jak-project/goal_src/jak2/engine/ai/enemy-h.gc
ManDude 7a8aa71204
[jak2] implement statistics tracker (#3288)
Currently only tracks enemy kills, and how they were killed. There is
currently no menu for this, but I've already added most of the text for
it. Also did a bunch of misc decompilation fixes and renamed some
methods.

Fixes #3277 
Fixes #3278
2024-01-11 22:49:41 +00:00

446 lines
15 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: enemy-h.gc
;; name in dgo: enemy-h
;; dgos: GAME, COMMON
(define-extern get-penetrate-using-from-attack-event (function process-drawable event-message-block penetrate))
;; NOTE - for battle
(declare-type enemy process-focusable)
(declare-type enemy-init-by-other-params structure)
(define-extern enemy-init-by-other (function process-drawable enemy-init-by-other-params none :behavior enemy))
;; +++enemy-flag
(defenum enemy-flag
:type int64
:bitfield #t
(look-at-focus 0)
(look-at-move-dest 1)
(vulnerable 2)
(vulnerable-backup 3)
(dangerous-backup 4)
(notice 5)
(alert 6)
(auto-reset-penetrate 7)
(victory 8)
(cam-attack-mode 9)
(use-notice-distance 10)
(attackable-backup 11)
(actor-pause-backup 12)
(enable-on-notice 13)
(enable-on-active 14)
(enable-on-hostile 15)
(dislike-combo 16)
(directed 17)
(directed-ready 18)
(chase-startup 19)
(lock-focus 20)
(multi-focus 21)
(use-trigger 22)
(trackable 23)
(trackable-backup 24)
(spawn-gem 25)
(check-water 26)
(check-water-backup 27)
(checking-water 28)
(recover 29)
(recover-applied-velocity 30)
(drawn-mirrored 31)
(called-dying 32)
(no-initial-move-to-ground 33)
(jump-check-blocked 34)
(death-start 35)
(enemy-flag36 36)
(enemy-flag37 37)
(enemy-flag38 38)
(not-frustrated 39)
(enemy-flag40 40)
(enemy-flag41 41)
(enemy-flag42 42)
(enemy-flag43 43)
)
;; ---enemy-flag
;; +++enemy-aware
(defenum enemy-aware
:type uint64
(enemy-aware-0 0)
(enemy-aware-1 1)
(enemy-aware-2 2)
(enemy-aware-3 3)
(unaware 4)
)
;; ---enemy-aware
(defenum enemy-jump-flags
:bitfield #t
:type uint8
(enjflag-0)
(enjflag-1)
(enjflag-2)
(enjflag-3)
(enjflag-4)
(enjflag-5)
(enjflag-6)
(enjflag-7)
)
;; DECOMP BEGINS
(deftype enemy-focus (focus)
((aware enemy-aware)
(flags enemy-flag)
)
(:methods
(try-update-focus (_type_ process-focusable enemy) symbol :replace)
(enemy-focus-method-13 (_type_ process-focusable enemy-aware) symbol)
)
)
(deftype enemy-info (basic)
((fact-defaults fact-info-enemy-defaults)
(use-die-falling symbol)
(use-victory symbol)
(use-jump-blocked symbol)
(debug-draw-neck symbol)
(jump-debug-draw symbol)
(move-to-ground symbol)
(hover-if-no-ground symbol)
(idle-anim-script (pointer idle-control-frame))
(idle-anim int32)
(notice-anim int32)
(hostile-anim int32)
(hit-anim int32)
(knocked-anim int32)
(knocked-land-anim int32)
(die-anim int32)
(die-falling-anim int32)
(victory-anim int32)
(jump-wind-up-anim int32)
(jump-in-air-anim int32)
(jump-land-anim int32)
(neck-joint int32)
(look-at-joint int32)
(bullseye-joint int32)
(sound-hit sound-name)
(sound-die sound-name)
(notice-distance meters)
(notice-distance-delta meters)
(proximity-notice-distance meters)
(default-hit-points int32)
(gnd-collide-with collide-spec)
(overlaps-others-collide-with-filter collide-spec)
(penetrate-flinch penetrate)
(penetrate-knocked penetrate)
(movement-gravity meters)
(friction float)
(slip-factor float)
(attack-shove-back meters)
(attack-shove-up meters)
(attack-mode symbol)
(attack-damage int32)
(recover-gnd-collide-with collide-spec)
(jump-height-min meters)
(jump-height-factor float)
(knocked-seek-ry-clamp float)
(knocked-soft-vxz-lo float)
(knocked-soft-vxz-hi float)
(knocked-soft-vy-lo float)
(knocked-soft-vy-hi float)
(knocked-medium-vxz-lo float)
(knocked-medium-vxz-hi float)
(knocked-medium-vy-lo float)
(knocked-medium-vy-hi float)
(knocked-hard-vxz-lo float)
(knocked-hard-vxz-hi float)
(knocked-hard-vy-lo float)
(knocked-hard-vy-hi float)
(knocked-huge-vxz-lo float)
(knocked-huge-vxz-hi float)
(knocked-huge-vy-lo float)
(knocked-huge-vy-hi float)
(knocked-yellow-vxz-lo float)
(knocked-yellow-vxz-hi float)
(knocked-yellow-vy-lo float)
(knocked-yellow-vy-hi float)
(knocked-red-vxz-lo float)
(knocked-red-vxz-hi float)
(knocked-red-vy-lo float)
(knocked-red-vy-hi float)
(knocked-blue-vxz-lo float)
(knocked-blue-vxz-hi float)
(knocked-blue-vy-lo float)
(knocked-blue-vy-hi float)
(shadow-size meters)
(shadow-max-y meters)
(shadow-min-y meters)
(shadow-locus-dist meters)
(gem-joint int32)
(gem-seg uint32)
(gem-no-seg uint32)
(gem-offset sphere :inline)
)
(:methods
(copy-enemy-info! (_type_ _type_) none)
)
)
(deftype enemy-knocked-info (structure)
((anim-speed float)
(on-surface-count int32)
(move-count int32)
(land-can-land-time time-frame)
)
)
(deftype enemy-jump-info (structure)
((flags enemy-jump-flags)
(anim-speed float)
(hang-time time-frame)
(start-pos vector :inline)
(dest-pos vector :inline)
(traj trajectory :inline)
)
)
(deftype enemy-init-by-other-params (structure)
((trans vector :inline)
(quat quaternion :inline)
(entity entity)
(directed? symbol)
(no-initial-move-to-ground? symbol)
)
)
(deftype enemy-attack-info (structure)
((attack-id uint32)
(knocked-type knocked-type)
(blue-juggle-count uint8)
(attacker-handle handle)
(attack-time time-frame)
(penetrate-using penetrate)
(attacker-pos vector :inline)
(attack-direction vector :inline)
)
)
(deftype enemy-best-focus (structure)
((proc process)
(rating float)
(aware enemy-aware)
)
)
(deftype enemy (process-focusable)
((root collide-shape-moving :override)
(fact fact-info-enemy :override)
(enemy-flags enemy-flag)
(enemy-info enemy-info)
(hit-points int32)
(gnd-collide uint32)
(attack-id uint32)
(persistent-attack-id uint32)
(water-max-height meters)
(water-surface-height meters)
(desired-angle degrees)
(jump-why uint64)
(penetrated-by-all penetrate)
(penetrated-flinch penetrate)
(penetrated-knocked penetrate)
(reaction-time time-frame)
(notice-time time-frame)
(state-timeout time-frame)
(auto-reset-penetrate-time time-frame)
(hit-focus-time time-frame)
(last-draw-time time-frame)
(starting-time time-frame)
(fated-time time-frame)
(focus-pos vector :inline)
(event-param-point vector :inline)
(jump-dest vector :inline :overlay-at event-param-point)
(focus enemy-focus :inline)
(incoming enemy-attack-info :inline)
(actor-group (pointer actor-group))
(actor-group-count int32)
(neck joint-mod)
(on-notice pair)
(on-active pair)
(on-hostile pair)
(on-death pair)
(idle-anim-player idle-control :inline)
(rand-gen symbol)
)
(:state-methods
dormant
dormant-aware
hit
knocked
idle
active
notice
flee
stare
hostile
victory
die
die-falling
die-fast
directed
jump
jump-blocked
ambush
view-anims
)
(:methods
(enemy-method-46 (_type_ int) none)
(enemy-method-47 (_type_ vector) float)
(take-damage-from-attack (_type_ process event-message-block) int)
(enemy-method-49 (_type_) time-frame :behavior enemy)
(enemy-method-50 (_type_ vector) vector)
(enemy-method-51 (_type_) float)
(enemy-method-52 (_type_ vector) none)
(enemy-method-53 (_type_ process-focusable) symbol)
(enemy-method-54 (_type_) enemy-flag)
(common-post (_type_) none)
(damage-amount-from-attack (_type_ process event-message-block) int)
(update-target-awareness! (_type_ process-focusable enemy-best-focus) enemy-aware)
(enemy-method-58 (_type_ process event-message-block) symbol)
(get-penetrate-info (_type_) penetrate)
(coin-flip? (_type_) symbol)
(enemy-method-61 (_type_ int) int :behavior enemy)
(enemy-method-62 (_type_) none)
(enemy-method-63 (_type_ process-focusable enemy-aware) symbol)
(go-dormant (_type_) object)
(go-dormant-aware (_type_) object)
(go-ambush (_type_) object)
(go-stare (_type_) object)
(go-stare2 (_type_) object)
(go-directed (_type_) object)
(go-hostile (_type_) object)
(go-flee (_type_) object)
(react-to-focus (_type_) object)
(kill-prefer-falling (_type_) object)
(general-event-handler (_type_ process int symbol event-message-block) object)
(enemy-method-75 (_type_ process event-message-block) object)
(enemy-method-76 (_type_ process event-message-block) symbol)
(enemy-method-77 (_type_ enemy-knocked-info) symbol)
(enemy-method-78 (_type_ enemy-knocked-info) symbol)
(enemy-method-79 (_type_ int enemy-knocked-info) symbol)
(enemy-method-80 (_type_ enemy-knocked-info) symbol)
(enemy-method-81 (_type_) symbol)
(enemy-method-82 (_type_ enemy-jump-info) symbol)
(enemy-method-83 (_type_ enemy-jump-info) none)
(enemy-method-84 (_type_ enemy-jump-info) none)
(enemy-method-85 (_type_) float)
(enemy-method-86 (_type_) symbol)
(enemy-method-87 (_type_ enemy-jump-info) symbol)
(enemy-method-88 (_type_ enemy-jump-info) symbol)
(enemy-method-89 (_type_ enemy-jump-info) symbol)
(enemy-method-90 (_type_ int enemy-jump-info) symbol)
(enemy-method-91 (_type_ int enemy-jump-info) none)
(enemy-method-92 (_type_ int enemy-jump-info) none)
(enemy-method-93 (_type_) none)
(enemy-method-94 (_type_ vector float) symbol)
(enemy-method-95 (_type_ vector float) symbol)
(enemy-method-96 (_type_ float symbol) symbol)
(enemy-method-97 (_type_) process)
(in-aggro-range? (_type_ process-focusable vector) symbol)
(enemy-method-99 (_type_ process-focusable) symbol)
(enemy-method-100 (_type_) symbol)
(enemy-method-101 (_type_) none)
(enemy-method-102 (_type_) symbol)
(enemy-method-103 (_type_) collide-spec)
(enemy-method-104 (_type_ process touching-shapes-entry uint) symbol :behavior process)
(enemy-method-105 (_type_ process) enemy-flag)
(set-incoming-attack-info (_type_ process object penetrate attack-info) none :behavior enemy)
(get-enemy-target (_type_) process-focusable)
(enemy-method-108 (_type_ process-drawable event-message-block) int)
(look-at-target! (_type_ enemy-flag) none)
(stop-looking-at-target! (_type_) none)
(enemy-method-111 (_type_) none :behavior enemy)
(set-enemy-info! (_type_ enemy-info) none)
(init-enemy-behaviour-and-stats! (_type_ enemy-info) none)
(init-enemy-collision! (_type_) none)
(init-enemy! (_type_) none)
(go-idle (_type_) none)
(rnd-float (_type_) float)
(rnd-float-range (_type_ float float) float)
(rnd-int-count (_type_ int) int)
(rnd-bit (_type_ int int) int)
(rnd-int-range (_type_ int int) int)
(rnd-percent? (_type_ float) symbol)
(rnd-go-idle? (_type_ float) symbol)
(enemy-method-124 (_type_) collide-spec)
(ground-pat-set! (_type_ collide-query collide-spec float float float) pat-surface)
(enemy-above-ground? (_type_ collide-query vector collide-spec float float float) symbol)
(enemy-method-127 (_type_ float float symbol collide-spec) symbol)
(enemy-method-128 (_type_ vector move-above-ground-params) none)
(enemy-method-129 (_type_) none)
(enemy-method-130 (_type_ float) symbol)
(penetrate-using->knocked (_type_ penetrate) knocked-type)
(dying (_type_) none)
(enemy-method-133 (_type_) symbol)
(get-attacker (_type_ process attack-info) process-focusable)
(enemy-method-135 (_type_ int) sound-id)
(enemy-method-136 (_type_) enemy-flag)
)
)
(deftype anim-info (structure)
((anim-index int32)
(travel-speed meters)
)
)
(defmethod try-update-focus ((this enemy-focus) (arg0 process-focusable) (arg1 enemy))
(let* ((t9-0 (method-of-type focus try-update-focus))
(s3-0 (t9-0 this arg0))
)
(when (not s3-0)
(logclear! (-> this flags) (enemy-flag look-at-focus))
(set! (-> this aware)
(the-as
enemy-aware
(enemy-method-61 arg1 (the-as int (update-target-awareness! arg1 arg0 (the-as enemy-best-focus #f))))
)
)
)
s3-0
)
)
(defmethod enemy-focus-method-13 ((this enemy-focus) (arg0 process-focusable) (arg1 enemy-aware))
(let* ((t9-0 (method-of-type focus try-update-focus))
(v0-0 (t9-0 this arg0))
)
(set! (-> this aware) arg1)
(if (not v0-0)
(logclear! (-> this flags) (enemy-flag look-at-focus))
)
v0-0
)
)
;; WARN: Return type mismatch enemy-flag vs none.
(defmethod clear-focused ((this enemy-focus))
(let ((t9-0 (method-of-type focus clear-focused)))
(t9-0 this)
)
(set! (-> this aware) (enemy-aware enemy-aware-0))
(logclear! (-> this flags) (enemy-flag look-at-focus))
(none)
)