mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
7ce58f709f
* some jp support to fix some errors in the original game * music fade toggle * recognize `process-new` macros!! * strip casts in this macro * rename macro * fix cast typecheck * update source 1 * detect kernel stack case * less boilerplate * `manipy-spawn` special case * pretty printer improvements * revert dumb thing from earlier * use shell detection on `send-event` * fix some events * remove unused argument * detect `static-attack-info` and add `CondNoElse` to shell detect * better `attack-info` detect * support `process-spawn` in multi-lets * detect `rand-float-gen` pt 1 * detect as return value * detect in `countdown` and `dotimes` * oops this wasnt working * fancier `send-event`s * clang * update source!! * fix tests * fine jeez * uh okay * fix some accidental regressions * fix more regressions * regression fixes * fix big bug... * extra safety!
176 lines
2.9 KiB
C++
176 lines
2.9 KiB
C++
#pragma once
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#include "ssound.h"
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#include "common/common_types.h"
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void srpc_init_globals();
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extern const char* gLanguage;
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extern s32 gVAG_Id;
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constexpr int MUSIC_TWEAK_COUNT = 32;
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struct MusicTweaks {
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u32 TweakCount;
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struct {
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char MusicName[12];
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s32 VolumeAdjust;
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} MusicTweak[MUSIC_TWEAK_COUNT];
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};
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enum class SoundCommand : u16 {
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LOAD_BANK = 0,
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LOAD_MUSIC = 1,
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UNLOAD_BANK = 2,
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PLAY = 3,
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PAUSE_SOUND = 4,
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STOP_SOUND = 5,
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CONTINUE_SOUND = 6,
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SET_PARAM = 7,
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SET_MASTER_VOLUME = 8,
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PAUSE_GROUP = 9,
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STOP_GROUP = 10,
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CONTINUE_GROUP = 11,
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GET_IRX_VERSION = 12,
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SET_FALLOFF_CURVE = 13,
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SET_SOUND_FALLOFF = 14,
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RELOAD_INFO = 15,
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SET_LANGUAGE = 16,
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SET_FLAVA = 17,
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SET_REVERB = 18,
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SET_EAR_TRANS = 19,
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SHUTDOWN = 20,
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LIST_SOUNDS = 21,
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UNLOAD_MUSIC = 22
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};
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struct SoundRpcGetIrxVersion {
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u32 major;
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u32 minor;
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u32 ee_addr;
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};
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struct SoundRpcBankCommand {
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u8 pad[12];
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char bank_name[16];
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};
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struct SoundRpcSetLanguageCommand {
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u32 langauge_id; // game_common_types.h, Language
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};
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struct SoundRpcPlayCommand {
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u32 sound_id;
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u32 pad[2];
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char name[16];
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SoundParams parms;
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};
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struct SoundRpcSetParamCommand {
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u32 sound_id;
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SoundParams parms;
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s32 auto_time;
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s32 auto_from;
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};
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struct SoundRpcSoundIdCommand {
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u32 sound_id;
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};
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struct SoundRpcSetFlavaCommand {
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u8 flava;
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};
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struct SoundRpcSetReverb {
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u8 core;
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s32 reverb;
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u32 left;
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u32 right;
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};
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struct SoundRpcSetEarTrans {
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Vec3w ear_trans;
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Vec3w cam_trans;
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s32 cam_angle;
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};
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struct SoundRpcSetFPSCommand {
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u8 fps;
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};
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struct SoundRpcSetFallof {
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u8 pad[12];
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char name[16];
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s32 curve;
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s32 min;
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s32 max;
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};
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struct SoundRpcSetFallofCurve {
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s32 curve;
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s32 falloff;
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s32 ease;
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};
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struct SoundRpcGroupCommand {
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u8 group;
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};
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struct SoundRpcMasterVolCommand {
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SoundRpcGroupCommand group;
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s32 volume;
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};
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struct SoundRpcCommand {
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u16 rsvd1;
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SoundCommand command;
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union {
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SoundRpcGetIrxVersion irx_version;
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SoundRpcBankCommand load_bank;
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SoundRpcSetLanguageCommand set_language;
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SoundRpcPlayCommand play;
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SoundRpcSoundIdCommand sound_id;
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SoundRpcSetFPSCommand fps;
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SoundRpcSetEarTrans ear_trans;
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SoundRpcSetReverb reverb;
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SoundRpcSetFallof fallof;
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SoundRpcSetFallofCurve fallof_curve;
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SoundRpcGroupCommand group;
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SoundRpcSetFlavaCommand flava;
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SoundRpcMasterVolCommand master_volume;
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SoundRpcSetParamCommand param;
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u8 max_size[0x4C]; // Temporary
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};
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};
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static_assert(sizeof(SoundRpcCommand) == 0x50);
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struct SoundIopInfo {
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u32 frame;
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s32 strpos;
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u32 std_id;
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u32 freemem;
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u8 chinfo[48];
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u32 freemem2;
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u32 nocd;
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u32 dirtycd;
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u32 diskspeed[2];
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u32 lastspeed;
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s32 dupseg;
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u32 times[41];
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u32 times_seq;
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u8 pad[10]; // pad up to transfer size
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};
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extern MusicTweaks gMusicTweakInfo;
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extern s32 gMusicTweak;
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u32 Thread_Loader();
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u32 Thread_Player();
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s32 VBlank_Handler();
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// added for PC port
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extern u32 gMusicFadeHack;
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