mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
caac740aff
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc` * fixes * add files * add `:states` list to `deftype` and fix files * test state forward decl's on a few more types * also the refs * add light-eco * whatever
709 lines
17 KiB
Common Lisp
709 lines
17 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: babak.gc
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;; name in dgo: babak
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;; dgos: GAME, COMMON, L1
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(define-extern *babak-sg* skeleton-group)
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;; DECOMP BEGINS
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(deftype babak (nav-enemy)
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()
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:heap-base #x120
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:method-count-assert 76
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:size-assert #x190
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:flag-assert #x4c01200190
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)
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(let
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((v1-1
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(new 'static 'skeleton-group
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:art-group-name "babak"
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:bounds
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(new 'static 'vector :y 8192.0 :w 12288.0)
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:max-lod 2
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:longest-edge (meters 1.0)
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:version #x6
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:shadow 4
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)
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)
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)
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(set! (-> v1-1 jgeo) 0)
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(set! (-> v1-1 janim) -1)
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(set! (-> v1-1 mgeo 0) (the-as uint 1))
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(set! (-> v1-1 lod-dist 0) 81920.0)
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(set! (-> v1-1 mgeo 1) (the-as uint 2))
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(set! (-> v1-1 lod-dist 1) 163840.0)
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(set! (-> v1-1 mgeo 2) (the-as uint 3))
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(set! (-> v1-1 lod-dist 2) 4095996000.0)
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(set! *babak-sg* v1-1)
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)
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(defstate nav-enemy-patrol (babak)
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:virtual #t
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:code
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(behavior ()
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(cond
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((= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 10)
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)
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(ja-channel-push! 1 45)
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(let ((gp-0 (-> self skel root-channel 0)))
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(set!
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(-> gp-0 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 6))
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)
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(set!
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(-> gp-0 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 6))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> gp-0 param 1) 1.0)
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(set! (-> gp-0 frame-num) (ja-aframe 12.0 0))
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(joint-control-channel-group!
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gp-0
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(the-as art-joint-anim (-> self draw art-group data 6))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set!
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(-> a0-7 param 0)
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(the float (+ (-> a0-7 frame-group data 0 length) -1))
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)
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(set! (-> a0-7 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-7
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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(else
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(ja-channel-push! 1 60)
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)
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)
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((the-as
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(function none)
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(-> (method-of-type nav-enemy nav-enemy-patrol) code)
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)
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)
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(none)
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)
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)
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(defstate nav-enemy-chase (babak)
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:virtual #t
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:code
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(behavior ()
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(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
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(cond
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((= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 14)
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)
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(let ((a0-5 (-> self skel root-channel 0)))
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(set!
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(-> a0-5 param 0)
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(the float (+ (-> a0-5 frame-group data 0 length) -1))
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)
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(set! (-> a0-5 param 1) 1.0)
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(joint-control-channel-group!
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a0-5
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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(ja-channel-push! 1 51)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set!
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(-> a0-7 frame-group)
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info run-anim))
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)
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)
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(set!
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(-> a0-7 param 0)
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(the
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float
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(+
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(->
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info run-anim))
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)
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-7 param 1) f30-0)
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(set! (-> a0-7 frame-num) 0.0)
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(joint-control-channel-group!
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a0-7
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info run-anim))
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)
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(ja-blend-eval)
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(suspend)
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(let ((a0-8 (-> self skel root-channel 0)))
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(set!
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(-> a0-8 param 0)
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(the float (+ (-> a0-8 frame-group data 0 length) -1))
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)
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(set! (-> a0-8 param 1) f30-0)
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(joint-control-channel-group-eval!
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a0-8
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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(else
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(ja-channel-push! 1 60)
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(let ((v1-42 (-> self skel root-channel 0)))
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(set!
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(-> v1-42 frame-group)
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info run-anim))
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)
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)
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)
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(let ((v1-45 (-> self skel root-channel 0)))
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(set! (-> v1-45 num-func) num-func-identity)
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(set! (-> v1-45 frame-num) 0.0)
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)
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)
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)
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(while #t
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(suspend)
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(let ((a0-17 (-> self skel root-channel 0)))
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(set! (-> a0-17 param 0) f30-0)
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(joint-control-channel-group-eval!
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a0-17
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(the-as art-joint-anim #f)
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num-func-loop!
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)
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)
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)
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)
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(none)
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)
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)
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(defstate nav-enemy-stare (babak)
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:virtual #t
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:code
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(behavior ()
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(set! (-> self turn-time) 60)
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(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
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(when
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(or
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(logtest? (-> self nav-enemy-flags) 256)
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(and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5))
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)
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(ja-channel-push! 1 30)
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(let ((gp-0 (-> self skel root-channel 0)))
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(set!
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(-> gp-0 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 11))
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)
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(set! (-> gp-0 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-0 param 1) f30-0)
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(set! (-> gp-0 frame-num) 0.0)
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(joint-control-channel-group!
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gp-0
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(the-as art-joint-anim (-> self draw art-group data 11))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((gp-1 (-> self skel root-channel 0)))
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(set! (-> gp-1 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-1 param 1) f30-0)
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(joint-control-channel-group-eval!
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gp-1
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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(while #t
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(when (not (nav-enemy-facing-player? 2730.6667))
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(logior! (-> self nav-enemy-flags) 16)
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(let ((a0-9 (-> self skel root-channel 0)))
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(set! (-> a0-9 param 0) 1.0)
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(joint-control-channel-group!
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a0-9
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(the-as art-joint-anim #f)
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num-func-loop!
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)
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)
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(ja-channel-push! 1 60)
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(let ((v1-25 (-> self skel root-channel 0)))
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(set!
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(-> v1-25 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 16))
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)
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)
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(let ((v1-28 (-> self skel root-channel 0)))
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(set! (-> v1-28 num-func) num-func-identity)
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(set! (-> v1-28 frame-num) 0.0)
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)
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(until (nav-enemy-facing-player? 1820.4445)
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(ja-blend-eval)
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(suspend)
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(let ((a0-15 (-> self skel root-channel 0)))
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(set! (-> a0-15 param 0) 0.75)
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(joint-control-channel-group-eval!
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a0-15
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(the-as art-joint-anim #f)
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num-func-loop!
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)
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)
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)
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(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
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)
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(if (not (= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 5)
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)
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)
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(ja-channel-push! 1 60)
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)
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(let ((a0-23 (-> self skel root-channel 0)))
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(set!
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(-> a0-23 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 5))
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)
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(set!
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(-> a0-23 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 5))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-23 param 1) f30-0)
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(set! (-> a0-23 frame-num) 0.0)
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(joint-control-channel-group!
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a0-23
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(the-as art-joint-anim (-> self draw art-group data 5))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-24 (-> self skel root-channel 0)))
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(set!
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(-> a0-24 param 0)
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(the float (+ (-> a0-24 frame-group data 0 length) -1))
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)
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(set! (-> a0-24 param 1) f30-0)
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(joint-control-channel-group-eval!
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a0-24
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(when (nav-enemy-rnd-percent? 0.3)
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(ja-channel-push! 1 30)
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(let ((gp-2 (-> self skel root-channel 0)))
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(set!
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(-> gp-2 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 11))
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)
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(set! (-> gp-2 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-2 param 1) f30-0)
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(set! (-> gp-2 frame-num) 0.0)
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(joint-control-channel-group!
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gp-2
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(the-as art-joint-anim (-> self draw art-group data 11))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((gp-3 (-> self skel root-channel 0)))
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(set! (-> gp-3 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-3 param 1) f30-0)
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(joint-control-channel-group-eval!
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gp-3
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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)
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)
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(none)
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)
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)
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(defstate nav-enemy-give-up (babak)
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:virtual #t
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:code
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(behavior ()
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(set! (-> self rotate-speed) 218453.33)
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(set! (-> self turn-time) 150)
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(ja-channel-push! 1 45)
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(let ((s4-0 (-> self collide-info))
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(s5-0 (target-pos 0))
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)
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(when
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(<
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(fabs
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(deg-diff
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(y-angle s4-0)
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(vector-y-angle
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(vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans))
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)
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)
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)
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12743.111
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)
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(let ((a0-6 (-> self skel root-channel 0)))
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(set!
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(-> a0-6 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 9))
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)
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(set!
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(-> a0-6 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 9))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-6 param 1) 1.0)
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(set! (-> a0-6 frame-num) 0.0)
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(joint-control-channel-group!
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a0-6
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(the-as art-joint-anim (-> self draw art-group data 9))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set!
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(-> a0-7 param 0)
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(the float (+ (-> a0-7 frame-group data 0 length) -1))
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)
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(set! (-> a0-7 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-7
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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)
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(logclear! (-> self nav flags) (nav-control-flags bit17 bit19))
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(nav-enemy-get-new-patrol-point)
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(let ((a0-12 (-> self skel root-channel 0)))
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(set!
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(-> a0-12 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 10))
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)
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(set!
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(-> a0-12 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 10))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-12 param 1) 1.0)
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(set! (-> a0-12 frame-num) 0.0)
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(joint-control-channel-group!
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a0-12
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(the-as art-joint-anim (-> self draw art-group data 10))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(seek-to-point-toward-point!
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(-> self collide-info)
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(-> self nav destination-pos)
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(-> self rotate-speed)
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(-> self turn-time)
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)
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(suspend)
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(let ((a0-14 (-> self skel root-channel 0)))
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(set!
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(-> a0-14 param 0)
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(the float (+ (-> a0-14 frame-group data 0 length) -1))
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)
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(set! (-> a0-14 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-14
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(go-virtual nav-enemy-patrol)
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(none)
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)
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)
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(defstate nav-enemy-jump-land (babak)
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:virtual #t
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:code
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(behavior ()
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(let ((a0-0 (-> self skel root-channel 0)))
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(set!
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(-> a0-0 param 0)
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(the float (+ (-> a0-0 frame-group data 0 length) -1))
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)
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(set! (-> a0-0 param 1) 1.0)
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(joint-control-channel-group!
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a0-0
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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(ja-channel-push! 1 22)
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(let ((gp-0 (-> self skel root-channel 0)))
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(set!
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(-> gp-0 frame-group)
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(the-as
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art-joint-anim
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|
(-> self draw art-group data (-> self nav-info jump-land-anim))
|
|
)
|
|
)
|
|
(set! (-> gp-0 param 0) (ja-aframe 32.0 0))
|
|
(set! (-> gp-0 param 1) 0.5)
|
|
(set! (-> gp-0 frame-num) 0.0)
|
|
(joint-control-channel-group!
|
|
gp-0
|
|
(the-as
|
|
art-joint-anim
|
|
(-> self draw art-group data (-> self nav-info jump-land-anim))
|
|
)
|
|
num-func-seek!
|
|
)
|
|
)
|
|
(until (ja-done? 0)
|
|
(ja-blend-eval)
|
|
(suspend)
|
|
(let ((gp-1 (-> self skel root-channel 0)))
|
|
(set! (-> gp-1 param 0) (ja-aframe 32.0 0))
|
|
(set! (-> gp-1 param 1) 0.5)
|
|
(joint-control-channel-group-eval!
|
|
gp-1
|
|
(the-as art-joint-anim #f)
|
|
num-func-seek!
|
|
)
|
|
)
|
|
)
|
|
(go-virtual nav-enemy-chase)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(define
|
|
*babak-nav-enemy-info*
|
|
(new 'static 'nav-enemy-info
|
|
:idle-anim 5
|
|
:walk-anim 6
|
|
:turn-anim 16
|
|
:notice-anim 7
|
|
:run-anim 8
|
|
:jump-anim 13
|
|
:jump-land-anim 14
|
|
:victory-anim 11
|
|
:taunt-anim 11
|
|
:die-anim 12
|
|
:neck-joint 5
|
|
:player-look-at-joint 5
|
|
:run-travel-speed (meters 6.0)
|
|
:run-rotate-speed (degrees 2880.0)
|
|
:run-acceleration (meters 1.0)
|
|
:run-turn-time (seconds 0.1)
|
|
:walk-travel-speed (meters 3.0)
|
|
:walk-rotate-speed (degrees 720.0)
|
|
:walk-acceleration (meters 1.0)
|
|
:walk-turn-time (seconds 0.5)
|
|
:attack-shove-back (meters 3.0)
|
|
:attack-shove-up (meters 2.0)
|
|
:shadow-size (meters 2.0)
|
|
:notice-nav-radius (meters 2.0)
|
|
:nav-nearest-y-threshold (meters 10.0)
|
|
:notice-distance (meters 30.0)
|
|
:proximity-notice-distance (meters 20.0)
|
|
:stop-chase-distance (meters 40.0)
|
|
:frustration-distance (meters 8.0)
|
|
:frustration-time #x4b0
|
|
:die-anim-hold-frame 24.0
|
|
:jump-anim-start-frame 10.0
|
|
:jump-land-anim-end-frame 10000000000.0
|
|
:jump-height-min (meters 3.0)
|
|
:jump-height-factor 0.5
|
|
:jump-start-anim-speed 1.0
|
|
:shadow-max-y (meters 1.0)
|
|
:shadow-min-y (meters -1.0)
|
|
:shadow-locus-dist (meters 150.0)
|
|
:use-align #t
|
|
:draw-shadow #t
|
|
:move-to-ground #t
|
|
:hover-if-no-ground #f
|
|
:use-momentum #f
|
|
:use-flee #t
|
|
:use-proximity-notice #t
|
|
:use-jump-blocked #t
|
|
:use-jump-patrol #f
|
|
:gnd-collide-with #x1
|
|
:debug-draw-neck #f
|
|
:debug-draw-jump #f
|
|
)
|
|
)
|
|
|
|
(defmethod initialize-collision babak ((obj babak))
|
|
(let
|
|
((s5-0
|
|
(new
|
|
'process
|
|
'collide-shape-moving
|
|
obj
|
|
(collide-list-enum usually-hit-by-player)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s5-0 reaction) default-collision-reaction)
|
|
(set! (-> s5-0 no-reaction) nothing)
|
|
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
|
|
(set! (-> s4-0 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s4-0 collide-with) (the-as uint 16))
|
|
(set! (-> s4-0 prim-core action) (the-as uint 1))
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 12288.0)
|
|
(dummy-46 s5-0)
|
|
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
|
|
(set! (-> s3-0 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s3-0 collide-with) (the-as uint 16))
|
|
(set! (-> s3-0 prim-core action) (the-as uint 1))
|
|
(set! (-> s3-0 prim-core offense) 1)
|
|
(set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 3072.0)
|
|
)
|
|
(dummy-28 s4-0)
|
|
(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
|
|
(set! (-> s3-1 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s3-1 collide-with) (the-as uint 16))
|
|
(set! (-> s3-1 prim-core action) (the-as uint 1))
|
|
(set! (-> s3-1 prim-core offense) 1)
|
|
(set-vector! (-> s3-1 local-sphere) 0.0 9830.4 0.0 3072.0)
|
|
)
|
|
(dummy-28 s4-0)
|
|
(let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
|
|
(set! (-> s3-2 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s3-2 collide-with) (the-as uint 16))
|
|
(set! (-> s3-2 prim-core offense) 2)
|
|
(set! (-> s3-2 transform-index) 6)
|
|
(set-vector! (-> s3-2 local-sphere) 0.0 0.0 0.0 2048.0)
|
|
)
|
|
(dummy-28 s4-0)
|
|
)
|
|
(set! (-> s5-0 nav-radius) 6144.0)
|
|
(dummy-50 s5-0)
|
|
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
|
|
(set! (-> obj collide-info) s5-0)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod TODO-RENAME-48 babak ((obj babak))
|
|
(dummy-14 obj *babak-sg* '())
|
|
(TODO-RENAME-45 obj *babak-nav-enemy-info*)
|
|
(set! (-> obj neck up) (the-as uint 0))
|
|
(set! (-> obj neck nose) (the-as uint 1))
|
|
(set! (-> obj neck ear) (the-as uint 2))
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod TODO-RENAME-59 babak ((obj babak))
|
|
(cond
|
|
((and
|
|
(and
|
|
(-> obj entity)
|
|
(logtest? (-> obj entity extra perm status) (entity-perm-status complete))
|
|
)
|
|
(logtest? (-> obj enemy-info options) 2)
|
|
)
|
|
(go (method-of-object obj nav-enemy-fuel-cell))
|
|
)
|
|
((logtest? (-> obj enemy-info options) 32)
|
|
(go (method-of-object obj nav-enemy-wait-for-cue))
|
|
)
|
|
(else
|
|
(go (method-of-object obj nav-enemy-idle))
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
|
|
|
|
|