224 -1)
(set! sv-240 (the-as symbol #f))
(set! sv-256 (the-as symbol #f))
(set! sv-272 (the-as symbol #f))
(let ((t3-0 (get-intersect-point (new 'stack-no-clear 'vector) sv-96 (-> self control) arg2)))
((the-as (function object object object object object object object object none) s3-0)
s2-0
s1-0
s0-0
sv-224
sv-240
sv-256
sv-272
t3-0
)
)
)
(-> s4-0 ppointer)
)
)
)
(else
(effect-control-method-10 (-> self skel effect) 'group-spin-hit (the-as float -1.0) 74)
)
)
(effect-control-method-12
(-> self skel effect)
(-> self control unknown-symbol30)
(the-as float -1.0)
74
#f
(static-sound-name "spin-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.2))
)
((= v1-5 'punch)
(set! sv-128 (prims-touching? arg2 (-> self control) (the-as uint 64)))
(cond
(sv-128
(let ((s4-1 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-1
(let ((t9-11 (method-of-type part-tracker activate)))
(t9-11 (the-as part-tracker s4-1) self 'part-tracker (the-as pointer #x70004000))
)
(let ((s3-1 run-function-in-process)
(s2-1 s4-1)
(s1-1 part-tracker-init)
(s0-1 (-> *part-group-id-table* 5))
)
(set! sv-288 -1)
(set! sv-304 (the-as symbol #f))
(set! sv-320 (the-as symbol #f))
(set! sv-336 (the-as symbol #f))
(let ((t3-1 (get-intersect-point (new 'stack-no-clear 'vector) sv-128 (-> self control) arg2)))
((the-as (function object object object object object object object object none) s3-1)
s2-1
s1-1
s0-1
sv-288
sv-304
sv-320
sv-336
t3-1
)
)
)
(-> s4-1 ppointer)
)
)
)
((let ((v0-14 (prims-touching? arg2 (-> self control) (the-as uint 32))))
(set! sv-128 v0-14)
v0-14
)
(let ((s4-2 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-2
(let ((t9-16 (method-of-type part-tracker activate)))
(t9-16 (the-as part-tracker s4-2) self 'part-tracker (the-as pointer #x70004000))
)
(let ((s3-2 run-function-in-process)
(s2-2 s4-2)
(s1-2 part-tracker-init)
(s0-2 (-> *part-group-id-table* 5))
)
(set! sv-352 -1)
(set! sv-368 (the-as symbol #f))
(set! sv-384 (the-as symbol #f))
(set! sv-400 (the-as symbol #f))
(let ((t3-2 (get-intersect-point (new 'stack-no-clear 'vector) sv-128 (-> self control) arg2)))
((the-as (function object object object object object object object object none) s3-2)
s2-2
s1-2
s0-2
sv-352
sv-368
sv-384
sv-400
t3-2
)
)
)
(-> s4-2 ppointer)
)
)
)
)
(effect-control-method-12
(-> self skel effect)
(-> self control unknown-symbol30)
(the-as float -1.0)
23
#f
(static-sound-name "punch-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((= v1-5 'flip)
(effect-control-method-12
(-> self skel effect)
(-> self control unknown-symbol30)
(the-as float -1.0)
74
#f
(static-sound-name "punch-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.1))
)
((= v1-5 'uppercut)
(set! sv-176 (prims-touching? arg2 (-> self control) (the-as uint 64)))
(cond
(sv-176
(let ((s4-3 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-3
(let ((t9-25 (method-of-type part-tracker activate)))
(t9-25 (the-as part-tracker s4-3) self 'part-tracker (the-as pointer #x70004000))
)
(let ((s3-3 run-function-in-process)
(s2-3 s4-3)
(s1-3 part-tracker-init)
(s0-3 (-> *part-group-id-table* 5))
)
(set! sv-416 -1)
(set! sv-432 (the-as symbol #f))
(set! sv-448 (the-as symbol #f))
(set! sv-464 (the-as symbol #f))
(let ((t3-3 (get-intersect-point (new 'stack-no-clear 'vector) sv-176 (-> self control) arg2)))
((the-as (function object object object object object object object object none) s3-3)
s2-3
s1-3
s0-3
sv-416
sv-432
sv-448
sv-464
t3-3
)
)
)
(-> s4-3 ppointer)
)
)
)
((let ((v0-26 (prims-touching? arg2 (-> self control) (the-as uint 32))))
(set! sv-176 v0-26)
v0-26
)
(let ((s4-4 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-4
(let ((t9-30 (method-of-type part-tracker activate)))
(t9-30 (the-as part-tracker s4-4) self 'part-tracker (the-as pointer #x70004000))
)
(let ((s3-4 run-function-in-process)
(s2-4 s4-4)
(s1-4 part-tracker-init)
(s0-4 (-> *part-group-id-table* 5))
)
(set! sv-480 -1)
(set! sv-496 (the-as symbol #f))
(set! sv-512 (the-as symbol #f))
(set! sv-528 (the-as symbol #f))
(let ((t3-4 (get-intersect-point (new 'stack-no-clear 'vector) sv-176 (-> self control) arg2)))
((the-as (function object object object object object object object object none) s3-4)
s2-4
s1-4
s0-4
sv-480
sv-496
sv-512
sv-528
t3-4
)
)
)
(-> s4-4 ppointer)
)
)
)
)
(effect-control-method-10 (-> self skel effect) 'group-uppercut-hit (the-as float -1.0) 23)
(effect-control-method-12
(-> self skel effect)
(-> self control unknown-symbol30)
(the-as float -1.0)
23
#f
(static-sound-name "uppercut-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((or (= v1-5 'flop) (= v1-5 'flop-down))
(effect-control-method-10 (-> self skel effect) 'group-flop-hit (the-as float -1.0) 23)
(effect-control-method-10 (-> self skel effect) 'group-flop-hit (the-as float -1.0) 17)
(effect-control-method-12
(-> self skel effect)
(-> self control unknown-symbol30)
(the-as float -1.0)
23
#f
(static-sound-name "flop-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((= v1-5 'flut-attack)
(effect-control-method-12
(-> self skel effect)
(-> self control unknown-symbol30)
(the-as float -1.0)
23
#f
(static-sound-name "punch-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.2))
)
)
)
)
(the-as symbol gp-0)
)
)
)
(defbehavior target-apply-tongue target ((arg0 vector))
(when (not (logtest? (-> self state-flags) (state-flags being-attacked)))
(logior! (-> self state-flags) (state-flags prevent-attack prevent-duck remove-prevents))
(let ((gp-1 (vector-! (new 'stack-no-clear 'vector) arg0 (-> self control trans))))
(set! (-> self control unknown-float41) (lerp-scale
(-> *TARGET-bank* tongue-pull-speed-min)
(-> *TARGET-bank* tongue-pull-speed-max)
(vector-length gp-1)
(the-as float 20480.0)
(the-as float 61440.0)
)
)
(if (zero? (-> self control unknown-int00))
(vector-reset! (-> self control unknown-vector40))
)
(vector-flatten! gp-1 gp-1 (-> self control local-normal))
(vector-normalize! gp-1 (the-as float 1.0))
(vector+! (-> self control unknown-vector40) (-> self control unknown-vector40) gp-1)
)
(set! (-> self control unknown-float50) 1.0)
(+! (-> self control unknown-int00) 1)
#t
)
)
(defbehavior target-standard-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('attack 'attack-or-shove 'attack-invinc)
(target-attacked
arg2
(the-as attack-info (-> arg3 param 1))
arg0
(the-as touching-shapes-entry (-> arg3 param 0))
target-hit
)
)
(('shove)
(when (!= (-> self next-state name) 'target-hit)
(mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer (-> arg3 param 1)) 104)
(when (not (logtest? (-> self attack-info-rec mask) (attack-mask attacker)))
(set! (-> self attack-info-rec attacker) (process->handle arg0))
(logior! (-> self attack-info-rec mask) (attack-mask attacker))
)
(go target-hit 'shove (-> self attack-info-rec))
)
)
(('launch)
(mem-copy! (&-> (-> self control) unknown-pointer00) (the-as pointer arg3) 72)
#t
)
(('powerup)
(if (or (= (-> self next-state name) 'target-stance)
(= (-> self next-state name) 'target-walk)
(= (-> self next-state name) 'target-stance-look-around)
)
(go target-eco-powerup (-> arg3 param 0) (the-as float (-> arg3 param 1)))
)
)
(('loading)
(if (not (or (and (logtest? (-> self control unknown-surface00 flags) (surface-flags jump))
(not (logtest? (-> self control status) (cshape-moving-flags onsurf)))
)
(or (logtest? (-> self water flags) (water-flags wt09))
(logtest? (-> self state-flags) (state-flags dangerous sf02 being-attacked grabbed first-person-mode dying))
(logtest? (-> self control root-prim prim-core action)
(collide-action edgegrab-cam swingpole-active racer snowball tube flut)
)
(>= (-> self no-load-wait) (current-time))
)
)
)
(go target-load-wait)
)
)
(('change-mode)
(case (-> arg3 param 0)
(('grab)
(go target-grab)
)
(('look-around)
(go target-look-around)
)
(('billy)
(go target-billy-game)
)
(('falling)
(go target-falling #f)
)
(('racing)
(go target-racing-start (process->handle (the-as process (-> arg3 param 1))))
)
(('flut)
(go target-flut-start (process->handle (the-as process (-> arg3 param 1))))
)
(('snowball)
(go target-snowball-start (process->handle (the-as process (-> arg3 param 1))))
)
(('tube)
(if (and (logtest? (-> self control status) (cshape-moving-flags onsurf))
(not (logtest? (-> self water flags) (water-flags wt09)))
)
(go target-tube-start (process->handle (the-as process (-> arg3 param 1))))
)
)
(('periscope)
(if (logtest? (-> self control status) (cshape-moving-flags onsurf))
(go target-periscope (process->handle (the-as process (-> arg3 param 1))))
)
)
(('fishing)
(go target-fishing (process->handle (the-as process (-> arg3 param 1))))
)
(('final-door)
(go
target-final-door
(the-as basic (process->handle (the-as process (-> arg3 param 1))))
(process->handle (the-as process (-> arg3 param 2)))
)
)
)
)
(('play-anim)
(go target-play-anim (the-as string (-> arg3 param 0)) (the-as handle arg1))
)
(('clone-anim)
(go target-clone-anim (process->handle (the-as process (-> arg3 param 0))))
)
(('edge-grab)
(go target-edge-grab)
)
(('pole-grab)
(if (not (logtest? (-> self control root-prim prim-core action) (collide-action swingpole-active)))
(go target-pole-cycle (process->handle (the-as process (-> arg3 param 0))))
)
)
(('swim)
(if (not (or (= (-> self control unknown-surface00 mode) 'swim)
(= (-> self control unknown-surface00 mode) 'dive)
(= (-> self next-state name) 'target-hit)
(logtest? (-> self state-flags) (state-flags being-attacked))
)
)
(go target-swim-stance)
)
)
(('wade)
(if (and (!= (-> self control unknown-surface00 mode) 'wade)
(or (= (-> self next-state name) 'target-stance)
(= (-> self next-state name) 'target-walk)
(= (-> self next-state name) 'target-stance-look-around)
)
)
(go target-wade-stance)
)
)
(('tongue)
(target-apply-tongue (the-as vector (-> arg3 param 0)))
)
(else
(target-generic-event-handler arg0 arg1 arg2 arg3)
)
)
)
(defbehavior target-dangerous-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touched)
(if ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 224)
)
(target-send-attack
arg0
(the-as uint (-> self control unknown-symbol30))
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control unknown-dword50)
(-> self control unknown-dword51)
)
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
(('attack 'attack-or-shove 'attack-invinc)
(target-attacked
arg2
(the-as attack-info (-> arg3 param 1))
arg0
(the-as touching-shapes-entry (-> arg3 param 0))
target-hit
)
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
(defbehavior target-bonk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(cond
((and (= arg2 'touched)
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 6)
)
(< (* 16384.0 (-> *display* time-adjust-ratio))
(vector-dot
(-> self control dynam gravity-normal)
(vector-! (new 'stack-no-clear 'vector) (-> self control transv) (-> self control unknown-vector10))
)
)
(begin
(vector-normalize!
(vector-!
s4-0
(the-as vector (-> self control unknown-sphere-array00 0 prim-core))
(-> self control unknown-vector72)
)
(the-as float 1.0)
)
(< 0.01 (-> s4-0 y))
)
)
(if (< 0.75 (-> s4-0 y))
(send-event
arg0
'bonk
(-> arg3 param 0)
(fmax
(-> self control ground-impact-vel)
(- (vector-dot (-> self control transv) (-> self control dynam gravity-normal)))
)
)
)
(let ((f0-7 (vector-dot
(-> self control dynam gravity-normal)
(vector-! (new 'stack-no-clear 'vector) (-> self control unknown-vector111) (-> self control trans))
)
)
)
(when (< (-> *TARGET-bank* fall-far) f0-7)
(when (and (target-send-attack
arg0
(the-as uint 'bonk)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control unknown-dword50)
(-> self control unknown-dword51)
)
(not (logtest? (-> self state-flags) (state-flags being-attacked dying)))
)
(set! (-> self control unknown-vector52 quad) (-> self control trans quad))
(target-timed-invulnerable (seconds 0.1) self)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
)
)
)
#f
)
((= arg2 'jump)
(sound-play "jump-long")
(go
target-jump
(the-as float (-> arg3 param 0))
(the-as float (-> arg3 param 1))
(the-as surface (-> arg3 param 2))
)
)
)
)
)
(defbehavior target-jump-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(if (and (= arg2 'swim) (< 0.0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
(return #f)
)
(let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3)))
(cond
(v0-0
(empty)
v0-0
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
(defbehavior target-walk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3)))
(cond
(v0-0
(empty)
v0-0
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
target-post
target-standard-event-handler
(defbehavior target-exit target ()
(set! (-> self control unknown-surface00) *walk-mods*)
(set! (-> self control unknown-vector13 quad) (the-as uint128 0))
(set! (-> self control unknown-vector14 quad) (the-as uint128 0))
(set! (-> self control unknown-vector15 quad) (the-as uint128 0))
(set! (-> self control unknown-vector11 quad) (the-as uint128 0))
(set! (-> self control unknown-float41) 0.0)
(set! (-> self control unknown-float81) 0.0)
(logclear! (-> self state-flags) (state-flags
sf02
being-attacked
do-not-notice
grabbed
first-person-mode
looking-at-enemy
falling-into-pool-of-bad
flop-hit-ground
)
)
(target-danger-set! 'harmless #f)
(logior! (-> self water flags) (water-flags wt04))
(logclear! (-> self water flags) (water-flags wt16))
(set! (-> self water drip-mult) 1.0)
(set! (-> self neck flex-blend) 1.0)
(set! (-> self control unknown-float91) 0.0)
(logclear! (-> self draw status) (draw-status hidden))
(logclear! (-> self skel status) (janim-status spool))
(logclear! (-> self control status) (cshape-moving-flags csmf14))
0
(none)
)
(defbehavior target-state-hook-exit target ()
(set! (-> self state-hook) (the-as (function none :behavior target) nothing))
(none)
)
(defbehavior target-effect-exit target ()
(let ((v1-1 (-> self skel effect)))
(set! (-> v1-1 channel-offset) 0)
)
0
(none)
)