jak-project/common/goos/Object.cpp
water111 1a41c5f8dd
try using a hash table for art groups (#1370)
* try using a hash table for art groups

* comments and test
2022-05-21 19:36:14 -04:00

374 lines
9.5 KiB
C++

/*!
* @file Object.cpp
* An "Object" represents a scheme object.
* There are different types of objects, as represented by ObjectType.
* An "Object" is an efficient wrapper around any of these types.
* Some types are "heap allocated", and have reference semantics, and others are
* "fixed" and have value semantics. Heap allocated objects implement reference counting with
* std::shared_ptr.
*
* To create a new Object for a heap allocated type, use the make_new static method of the type of
* object you want to make. This will return a correctly setup Object. For fixed objects, use
* Object::make_<type>
*
* To convert an Object into a more specific object, use the as_<type> method of Object.
* It will throw an exception if you get the type wrong.
*
* These are all the types:
*
* EMPTY_LIST - a special heap allocated object. There is only one EMPTY_LIST allocated, and
* EmptyListObject::make_new() will always return an Object which references that one.
*
* INTEGER - a fixed type. Use Object::make_integer() to create one. Internally uses int64_t
* FLOAT - a fixed type. Use Object::make_float() to create one. Internally uses double
* CHAR - a fixed type. Use Object::make_char() to create one. Internally uses char
*
* SYMBOL - a special heap allocated object. SymbolObject::make_new requires a SymbolTable to
* store the newly allocated symbol in, and will return an existing symbol if there already is one.
*
* STRING - a heap allocated object. Create with StringObject::make_new. Uses std::string internally
*
* PAIR - a heap allocated object containing two Objects.
*
* ARRAY - a heap allocated object containing a std::vector<Object>
*
* LAMBDA - a heap allocated object representing a GOOS lambda
* MACRO - a heap allocated object representing a GOOS macro
* ENVIRONMENT - a heap allocated object representing a GOOS environment
*
*/
#include <cinttypes>
#include "Object.h"
#include "common/util/FileUtil.h"
#include "third-party/fmt/core.h"
#include "common/util/print_float.h"
namespace goos {
/*!
* Convert type to string (name in brackets)
*/
std::string object_type_to_string(ObjectType type) {
switch (type) {
case ObjectType::EMPTY_LIST:
return "[empty list]";
case ObjectType::INTEGER:
return "[integer]";
case ObjectType::FLOAT:
return "[float]";
case ObjectType::CHAR:
return "[char]";
case ObjectType::SYMBOL:
return "[symbol]";
case ObjectType::STRING:
return "[string]";
case ObjectType::PAIR:
return "[pair]";
case ObjectType::ARRAY:
return "[array]";
case ObjectType::LAMBDA:
return "[lambda]";
case ObjectType::MACRO:
return "[macro]";
case ObjectType::ENVIRONMENT:
return "[environment]";
case ObjectType::STRING_HASH_TABLE:
return "[string-hash-table]";
default:
throw std::runtime_error("unknown object type in object_type_to_string");
}
}
/*!
* Special case to print a float
*/
template <>
std::string fixed_to_string(FloatType x) {
auto result = float_to_string(x);
ASSERT((float)x == (float)std::stod(result));
return result;
}
/*!
* Special case to print an integer
*/
template <>
std::string fixed_to_string(IntType x) {
if (x > 10000) {
return fmt::format("#x{:x}", x);
} else {
return fmt::format("{}", x);
}
}
/*!
* Special case to print a character and escape the weird ones.
*/
template <>
std::string fixed_to_string(char x) {
char buff[256];
if (file_util::is_printable_char(x) && x != ' ') {
// can print directly
sprintf(buff, "#\\%c", x);
return {buff};
}
// not printable, special case
switch (x) {
case '\n':
sprintf(buff, "#\\\\n");
break;
case ' ':
sprintf(buff, "#\\\\s");
break;
case '\t':
sprintf(buff, "#\\\\t");
break;
default:
sprintf(buff, "#\\{%d}", u8(x));
}
return {buff};
}
/*!
* Create a new symbol object by interning
*/
Object SymbolObject::make_new(SymbolTable& st, const std::string& name) {
Object obj;
obj.type = ObjectType::SYMBOL;
obj.heap_obj = st.intern(name);
return obj;
}
/*!
* Build a list of objects from a vector of objects.
*/
Object build_list(const std::vector<Object>& objects) {
if (objects.empty()) {
return Object::make_empty_list();
}
// this is by far the most expensive part of parsing, so this is done a bit carefully.
// we maintain a std::shared_ptr<PairObject> that represents the list, built from back to front.
std::shared_ptr<PairObject> head =
std::make_shared<PairObject>(objects.back(), Object::make_empty_list());
s64 idx = ((s64)objects.size()) - 2;
while (idx >= 0) {
Object next;
next.type = ObjectType::PAIR;
next.heap_obj = std::move(head);
head = std::make_shared<PairObject>();
head->car = objects[idx];
head->cdr = std::move(next);
idx--;
}
Object result;
result.type = ObjectType::PAIR;
result.heap_obj = head;
return result;
}
Object build_list(std::vector<Object>&& objects) {
if (objects.empty()) {
return Object::make_empty_list();
}
// this is by far the most expensive part of parsing, so this is done a bit carefully.
// we maintain a std::shared_ptr<PairObject> that represents the list, built from back to front.
std::shared_ptr<PairObject> head =
std::make_shared<PairObject>(objects.back(), Object::make_empty_list());
s64 idx = ((s64)objects.size()) - 2;
while (idx >= 0) {
Object next;
next.type = ObjectType::PAIR;
next.heap_obj = std::move(head);
head = std::make_shared<PairObject>();
head->car = std::move(objects[idx]);
head->cdr = std::move(next);
idx--;
}
Object result;
result.type = ObjectType::PAIR;
result.heap_obj = head;
return result;
}
/*!
* Compare two objects for equality.
* Does "expensive" checking.
*/
bool Object::operator==(const Object& other) const {
if (type != other.type)
return false;
switch (type) {
case ObjectType::STRING:
return as_string()->data == other.as_string()->data;
case ObjectType::INTEGER:
return integer_obj == other.integer_obj;
case ObjectType::FLOAT:
return float_obj == other.float_obj;
case ObjectType::CHAR:
return char_obj == other.char_obj;
case ObjectType::SYMBOL:
case ObjectType::ENVIRONMENT:
case ObjectType::LAMBDA:
case ObjectType::MACRO:
return heap_obj == other.heap_obj;
case ObjectType::EMPTY_LIST:
return true;
case ObjectType::PAIR:
return as_pair()->car == other.as_pair()->car && as_pair()->cdr == other.as_pair()->cdr;
case ObjectType::ARRAY: {
auto a = as_array();
auto b = other.as_array();
if (a->size() != b->size()) {
return false;
}
for (size_t i = 0; i < a->data.size(); i++) {
if ((*a)[i] != (*b)[i]) {
return false;
}
}
return true;
}
case ObjectType::STRING_HASH_TABLE:
return as_string_hash_table()->data == other.as_string_hash_table()->data;
default:
throw std::runtime_error("equality not implemented for " + print());
}
}
bool Object::is_symbol(const std::string& name) const {
return is_symbol() && as_symbol()->name == name;
}
template <>
Object Object::make_number(FloatType value) {
return Object::make_float(value);
}
template <>
Object Object::make_number(IntType value) {
return Object::make_integer(value);
}
/*!
* Debug print argument specification.
*/
std::string ArgumentSpec::print() const {
std::string result = " unnamed args:\n";
for (auto& arg : unnamed) {
result += " " + arg + "\n";
}
result += " named args:\n";
for (auto& arg : named) {
result += " " + arg.first;
if (arg.second.has_default) {
result += " (default " + arg.second.default_value.print() + ")";
}
result += "\n";
}
if (!rest.empty()) {
result += " rest: " + rest + "\n";
}
return result;
}
std::string Arguments::print() const {
std::string result = " unnamed args:\n";
for (auto& arg : unnamed) {
result += " " + arg.print() + "\n";
}
result += " named args:\n";
for (auto& arg : named) {
result += " " + arg.first + " " + arg.second.print() + "\n";
}
if (!rest.empty()) {
result += " rest: \n";
for (auto& x : rest) {
result += " " + x.print() + "\n";
}
}
return result;
}
Object Arguments::get_named(const std::string& name, const Object& default_value) {
Object result = default_value;
auto kv = named.find(name);
if (kv != named.end()) {
result = kv->second;
}
return result;
}
Object Arguments::get_named(const std::string& name) {
return named.at(name);
}
bool Arguments::has_named(const std::string& name) {
return named.find(name) != named.end();
}
/*!
* Make an argument specification which accepts any arguments
*/
ArgumentSpec make_varargs() {
ArgumentSpec as;
as.varargs = true;
return as;
}
bool Arguments::only_contains_named(const std::unordered_set<std::string>& names) {
for (auto& kv : named) {
if (names.find(kv.first) == names.end()) {
return false;
}
}
return true;
}
namespace {
std::string escape_string(const std::string& in) {
std::string result;
result.reserve(in.size());
for (char c : in) {
if (c == '"') {
result.push_back('\\');
result.push_back('"');
} else {
result.push_back(c);
}
}
return result;
}
} // namespace
std::string StringObject::print() const {
return "\"" + escape_string(data) + "\"";
}
std::string StringObject::inspect() const {
return "[string] \"" + escape_string(data) + "\"\n";
}
} // namespace goos