mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
7d5045ab3f
* PAL dumps files * alrighty then * make PAL warning slightly more specific * PAL patches for `title-obs` * Update all-types.gc * PAL patch `beach-obs` * `process-taskable` PAL patch * `ambient` PAL patch * `yakow` PAL patch * `village-obs` PAL patch * `sparticle-launcher` patch * `swamp-obs` PAL patch * `sequence-a-village1` PAL patch * typo * errors * `powerups` PAL patch * `ogreboss` PAL patch * jak 1 v2 encoding * `load-boundary` PAL patch * `flying-lurker` PAL patch * `mayor` PAL patch * update game encoding to PAL (v2) encoding * `cam-debug` and `cam-update` PAL patch * `fisher` PAL patch * `target` PAL patch * `target2` PAL patch and fix text compiling * `target-death` PAL patch * `target-racer-h` PAL patch * `logic-target` PAL patch * `main` PAL patch * `snow-flutflut-obs` PAL patch * `rolling-obs` PAL patch * `gsound` PAL patch * update refs * `progress` and `progress-draw` PAL patches * clang * wrong. * complain * clang * fix test * fix blurry jp text * fix weird interrupt lag from setting window size * patch more text lines, special handling for credits * Update FontUtils.cpp * Add xdelta3 and file patching interface * add window lock toggle and update settings ver * better particle hacks * add PAL support to extractor * Fix credits * also NTSC-J support * make xdelta3 a separate library * address feedback Co-authored-by: water <awaterford111445@gmail.com>
21 lines
524 B
C++
21 lines
524 B
C++
#pragma once
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#include <string>
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#include <unordered_map>
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#include "common/util/FontUtils.h"
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namespace decompiler {
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struct ObjectFileData;
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struct GameTextResult {
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int total_text = 0;
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int language = -1;
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std::unordered_map<int, std::string> text;
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int total_chars = 0;
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};
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GameTextResult process_game_text(ObjectFileData& data, GameTextVersion version);
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std::string write_game_text(
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GameTextVersion version,
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const std::unordered_map<int, std::unordered_map<int, std::string>>& data);
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} // namespace decompiler
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