jak-project/third-party
ManDude 80a002f8c0
[decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
..
11zip [decomp] finish actor-link-h and a few more (#592) 2021-06-14 20:46:54 -04:00
cmake/modules Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
fmt [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
glad change type of seconds and clean up opengl includes (#887) 2021-10-06 19:32:58 -04:00
glfw@4afa227a05 Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00
googletest@955c7f837e clean up a few small things (#968) 2021-11-14 12:45:47 -05:00
imgui Add the imgui library (#785) 2021-08-29 14:54:16 -04:00
inja clean up some warnings and add some extra integer tests 2020-10-09 21:28:41 -04:00
lzokay [decomp] finish actor-link-h and a few more (#592) 2021-06-14 20:46:54 -04:00
mman [decomp] font-h, fix a vector type, minor decompiler fixes (#411) 2021-05-01 21:09:48 -04:00
replxx [compiler] fix warnings in repl lib and add macros to autocomplete (#317) 2021-03-11 12:54:16 -05:00
run-clang-format Update script permissions and add build status 2020-08-27 16:52:50 -04:00
run-clang-tidy Update workflow 2020-09-04 23:24:07 -04:00
zstd add zstd library (#854) 2021-09-21 22:52:18 -04:00
zydis@c88a4b0cc1 add zydis library and a simple test (#108) 2020-10-31 14:31:13 -04:00
dragonbox.h Use dragonbox to print floats (#481) 2021-05-13 21:05:05 -04:00
json.hpp Add a bunch of #ifdefs to keep things working as expected on linux 2020-09-03 22:24:50 -04:00
stb_image.h game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
svpng.h Extract Textures (#119) 2020-11-16 19:57:45 -05:00