jak-project/game/sound
Tyler Wilding 4d751af38e
logs: replace every fmt::print with a lg call instead (#1368)
Favors the `lg` namespace over `fmt` directly, as this will output the
logs to a file / has log levels.

I also made assertion errors go to a file, this unfortunately means
importing `lg` and hence `fmt` which was attempted to be avoided before.
But I'm not sure how else to do this aspect without re-inventing the
file logging.

We have a lot of commented out prints as well that we should probably
cleanup at some point / switch them to trace level and default to `info`
level.

I noticed the pattern of disabling debug logs behind some boolean,
something to consider cleaning up in the future -- if our logs were more
structured (knowing where they are coming from) then a lot this
boilerplate could be eliminated.

Closes #1358
2022-10-01 11:58:36 -04:00
..
989snd logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
common lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
CMakeLists.txt logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
sdshim.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
sdshim.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
sndshim.cpp extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
sndshim.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00