mirror of
https://github.com/open-goal/jak-project.git
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bf83f2442d
- Rough start of the SQLite integration to facilitate the SQL queries - Cleanup and disable a little bit of code so the game no longer crashes when entering the editor - Implement some of the mouse data stuff ![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png) https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4 This is a very old branch so best to get it merged now that it's at a decent point so it can be iterated on.
27 lines
776 B
Batchfile
Vendored
Generated
27 lines
776 B
Batchfile
Vendored
Generated
@REM Copyright (c) 2012-2022 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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@REM
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@REM Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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@REM or copy at http://opensource.org/licenses/MIT)
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mkdir build
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cd build
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@REM Generate a Visual Studio solution for latest version found
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REM -DPYTHON_EXECUTABLE=D:\workspace\Corvus\UnrealEngine\Engine\Binaries\ThirdParty\Python\Win64\python.exe
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cmake -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_RUN_CPPLINT=OFF ..
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@if ERRORLEVEL 1 goto onError
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@REM Build default configuration (ie 'Debug')
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cmake --build .
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@if ERRORLEVEL 1 goto onError
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@REM Build and run tests
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ctest --output-on-failure
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@if ERRORLEVEL 1 goto onError
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goto onSuccess
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:onError
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@echo An error occured!
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:onSuccess
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cd ..
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