jak-project/goal_src/engine/math/matrix-h.gc
water111 0a76e6e157
[Decompiler] Make matrix decompile (#341)
* small fixes

* update

* add instructions

* finish matrix

* add matrix test cases
2021-03-28 20:26:30 -04:00

59 lines
1.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: matrix-h.gc
;; name in dgo: matrix-h
;; dgos: GAME, ENGINE
;; A 4x4 matrix, stored in row-major order
(deftype matrix (structure)
((data float 16 :offset-assert 0)
(vector vector 4 :inline :offset 0)
(quad uint128 4 :offset 0)
)
:method-count-assert 10
:size-assert #x40
:flag-assert #xa00000040
(:methods
(transform-vectors! (_type_ (inline-array vector) (inline-array vector) int) none 9)
)
)
;; A 3x3 matrix, stored in row-major order.
;; NOTE: the rows each have an extra 4-bytes of padding
;; so this is really a 3x4 matrix.
(deftype matrix3 (structure)
((data float 12 :offset-assert 0)
(vector vector 3 :inline :offset 0)
(quad uint128 3 :offset 0)
)
:method-count-assert 9
:size-assert #x30
:flag-assert #x900000030
)
;; guess on signs here
(deftype matrix4h (structure)
((data int16 16 :offset-assert 0)
(vector4h vector4h 4 :inline :offset 0)
(long int64 4 :offset 0)
)
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
(defun matrix-copy! ((dst matrix) (src matrix))
(let ((v1-0 (-> src vector 0 quad))
(a2-0 (-> src vector 1 quad))
(a3-0 (-> src vector 2 quad))
(a1-1 (-> src vector 3 quad))
)
(set! (-> dst vector 0 quad) v1-0)
(set! (-> dst vector 1 quad) a2-0)
(set! (-> dst vector 2 quad) a3-0)
(set! (-> dst vector 3 quad) a1-1)
)
dst
)