jak-project/goal_src/jak2/engine/common_objs/blocking-plane.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

233 lines
7.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: blocking-plane.gc
;; name in dgo: blocking-plane
;; dgos: GAME, COMMON
;; DECOMP BEGINS
(deftype blocking-plane (process-drawable)
((root collide-shape :override)
)
(:state-methods
idle
)
(:methods
(init! (_type_ (inline-array vector) float) none)
)
)
(defskelgroup skel-blocking-plane blocking-plane blocking-plane-lod0-jg blocking-plane-idle-ja
((blocking-plane-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 100.1)
:texture-level 6
)
(defstate idle (blocking-plane)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('on)
(cond
((nonzero? (-> self root))
(let ((prim (-> self root root-prim)))
(set! (-> prim prim-core collide-as) (-> self root backup-collide-as))
(let ((v0-0 (the-as int (-> self root backup-collide-with))))
(set! (-> prim prim-core collide-with) (the-as collide-spec v0-0))
v0-0
)
)
)
(else
(let ((proc-child-ptr-0 (-> self child)))
(while proc-child-ptr-0
(let ((proc-child-0 (ppointer->process proc-child-ptr-0)))
(set! proc-child-ptr-0 (-> proc-child-ptr-0 0 brother))
(if (type? proc-child-0 blocking-plane)
(send-event proc-child-0 'on)
)
)
)
)
(the-as int #f)
)
)
)
(('off)
(cond
((nonzero? (-> self root))
(let ((v1-13 (-> self root root-prim)))
(set! (-> v1-13 prim-core collide-as) (collide-spec))
(set! (-> v1-13 prim-core collide-with) (collide-spec))
)
0
)
(else
(let ((proc-child-ptr-1 (-> self child)))
(while proc-child-ptr-1
(let ((proc-child-1 (ppointer->process proc-child-ptr-1)))
(set! proc-child-ptr-1 (-> proc-child-ptr-1 0 brother))
(if (type? proc-child-1 blocking-plane)
(send-event proc-child-1 'off)
)
)
)
)
(the-as int #f)
)
)
)
)
)
:code sleep-code
)
(defmethod init! ((this blocking-plane) (vec-pair (inline-array vector)) (height float))
"TODO - but sets up the plane given 2 vectors and a height"
(let ((s3-0 (-> vec-pair 0))
(s4-0 (-> vec-pair 1))
)
0.0
(* 0.5 (vector-vector-distance s3-0 s4-0))
(let ((s2-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((v1-3 (new 'process 'collide-shape-prim-mesh s2-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-3 prim-core collide-as) (collide-spec blocking-plane))
(set! (-> v1-3 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-3 prim-core action) (collide-action solid))
(set! (-> v1-3 transform-index) 3)
(set! (-> s2-0 total-prims) (the-as uint 1))
(set! (-> s2-0 root-prim) v1-3)
)
(set! (-> s2-0 nav-radius) (* 0.75 (-> s2-0 root-prim local-sphere w)))
(let ((v1-6 (-> s2-0 root-prim)))
(set! (-> s2-0 backup-collide-as) (-> v1-6 prim-core collide-as))
(set! (-> s2-0 backup-collide-with) (-> v1-6 prim-core collide-with))
)
(set! (-> this root) s2-0)
)
(let ((s1-0 (new 'stack-no-clear 'matrix))
(s2-1 (-> this root))
)
(vector+! (-> s2-1 trans) s3-0 s4-0)
(vector-float*! (-> s2-1 trans) (-> s2-1 trans) 0.5)
(+! (-> s2-1 trans y) (* 0.5 height))
(vector-! (the-as vector (-> s1-0 vector)) s4-0 s3-0)
(let ((f30-1 (vector-normalize-ret-len! (the-as vector (-> s1-0 vector)) 1.0)))
(set! (-> s2-1 scale x) (* 0.00024414062 f30-1))
(set! (-> s2-1 scale y) (* 0.00024414062 height))
(set! (-> s2-1 scale z) 0.0)
(set! (-> s1-0 vector 1 quad) (-> (new 'static 'vector :y 1.0 :w 1.0) quad))
(vector-cross! (-> s1-0 vector 2) (the-as vector (-> s1-0 vector)) (-> s1-0 vector 1))
(vector-normalize! (-> s1-0 vector 2) 1.0)
(matrix->quaternion (-> s2-1 quat) s1-0)
(let ((v1-20 (-> this root root-prim local-sphere)))
(set! (-> v1-20 x) 0.0)
(set! (-> v1-20 y) (* 0.00024414062 (* 0.5 height)))
(set! (-> v1-20 z) 0.0)
(let ((f0-17 0.5)
(f1-7 (* f30-1 f30-1))
(f2-2 height)
)
(set! (-> v1-20 w) (* f0-17 (sqrtf (+ f1-7 (* f2-2 f2-2)))))
)
)
)
)
)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-blocking-plane" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(logior! (-> this draw status) (draw-control-status no-draw-bounds))
(transform-post)
(none)
)
;; WARN: Return type mismatch object vs none.
(defbehavior blocking-plane-init-by-other blocking-plane ((vec-pair (inline-array vector)) (height float))
"Calls [[blocking-plane::21]] with the given args"
(if (not vec-pair)
(deactivate self)
)
(init! self vec-pair height)
(go-virtual idle)
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this blocking-plane) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(let ((s5-0 (new 'process 'path-control this 'path 0.0 (the-as entity #f) #f))
(f30-0 (res-lump-float (-> this entity) 'height :default 122880.0))
)
(set! (-> this path) s5-0)
(if (or (not s5-0) (< (-> s5-0 curve num-cverts) 2))
(go process-drawable-art-error "bad path")
)
(logior! (-> s5-0 flags) (path-control-flag display draw-line draw-point draw-text))
(let ((s4-0 (+ (-> s5-0 curve num-cverts) -1))
(s3-0 (new 'stack-no-clear 'inline-array 'vector 2))
)
(dotimes (v1-12 2)
(set! (-> s3-0 v1-12 quad) (the-as uint128 0))
)
(dotimes (s2-0 s4-0)
(get-point-in-path! s5-0 (-> s3-0 0) (the float s2-0) 'interp)
(get-point-in-path! s5-0 (-> s3-0 1) (the float (+ s2-0 1)) 'interp)
(process-spawn blocking-plane s3-0 f30-0 :to this)
)
)
)
(go (method-of-object this idle))
(none)
)
(defbehavior blocking-plane-spawn process ((arg0 curve-control) (arg1 (inline-array vector)) (arg2 float))
(cond
((and arg1 (or (not arg0) (logtest? (-> arg0 flags) (path-control-flag not-found))))
(process-spawn blocking-plane arg1 arg2 :to self)
)
(else
(let ((s4-1 (the int (get-num-segments arg0)))
(s3-0 0)
(s2-0 (new 'stack-no-clear 'inline-array 'vector 2))
)
(dotimes (v1-10 2)
(set! (-> s2-0 v1-10 quad) (the-as uint128 0))
)
(while (< s3-0 s4-1)
(get-point-in-path! arg0 (-> s2-0 0) (the float s3-0) 'interp)
(get-point-in-path! arg0 (-> s2-0 1) (the float (+ s3-0 1)) 'interp)
(process-spawn blocking-plane s2-0 arg2 :to self)
(+! s3-0 2)
)
)
)
)
0
(none)
)
(defbehavior blocking-plane-destroy blocking-plane ()
(let ((child-proc-ptr (-> self child)))
(while child-proc-ptr
(let ((child-proc (ppointer->process child-proc-ptr)))
(set! child-proc-ptr (-> child-proc-ptr 0 brother))
(if (type? child-proc blocking-plane)
(deactivate child-proc)
)
)
)
)
0
(none)
)