jak-project/goal_src/levels/village1/farmer.gc
ManDude caac740aff
[decomp] fisher and FIN.DGO (finalboss) level (#899)
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`

* fixes

* add files

* add `:states` list to `deftype` and fix files

* test state forward decl's on a few more types

* also the refs

* add light-eco

* whatever
2021-10-16 14:06:33 -04:00

206 lines
5.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: farmer.gc
;; name in dgo: farmer
;; dgos: L1, VI1
(define-extern *farmer-sg* skeleton-group)
;; DECOMP BEGINS
(deftype farmer (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "farmer"
:bounds (new 'static 'vector :w 16384.0)
:max-lod 1
:version #x6
:shadow 3
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) 4)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 81920.0)
(set! (-> v1-1 mgeo 1) (the-as uint 2))
(set! (-> v1-1 lod-dist 1) 4095996000.0)
(set! *farmer-sg* v1-1)
)
(defmethod play-anim! farmer ((obj farmer) (arg0 symbol))
(case (current-status (-> obj tasks))
(((task-status need-hint) (task-status need-introduction))
(if arg0
(close-status! (-> obj tasks) (task-status need-introduction))
)
(new 'static 'spool-anim
:name "farmer-introduction"
:index 6
:parts 5
:command-list '()
)
)
(((task-status need-reminder))
(set! (-> obj skippable) #t)
(cond
((zero? (get-reminder (-> obj tasks) 0))
(if arg0
(save-reminder (-> obj tasks) 1 0)
)
(new 'static 'spool-anim
:name "farmer-reminder-1"
:index 7
:parts 2
:command-list '()
)
)
(else
(if arg0
(save-reminder (-> obj tasks) 0 0)
)
(new 'static 'spool-anim
:name "farmer-reminder-2"
:index 8
:parts 2
:command-list '()
)
)
)
)
(((task-status need-reward-speech))
(when arg0
(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
(close-current! (-> obj tasks))
)
(new 'static 'spool-anim
:name "farmer-resolution"
:index 9
:parts 4
:command-list '()
)
)
(else
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(-> obj draw art-group data 4)
)
)
)
(defmethod get-art-elem farmer ((obj farmer))
(case (current-status (-> obj tasks))
(((task-status need-hint)
(task-status need-introduction)
(task-status need-resolution)
(task-status invalid)
)
(-> obj draw art-group data 4)
)
(else
(-> obj draw art-group data 5)
)
)
)
(defmethod TODO-RENAME-43 farmer ((obj farmer))
(when
(TODO-RENAME-10
(-> obj ambient)
(new 'stack-no-clear 'vector)
9000
122880.0
obj
)
(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-4 (the-as number (logior #x3f800000 v1-3)))
(f0-2 (+ -1.0 (the-as float v1-4)))
)
(cond
((< 0.8333333 f0-2)
(play-ambient (-> obj ambient) "FAR-LO1A" #f (-> obj root-override trans))
)
((< 0.6666667 f0-2)
(play-ambient (-> obj ambient) "FAR-AM01" #f (-> obj root-override trans))
)
((< 0.5 f0-2)
#f
)
((< 0.33333334 f0-2)
(play-ambient (-> obj ambient) "FAR-AM2A" #f (-> obj root-override trans))
)
((< 0.16666667 f0-2)
(play-ambient (-> obj ambient) "FAR-AM02" #f (-> obj root-override trans))
)
(else
#f
)
)
)
)
)
(defmethod initialize-collision farmer ((obj farmer) (arg0 int) (arg1 vector))
(let
((s5-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s4-0 prim-core collide-as) (the-as uint 256))
(set! (-> s4-0 collide-with) (the-as uint 16))
(set! (-> s4-0 prim-core action) (the-as uint 1))
(set! (-> s4-0 prim-core offense) 4)
(set-vector! (-> s4-0 local-sphere) 4096.0 8192.0 -4096.0 12288.0)
(dummy-46 s5-0)
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (the-as uint 256))
(set! (-> s3-0 collide-with) (the-as uint 16))
(set! (-> s3-0 prim-core action) (the-as uint 1))
(set! (-> s3-0 prim-core offense) 4)
(set-vector! (-> s3-0 local-sphere) 4096.0 6144.0 -4096.0 8192.0)
)
(dummy-28 s4-0)
(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> s3-1 prim-core collide-as) (the-as uint 256))
(set! (-> s3-1 collide-with) (the-as uint 16))
(set! (-> s3-1 prim-core action) (the-as uint 1))
(set! (-> s3-1 prim-core offense) 4)
(set-vector! (-> s3-1 local-sphere) 4096.0 10240.0 -4096.0 8192.0)
)
(dummy-28 s4-0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(dummy-50 s5-0)
(set! (-> obj root-override) s5-0)
)
0
(none)
)
(defmethod copy-defaults! farmer ((obj farmer) (arg0 res-lump))
(dummy-40 obj arg0 *farmer-sg* 3 25 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj root-override nav-radius) 40960.0)
(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
(set! (-> obj tasks) (get-task-control (game-task village1-yakow)))
(dummy-42 obj)
(none)
)