jak-project/goal_src/jak1
water111 fe29eae395
Background improvements for custom levels (#3672)
This only applies to the background for now:

- support for alpha for vertex colors in custom levels
- switch time of day palette generation from octree to k-d tree
- support for alpha masking in custom levels
- support for transparent textures
- support for envmap in custom levels

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-09-21 11:39:50 -04:00
..
build decompiler: obj -> this, set-time! and time-elapsed? macros (#3026) 2023-09-26 15:17:00 +01:00
dgos Dependency graph work - Part 1 - Preliminary work (#3505) 2024-05-12 12:37:59 -04:00
engine Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
examples g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535) 2024-06-05 22:17:31 -04:00
kernel decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00
levels decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00
old g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535) 2024-06-05 22:17:31 -04:00
pc Create abutton-idx enum, replace magic numbers across codebase (#3646) 2024-09-01 09:29:23 -04:00
compiler-setup.gc g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535) 2024-06-05 22:17:31 -04:00
game.gp decompiler: support merc model replacements and adding custom actor models to vanilla fr3s (#3597) 2024-07-21 01:51:31 +02:00
kernel-defs.gc Create abutton-idx enum, replace magic numbers across codebase (#3646) 2024-09-01 09:29:23 -04:00