jak-project/goal_src/import/ropebridge-32-ag.gc
ManDude 0212aa10c9
[decomp] better handling of animation code and art files (#1352)
* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
2022-05-20 02:30:14 +01:00

13 lines
352 B
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; ropebridge-32-ag.gc - art group OpenGOAL import file
;; THIS FILE IS AUTOMATICALLY GENERATED!
(def-art-elt ropebridge-32-ag ropebridge-32-lod0-jg 0)
(def-art-elt ropebridge-32-ag ropebridge-32-lod0-mg 1)
(def-art-elt ropebridge-32-ag ropebridge-32-lod1-mg 2)
(def-art-elt ropebridge-32-ag ropebridge-32-idle-ja 3)