jak-project/goal_src/jak3/levels/mine/minee-scenes.gc
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

154 lines
5.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: minee-scenes.gc
;; name in dgo: minee-scenes
;; dgos: MINEE
;; DECOMP BEGINS
(load-scene (new 'static 'scene
:name "minee-genb-exit"
:extra #f
:info #f
:scene-flags (scene-flags scf1 scf2 scf3 scf4 scf8)
:mask-to-clear (process-mask movie projectile)
:entity "scene-stage-163"
:art-group "scenecamera"
:anim "minee-genb-exit"
:parts 1
:command-list '((0 (kill "minee-elevator-1") (kill "minee-elevator-2"))
(2
(want-load 'ctywide-ff 'ctygenb 'minee)
(want-display 'ctygenb 'display)
(want-display 'ctywide-ff 'display)
)
(200 (fadeout (frame-time-30 10)))
(10000)
)
:cut-list '(129)
:wait-ground-time (seconds 1)
:actor (new 'static 'boxed-array :type scene-actor
(new 'static 'scene-actor
:name "scenecamera"
:level #f
:art-group "skel-scenecamera"
:prefix ""
:draw-frames '((min max))
:scissor-frames '()
:shadow-frames '((min max))
:cloth-reset-frames '()
:cloth-commands '()
:camera 4
:shadow-flags -1
:shadow-volume-joint #f
)
(new 'static 'scene-actor
:name "jakc-highres"
:level 'minee
:art-group "skel-jakc-highres"
:prefix ""
:draw-frames '((min max))
:scissor-frames '()
:shadow-frames '((0 100) (129 end))
:cloth-reset-frames '((min max))
:cloth-commands '()
:flags #x1
:shadow-flags -1
:shadow-volume-joint #f
:no-draw-seg #x80
)
(new 'static 'scene-actor
:name "sidekick-highres"
:level 'minee
:art-group "skel-sidekick-highres"
:prefix ""
:draw-frames '((min max))
:scissor-frames '()
:shadow-frames '((0 100) (129 end))
:cloth-reset-frames '()
:cloth-commands '()
:flags #x1
:shadow-flags -1
:shadow-volume-joint #f
)
(new 'static 'scene-actor
:name "minee-elevator"
:level 'minee
:art-group "skel-minee-elevator"
:prefix ""
:draw-frames '((min max))
:scissor-frames '()
:shadow-frames '((min max))
:cloth-reset-frames '()
:cloth-commands '()
:flags #x1
:shadow-flags -1
:shadow-volume-joint #f
)
)
:load-point "minee-exit"
:end-point "minee-genb"
:borrow '()
:sfx-volume -1.0
:ambient-volume -1.0
:music-delay 1500.0
:on-running #f
:on-complete #f
)
)
(defskelgroup skel-minee-elevator sew-elevator sew-elevator-lod0-jg sew-elevator-idle-ja
((sew-elevator-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 6 10)
:origin-joint-index 3
)
(deftype minee-elevator (process-drawable)
()
(:state-methods
idle
)
)
(defstate idle (minee-elevator)
:virtual #t
:enter transform-post
:code sleep-code
)
(defmethod init-from-entity! ((this minee-elevator) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 1) 0)))
(set! (-> s4-0 total-prims) (the-as uint 2))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 24576.0 40960.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-9 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-9 prim-core action) (collide-action solid rideable))
(set! (-> v1-9 transform-index) 3)
(set-vector! (-> v1-9 local-sphere) 0.0 0.0 24576.0 40960.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-12 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-minee-elevator" (the-as (pointer level) #f)))
(the-as pair 0)
)
(go (method-of-object this idle))
)