jak-project/goal_src/engine/collide/collide-mesh-h.gc

115 lines
3.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-mesh-h.gc
;; name in dgo: collide-mesh-h
;; dgos: GAME, ENGINE
(deftype collide-tri-result (structure)
((vertex vector 3 :inline :offset-assert 0)
(intersect vector :inline :offset-assert 48)
(normal vector :inline :offset-assert 64)
(pat pat-surface :offset-assert 80)
)
:method-count-assert 9
:size-assert #x54
:flag-assert #x900000054
)
(deftype collide-mesh-tri (structure)
((vertex-index uint8 3 :offset-assert 0)
(unused uint8 :offset-assert 3)
(pat pat-surface :offset-assert 4)
)
:pack-me
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
(deftype collide-mesh (basic)
((joint-id int32 :offset-assert 4)
(num-tris uint32 :offset-assert 8)
(num-verts uint32 :offset-assert 12)
(vertex-data uint32 :offset-assert 16)
;; todo - this could be wrong
(tris collide-mesh-tri 1 :inline :offset 32)
)
:method-count-assert 16
:size-assert #x28
:flag-assert #x1000000028
(:methods
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
)
)
(defconstant COLLIDE_MESH_CACHE_SIZE #xa000)
(deftype collide-mesh-cache (basic)
((used-size uint32 :offset-assert 4)
(max-size uint32 :offset-assert 8)
(id uint64 :offset-assert 16)
(data uint8 #xa000 :offset 32)
)
:method-count-assert 12
:size-assert #xa020
:flag-assert #xc0000a020
(:methods
(dummy-9 () none 9)
(is-id? (_type_ int) symbol 10)
(next-id! (_type_) uint 11)
)
)
(defmethod next-id! collide-mesh-cache ((obj collide-mesh-cache))
"Reset all used entries in the cache and increment the id.
If the id is zero, set it to 1"
;; ld v1, 12(a0)
(let ((v1 (-> obj id)))
;; sw r0, 0(a0)
(set! (-> obj used-size) 0)
;; daddiu v0, v1, 1
(let ((v0 (+ v1 1)))
;; beql v0, r0, L3
;; addiu v0, r0, 1 (only taken if v0 = 0)
(if (= v0 0)
(set! v0 (the uint 1))
)
;; L3:
;; sd v0, 12(a0)
(set! (-> obj id) v0)
v0
)
)
)
(defmethod is-id? collide-mesh-cache ((obj collide-mesh-cache) (arg0 int))
"Is this our id?"
(= (-> obj id) arg0)
)
(deftype collide-mesh-cache-tri (structure)
((vertex vector 3 :inline :offset-assert 0)
(normal vector :inline :offset-assert 48)
(bbox4w bounding-box4w :inline :offset-assert 64)
(pat pat-surface :offset 60)
)
:method-count-assert 9
:size-assert #x60
:flag-assert #x900000060
)
;; only allocate if we don't have an existing one.
(define-perm *collide-mesh-cache* collide-mesh-cache (new 'global 'collide-mesh-cache))
;; in all cases, re-init.
(set! (-> *collide-mesh-cache* id) 1)
(set! (-> *collide-mesh-cache* used-size) 0)
(set! (-> *collide-mesh-cache* max-size) COLLIDE_MESH_CACHE_SIZE)