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* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
47 lines
1.8 KiB
Plaintext
Vendored
Generated
47 lines
1.8 KiB
Plaintext
Vendored
Generated
/*!
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@mainpage notitle
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@section main_intro Introduction
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GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
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Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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@ref news_34 list new features, caveats and deprecations.
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@ref quick_guide is a guide for users new to GLFW. It takes you through how to
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write a small but complete program.
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There are guides for each section of the API:
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- @ref intro_guide – initialization, error handling and high-level design
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- @ref window_guide – creating and working with windows and framebuffers
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- @ref context_guide – working with OpenGL and OpenGL ES contexts
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- @ref vulkan_guide - working with Vulkan objects and extensions
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- @ref monitor_guide – enumerating and working with monitors and video modes
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- @ref input_guide – receiving events, polling and processing input
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Once you have written a program, see @ref compile_guide and @ref build_guide.
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The [reference documentation](modules.html) provides more detailed information
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about specific functions.
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@ref moving_guide explains what has changed and how to update existing code to
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use the new API.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
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reentrancy, thread safety, event order and backward and forward compatibility.
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The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
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design, implementation and use of GLFW.
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Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
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and what happens when they are not present on a given machine.
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This documentation was generated with Doxygen. The sources for it are available
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in both the [source distribution](https://www.glfw.org/download.html) and
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[GitHub repository](https://github.com/glfw/glfw).
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*/
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