mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
cca829aecd
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
447 lines
15 KiB
Common Lisp
447 lines
15 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: enemy-h.gc
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;; name in dgo: enemy-h
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;; dgos: GAME, COMMON
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(define-extern get-penetrate-using-from-attack-event (function process-drawable event-message-block penetrate))
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;; NOTE - for battle
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(declare-type enemy process-focusable)
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(declare-type enemy-init-by-other-params structure)
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(define-extern enemy-init-by-other (function process-drawable enemy-init-by-other-params none :behavior enemy))
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;; +++enemy-flag
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(defenum enemy-flag
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:type int64
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:bitfield #t
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(lock-focus 0)
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(death-start 1)
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(enable-on-active 2)
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(checking-water 3)
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(check-water 4)
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(spawn-gem 5)
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(chase-startup 6)
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(attackable-backup 7)
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(look-at-focus 8)
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(use-notice-distance 9)
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(enable-on-notice 10)
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(look-at-move-dest 11)
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(notice 12)
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(auto-reset-penetrate 13)
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(jump-check-blocked 14)
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(drawn-mirrored 15)
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(multi-focus 16)
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(alert 17)
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(victory 18)
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(dangerous-backup 19)
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(actor-pause-backup 20)
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(trackable 21)
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(called-dying 22)
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(check-water-backup 23)
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(no-initial-move-to-ground 24)
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(cam-attack-mode 25)
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(trackable-backup 26)
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(enable-on-hostile 27)
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(directed-ready 28)
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(use-trigger 29)
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(directed 30)
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(dislike-combo 31)
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(recover-applied-velocity 32)
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(vulnerable-backup 33)
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(vulnerable 34)
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(recover 35)
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(enemy-flag36 36)
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(enemy-flag37 37)
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(enemy-flag38 38)
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(not-frustrated 39)
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(enemy-flag40 40)
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(enemy-flag41 41)
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(enemy-flag42 42)
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(enemy-flag43 43)
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)
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;; ---enemy-flag
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;; +++enemy-aware
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(defenum enemy-aware
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:type uint64
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(enemy-aware-0 0)
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(enemy-aware-1 1)
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(enemy-aware-2 2)
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(enemy-aware-3 3)
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(unaware 4)
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)
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;; ---enemy-aware
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;; +++knocked-type
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(defenum knocked-type
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:type uint8
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(knocked-type-0 0)
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(knocked-type-1 1)
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(knocked-type-2 2)
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(knocked-type-3 3)
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(knocked-type-4 4) ;; what the heck is this! (its on gator, and cant trigger it for the life of me)
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(knocked-type-5 5)
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(knocked-type-6 6)
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(knocked-type-7 7)
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)
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;; ---knocked-type
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;; DECOMP BEGINS
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(deftype enemy-focus (focus)
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((aware enemy-aware)
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(flags enemy-flag)
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)
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(:methods
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(try-update-focus (_type_ process-focusable enemy) symbol :replace)
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(enemy-focus-method-13 (_type_ process-focusable enemy-aware) symbol)
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)
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)
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(deftype enemy-info (basic)
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((fact-defaults fact-info-enemy-defaults)
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(use-die-falling symbol)
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(use-victory symbol)
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(use-jump-blocked symbol)
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(debug-draw-neck symbol)
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(jump-debug-draw symbol)
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(move-to-ground symbol)
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(hover-if-no-ground symbol)
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(idle-anim-script (pointer idle-control-frame))
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(idle-anim int32)
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(notice-anim int32)
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(hostile-anim int32)
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(hit-anim int32)
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(knocked-anim int32)
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(knocked-land-anim int32)
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(die-anim int32)
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(die-falling-anim int32)
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(victory-anim int32)
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(jump-wind-up-anim int32)
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(jump-in-air-anim int32)
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(jump-land-anim int32)
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(neck-joint int32)
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(look-at-joint int32)
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(bullseye-joint int32)
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(sound-hit sound-name)
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(sound-die sound-name)
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(notice-distance meters)
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(notice-distance-delta meters)
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(proximity-notice-distance meters)
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(default-hit-points int32)
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(gnd-collide-with collide-spec)
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(overlaps-others-collide-with-filter collide-spec)
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(penetrate-flinch penetrate)
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(penetrate-knocked penetrate)
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(movement-gravity meters)
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(friction float)
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(slip-factor float)
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(attack-shove-back meters)
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(attack-shove-up meters)
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(attack-mode symbol)
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(attack-damage int32)
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(recover-gnd-collide-with collide-spec)
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(jump-height-min meters)
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(jump-height-factor float)
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(knocked-seek-ry-clamp float)
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(knocked-soft-vxz-lo float)
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(knocked-soft-vxz-hi float)
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(knocked-soft-vy-lo float)
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(knocked-soft-vy-hi float)
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(knocked-medium-vxz-lo float)
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(knocked-medium-vxz-hi float)
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(knocked-medium-vy-lo float)
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(knocked-medium-vy-hi float)
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(knocked-hard-vxz-lo float)
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(knocked-hard-vxz-hi float)
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(knocked-hard-vy-lo float)
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(knocked-hard-vy-hi float)
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(knocked-huge-vxz-lo float)
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(knocked-huge-vxz-hi float)
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(knocked-huge-vy-lo float)
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(knocked-huge-vy-hi float)
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(knocked-yellow-vxz-lo float)
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(knocked-yellow-vxz-hi float)
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(knocked-yellow-vy-lo float)
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(knocked-yellow-vy-hi float)
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(knocked-red-vxz-lo float)
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(knocked-red-vxz-hi float)
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(knocked-red-vy-lo float)
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(knocked-red-vy-hi float)
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(knocked-blue-vxz-lo float)
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(knocked-blue-vxz-hi float)
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(knocked-blue-vy-lo float)
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(knocked-blue-vy-hi float)
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(shadow-size meters)
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(shadow-max-y meters)
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(shadow-min-y meters)
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(shadow-locus-dist meters)
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(gem-joint int32)
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(gem-seg uint32)
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(gem-no-seg uint32)
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(gem-offset sphere :inline)
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)
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(:methods
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(copy-enemy-info! (_type_ _type_) none)
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)
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)
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(deftype enemy-knocked-info (structure)
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((anim-speed float)
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(on-surface-count int32)
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(move-count int32)
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(land-can-land-time time-frame)
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)
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)
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(deftype enemy-jump-info (structure)
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((flags uint8)
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(anim-speed float)
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(hang-time time-frame)
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(start-pos vector :inline)
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(dest-pos vector :inline)
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(traj trajectory :inline)
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)
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)
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(deftype enemy-init-by-other-params (structure)
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((trans vector :inline)
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(quat quaternion :inline)
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(entity entity)
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(directed? symbol)
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(no-initial-move-to-ground? symbol)
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)
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)
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(deftype enemy-attack-info (structure)
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((attack-id uint32)
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(knocked-type knocked-type)
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(blue-juggle-count uint8)
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(attacker-handle handle)
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(attack-time time-frame)
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(penetrate-using uint64)
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(attacker-pos vector :inline)
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(attack-direction vector :inline)
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)
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)
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(deftype enemy-best-focus (structure)
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((proc process)
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(rating float)
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(aware enemy-aware)
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)
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)
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(deftype enemy (process-focusable)
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((root collide-shape-moving :override)
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(fact fact-info-enemy :override)
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(enemy-flags enemy-flag)
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(enemy-info enemy-info)
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(hit-points int32)
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(gnd-collide uint32)
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(attack-id uint32)
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(persistent-attack-id uint32)
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(water-max-height meters)
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(water-surface-height meters)
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(desired-angle degrees)
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(jump-why uint64)
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(penetrated-by-all penetrate)
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(penetrated-flinch penetrate)
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(penetrated-knocked penetrate)
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(reaction-time time-frame)
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(notice-time time-frame)
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(state-timeout time-frame)
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(auto-reset-penetrate-time time-frame)
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(hit-focus-time time-frame)
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(last-draw-time time-frame)
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(starting-time time-frame)
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(fated-time time-frame)
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(focus-pos vector :inline)
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(event-param-point vector :inline)
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(jump-dest vector :inline :overlay-at event-param-point)
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(focus enemy-focus :inline)
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(incoming enemy-attack-info :inline)
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(actor-group (pointer actor-group))
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(actor-group-count int32)
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(neck joint-mod)
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(on-notice pair)
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(on-active pair)
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(on-hostile pair)
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(on-death pair)
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(idle-anim-player idle-control :inline)
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(rand-gen symbol)
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)
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(:state-methods
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dormant
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dormant-aware
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hit
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knocked
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idle
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active
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notice
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flee
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stare
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hostile
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victory
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die
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die-falling
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die-fast
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directed
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jump
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jump-blocked
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ambush
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view-anims
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)
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(:methods
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(enemy-method-46 (_type_ int) none)
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(enemy-method-47 (_type_ vector) float)
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(take-damage-from-attack (_type_ process event-message-block) int)
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(enemy-method-49 (_type_) time-frame :behavior enemy)
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(enemy-method-50 (_type_ vector) vector)
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(enemy-method-51 (_type_) float)
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(enemy-method-52 (_type_ vector) none)
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(enemy-method-53 (_type_ process-focusable) symbol)
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(enemy-method-54 (_type_) enemy-flag)
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(track-target! (_type_) none)
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(damage-amount-from-attack (_type_ process event-message-block) int)
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(update-target-awareness! (_type_ process-focusable enemy-best-focus) enemy-aware)
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(enemy-method-58 (_type_ process event-message-block) symbol)
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(get-penetrate-info (_type_) penetrate)
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(coin-flip? (_type_) symbol)
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(enemy-method-61 (_type_ int) int :behavior enemy)
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(enemy-method-62 (_type_) none)
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(enemy-method-63 (_type_ process-focusable enemy-aware) symbol)
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(enemy-method-64 (_type_) none)
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(enemy-method-65 (_type_) none)
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(go-ambush (_type_) object)
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(go-stare (_type_) object)
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(go-stare2 (_type_) object)
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(go-directed (_type_) object)
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(go-hostile (_type_) object)
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(go-flee (_type_) object)
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(react-to-focus (_type_) object)
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(kill-prefer-falling (_type_) object)
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(general-event-handler (_type_ process int symbol event-message-block) object)
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(enemy-method-75 (_type_ process event-message-block) object)
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(enemy-method-76 (_type_ process event-message-block) symbol)
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(enemy-method-77 (_type_ (pointer float)) symbol)
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(enemy-method-78 (_type_ (pointer float)) symbol)
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(enemy-method-79 (_type_ int enemy-knocked-info) symbol)
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(enemy-method-80 (_type_ enemy-knocked-info) symbol)
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(enemy-method-81 (_type_) symbol)
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(enemy-method-82 (_type_ enemy-jump-info) symbol)
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(enemy-method-83 (_type_ enemy-jump-info) none)
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(enemy-method-84 (_type_ enemy-jump-info) none)
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(enemy-method-85 (_type_) float)
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(enemy-method-86 (_type_) symbol)
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(enemy-method-87 (_type_ enemy-jump-info) symbol)
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(enemy-method-88 (_type_ enemy-jump-info) symbol)
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(enemy-method-89 (_type_ enemy-jump-info) symbol)
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(enemy-method-90 (_type_ int enemy-jump-info) symbol)
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(enemy-method-91 (_type_ int enemy-jump-info) none)
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(enemy-method-92 (_type_ int nav-poly) none)
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(enemy-method-93 (_type_) none)
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(enemy-method-94 (_type_ vector float) symbol)
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(enemy-method-95 (_type_ vector float) symbol)
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(enemy-method-96 (_type_ float symbol) symbol)
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(enemy-method-97 (_type_) process)
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(in-aggro-range? (_type_ process-focusable vector) symbol)
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(enemy-method-99 (_type_ process-focusable) symbol)
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(enemy-method-100 (_type_) symbol)
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(enemy-method-101 (_type_) none)
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(enemy-method-102 (_type_) symbol)
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(enemy-method-103 (_type_) collide-spec)
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(enemy-method-104 (_type_ process touching-shapes-entry uint) symbol :behavior process)
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(enemy-method-105 (_type_ process) enemy-flag)
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(enemy-method-106 (_type_ process object int attack-info) none :behavior enemy)
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(get-enemy-target (_type_) process-focusable)
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(enemy-method-108 (_type_ enemy event-message-block) int)
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(look-at-target! (_type_ enemy-flag) none)
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(stop-looking-at-target! (_type_) none)
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(enemy-method-111 (_type_) none :behavior enemy)
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(set-enemy-info! (_type_ enemy-info) none)
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(init-enemy-behaviour-and-stats! (_type_ enemy-info) none)
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(init-enemy-collision! (_type_) none)
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(init-enemy! (_type_) none)
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(go-idle (_type_) none)
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(get-rand-float (_type_) float)
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(get-rand-float-range (_type_ float float) float)
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(get-rand-int (_type_ int) int)
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(enemy-method-120 (_type_ int int) int)
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(get-rand-int-range (_type_ int int) int)
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(rng-hit? (_type_ float) symbol)
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(enemy-method-123 (_type_ float) symbol)
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(enemy-method-124 (_type_) collide-spec)
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(enemy-method-125 (_type_ collide-query collide-spec float float float) pat-surface)
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(enemy-above-ground? (_type_ collide-query vector collide-spec float float float) symbol)
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(enemy-method-127 (_type_ float float symbol collide-spec) symbol)
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(enemy-method-128 (_type_ vector move-above-ground-params) none)
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(enemy-method-129 (_type_) none)
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(enemy-method-130 (_type_ float) symbol)
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(enemy-method-131 (_type_ int) uint)
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(dispose! (_type_) none)
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(enemy-method-133 (_type_) symbol)
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(enemy-method-134 (_type_ process attack-info) process-focusable)
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(enemy-method-135 (_type_ int) sound-id)
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(enemy-method-136 (_type_) enemy-flag)
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)
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)
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(deftype anim-info (structure)
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((anim-index int32)
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(travel-speed meters)
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)
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)
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(defmethod try-update-focus ((this enemy-focus) (arg0 process-focusable) (arg1 enemy))
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(let* ((t9-0 (method-of-type focus try-update-focus))
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(s3-0 (t9-0 this arg0))
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)
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(when (not s3-0)
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(logclear! (-> this flags) (enemy-flag lock-focus))
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(set! (-> this aware)
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(the-as
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enemy-aware
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(enemy-method-61 arg1 (the-as int (update-target-awareness! arg1 arg0 (the-as enemy-best-focus #f))))
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)
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)
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)
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s3-0
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)
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)
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(defmethod enemy-focus-method-13 ((this enemy-focus) (arg0 process-focusable) (arg1 enemy-aware))
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(let* ((t9-0 (method-of-type focus try-update-focus))
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(v0-0 (t9-0 this arg0))
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)
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(set! (-> this aware) arg1)
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(if (not v0-0)
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(logclear! (-> this flags) (enemy-flag lock-focus))
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)
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v0-0
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)
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)
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;; WARN: Return type mismatch enemy-flag vs none.
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(defmethod clear-focused ((this enemy-focus))
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(let ((t9-0 (method-of-type focus clear-focused)))
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(t9-0 this)
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)
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(set! (-> this aware) (enemy-aware enemy-aware-0))
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(logclear! (-> this flags) (enemy-flag lock-focus))
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(none)
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)
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