jak-project/goal_src/jak2/levels/underport/under-shoot-block.gc
ManDude 0ce5835818
Create a new format for particle definitions (defpart) (#2572)
Updates the decompiler for the new format and there's new macros. This
new format should be easier to read/parse.

Also rewrote `sp-init-fields!` (both jak 1 and 2) from assembly to GOAL.

Hopefully I did not miss any regressions in Jak 1/2 while updating the
files, it's a lot.
2023-04-29 11:01:47 -04:00

2292 lines
68 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: under-shoot-block.gc
;; name in dgo: under-shoot-block
;; dgos: UNB
;; DECOMP BEGINS
(deftype under-block-spawner (basic)
((col int8 :offset-assert 4)
(row int8 :offset-assert 5)
(active-handle handle :offset-assert 8)
(waiting-handle handle :offset-assert 16)
(exploded-time time-frame :offset-assert 24)
)
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
(deftype under-block-slot (basic)
((col int8 :offset-assert 4)
(row int8 :offset-assert 5)
)
:method-count-assert 9
:size-assert #x6
:flag-assert #x900000006
)
(deftype under-block-puzzle (basic)
((auto-unlock? symbol :offset-assert 4)
(cells-wide int8 :offset-assert 8)
(cells-tall int8 :offset-assert 9)
(last-block-id int8 :offset-assert 10)
(slot-mask uint8 :offset-assert 11)
(slot-mask-full uint8 :offset-assert 12)
(prev-special-attack-id uint32 :offset-assert 16)
(orient-ry float :offset-assert 20)
(spawners (array under-block-spawner) :offset-assert 24)
(slots (array under-block-slot) :offset-assert 28)
(cells (pointer int32) :offset-assert 32)
(pulse-ops (pointer int8) :offset-assert 36)
(origin vector :inline :offset-assert 48)
(local-to-world matrix :inline :offset-assert 64)
)
:method-count-assert 9
:size-assert #x80
:flag-assert #x900000080
)
(define *under-block-puzzles*
(new 'static 'boxed-array :type under-block-puzzle
(new 'static 'under-block-puzzle
:auto-unlock? #t
:cells-wide 5
:cells-tall #x8
:orient-ry 11286.756
:spawners (new 'static 'boxed-array :type under-block-spawner
(new 'static 'under-block-spawner :col 1 :row 2)
(new 'static 'under-block-spawner :col 2 :row 1)
)
:slots (new 'static 'boxed-array :type under-block-slot
(new 'static 'under-block-slot :col 1 :row 5)
(new 'static 'under-block-slot :col 3 :row 5)
)
:cells (new 'static 'array int32 12 0 0 0 0 0 0 0 0 0 0 0 0)
:pulse-ops (new 'static 'array int8 144
#x2c
1
0
0
1
0
0
0
#x58
2
0
0
1
0
0
0
-124
3
0
0
1
0
0
0
-80
4
0
0
1
0
0
0
-36
5
0
0
1
0
0
0
-22
#x6
0
0
1
0
0
0
-38
#x7
0
0
1
0
0
0
-84
#x8
0
0
1
0
0
0
#x60
#x9
0
0
1
0
0
0
-10
#x9
0
0
1
0
0
0
#x6e
#xa
0
0
1
0
0
0
-56
#xa
0
0
1
0
0
0
4
#xb
0
0
1
0
0
0
#x22
#xb
0
0
1
0
0
0
#x40
#xb
0
0
1
0
0
0
#x5e
#xb
0
0
1
0
0
0
#x7c
#xb
0
0
2
0
0
0
0
0
0
0
0
0
0
0
)
:origin (new 'static 'vector :x -472567.8 :y -274432.0 :z 8110768.0 :w 1.0)
)
(new 'static 'under-block-puzzle
:auto-unlock? #t
:cells-wide #x6
:cells-tall #x8
:orient-ry 11286.756
:spawners (new 'static 'boxed-array :type under-block-spawner (new 'static 'under-block-spawner :col 1 :row 2))
:slots (new 'static 'boxed-array :type under-block-slot (new 'static 'under-block-slot :col 3 :row 5))
:cells (new 'static 'array int32 12
-16843010
#xfefefe
-16843010
-16908034
#xfefefe
-16843010
#xfe
#xfefe00
-33554432
#xfe
-16843264
-16843010
)
:pulse-ops (new 'static 'array int8 112
#x2c
1
0
0
1
0
0
0
#x3a
2
0
0
1
0
0
0
#x2a
3
0
0
1
0
0
0
-4
3
0
0
1
0
0
0
-80
4
0
0
1
0
0
0
#x46
5
0
0
1
0
0
0
-66
5
0
0
1
0
0
0
#x18
#x6
0
0
1
0
0
0
#x54
#x6
0
0
1
0
0
0
#x72
#x6
0
0
1
0
0
0
-112
#x6
0
0
1
0
0
0
-82
#x6
0
0
1
0
0
0
-52
#x6
0
0
2
0
0
0
0
0
0
0
0
0
0
0
)
:origin (new 'static 'vector :x -969931.2 :y -274432.0 :z 8208644.0 :w 1.0)
)
(new 'static 'under-block-puzzle
:auto-unlock? #f
:cells-wide #x7
:cells-tall #x6
:orient-ry 11286.756
:spawners (new 'static 'boxed-array :type under-block-spawner
(new 'static 'under-block-spawner :row 4)
(new 'static 'under-block-spawner :row 5)
)
:slots (new 'static 'boxed-array :type under-block-slot
(new 'static 'under-block-slot :col 5 :row 1)
(new 'static 'under-block-slot :col 5 :row 4)
)
:cells (new 'static 'array int32 12 #xff00 0 -16777216 0 0 0 0 0 #xff #xff 0 0)
:pulse-ops (new 'static 'array int8 208
#x2c
1
0
0
1
0
0
0
#x58
2
0
0
1
0
0
0
-124
3
0
0
1
0
0
0
-80
4
0
0
1
0
0
0
-36
5
0
0
1
0
0
0
#x8
#x7
0
0
1
0
0
0
#x34
#x8
0
0
1
0
0
0
#x60
#x9
0
0
1
0
0
0
-116
#xa
0
0
1
0
0
0
-72
#xb
0
0
1
0
0
0
-28
#xc
0
0
1
0
0
0
#x10
#xe
0
0
1
0
0
0
#x3c
#xf
0
0
1
0
0
0
#x4a
#x10
0
0
1
0
0
0
#x3a
#x11
0
0
1
0
0
0
#xc
#x12
0
0
1
0
0
0
-64
#x12
0
0
1
0
0
0
#x56
#x13
0
0
1
0
0
0
-50
#x13
0
0
1
0
0
0
#x28
#x14
0
0
1
0
0
0
#x64
#x14
0
0
1
0
0
0
-126
#x14
0
0
1
0
0
0
-96
#x14
0
0
1
0
0
0
-66
#x14
0
0
1
0
0
0
-36
#x14
0
0
2
0
0
0
0
0
0
0
0
0
0
0
)
:origin (new 'static 'vector :x -1120440.4 :y -290775.03 :z 8072909.0 :w 1.0)
)
)
)
(defskelgroup skel-under-shoot-block under-shoot-block under-shoot-block-lod0-jg under-shoot-block-idle-ja
((under-shoot-block-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 3.2)
)
(defskelgroup skel-under-shoot-block-explode under-shoot-block under-shoot-block-explode-lod0-jg under-shoot-block-explode-idle-ja
((under-shoot-block-explode-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 15)
)
(define *under-shoot-block-exploder-params*
(new 'static 'joint-exploder-static-params
:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
(new 'static 'joint-exploder-static-joint-params :joint-index 3 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 12 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 13 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 14 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 15 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 16 :parent-joint-index -1)
)
:collide-spec #x1
)
)
(deftype under-block (process-focusable)
((puzzle under-block-puzzle :offset-assert 204)
(my-parent (pointer process) :offset-assert 208)
(prev-attack-id uint32 :offset-assert 212)
(spawner-id int8 :offset-assert 216)
(my-id int8 :offset-assert 217)
(col int8 :offset-assert 218)
(row int8 :offset-assert 219)
(prev-col int8 :offset-assert 220)
(prev-row int8 :offset-assert 221)
(move-dir-x int8 :offset-assert 222)
(move-dir-z int8 :offset-assert 223)
(pulse-op int8 :offset-assert 224)
(pulse-pc int8 :offset-assert 225)
(pulse-ctr int8 :offset-assert 226)
(flags uint64 :offset-assert 232)
(activated-time time-frame :offset-assert 240)
(rot-axis vector :inline :offset-assert 256)
(away-from-focal-pt vector :inline :offset-assert 272)
)
:heap-base #xa0
:method-count-assert 51
:size-assert #x120
:flag-assert #x3300a00120
(:methods
(waiting () _type_ :state 27)
(rise-up () _type_ :state 28)
(follow () _type_ :state 29)
(idle () _type_ :state 30)
(active () _type_ :state 31)
(flip () _type_ :state 32)
(rock () _type_ :state 33)
(sink-partially () _type_ :state 34)
(sunk-partially () _type_ :state 35)
(victory () _type_ :state 36)
(beaten () _type_ :state 37)
(fall () _type_ :state 38)
(explode () _type_ :state 39)
(die-fast () _type_ :state 40)
(under-block-method-41 (_type_ symbol) none 41)
(under-block-method-42 (_type_) none 42)
(under-block-method-43 (_type_ int int) symbol 43)
(under-block-method-44 (_type_) symbol 44)
(under-block-method-45 (_type_) none 45)
(under-block-method-46 (_type_ int int) none 46)
(under-block-method-47 (_type_ int int) int 47)
(under-block-method-48 (_type_ int int) symbol 48)
(under-block-method-49 (_type_ int int) symbol 49)
(under-block-method-50 (_type_) none 50)
)
)
(deftype under-shoot-block (process-drawable)
((puzzle under-block-puzzle :offset-assert 200)
(actor-group (pointer actor-group) :offset-assert 204)
(allow-unlock? symbol :offset-assert 208)
)
:heap-base #x60
:method-count-assert 29
:size-assert #xd4
:flag-assert #x1d006000d4
(:methods
(idle () _type_ :state 20)
(victory-locked () _type_ :state 21)
(victory () _type_ :state 22)
(beaten () _type_ :state 23)
(under-shoot-block-method-24 (_type_ int int) none 24)
(under-shoot-block-method-25 (_type_ int int float int) none 25)
(under-shoot-block-method-26 (_type_) none 26)
(under-shoot-block-method-27 (_type_ symbol) none 27)
(under-shoot-block-method-28 (_type_) int 28)
)
)
(defbehavior under-block-event-handler under-block ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('track)
(cond
((-> arg3 param 0)
(if (logtest? (-> self flags) 1)
#t
'abort
)
)
(else
(logtest? (-> self flags) 1)
)
)
)
(('attack)
(when (logtest? (-> self flags) 1)
(let ((gp-0 (the-as attack-info (-> arg3 param 1))))
(when (and (!= (-> gp-0 id) (-> self prev-attack-id)) (!= (-> gp-0 id) (-> self puzzle prev-special-attack-id)))
(let ((s5-0 (get-penetrate-using-from-attack-event (the-as process-drawable arg0) arg3)))
(when (not (logtest? (penetrate jak-yellow-shot jak-red-shot jak-blue-shot jak-dark-shot) s5-0))
(if (< (+ 7372.8 (-> self root-override trans y)) (-> (target-pos 0) y))
(return #f)
)
)
(set! (-> self prev-attack-id) (-> gp-0 id))
(if (logtest? s5-0 (penetrate punch))
(set! (-> self puzzle prev-special-attack-id) (-> gp-0 id))
)
)
(when #t
(let ((s4-0 (new 'stack-no-clear 'vector))
(s5-1 0)
(gp-1 0)
)
(vector-! s4-0 (-> self root-override trans) (target-pos 0))
(vector-rotate-around-y! s4-0 s4-0 (- (-> self puzzle orient-ry)))
(cond
((< (fabs (-> s4-0 z)) (fabs (-> s4-0 x)))
(if (>= (-> s4-0 x) 0.0)
(set! s5-1 1)
(set! s5-1 -1)
)
)
((>= (-> s4-0 z) 0.0)
(set! gp-1 1)
)
(else
(set! gp-1 -1)
)
)
(cond
((under-block-method-43 self s5-1 gp-1)
(set! (-> self move-dir-x) s5-1)
(set! (-> self move-dir-z) gp-1)
(under-block-method-48 self (+ (-> self col) s5-1) (+ (-> self row) gp-1))
(set! (-> self flags) (logand -2 (-> self flags)))
(if (zero? (-> self activated-time))
(under-block-method-42 self)
)
(go-virtual flip)
)
((under-block-method-49 self s5-1 gp-1)
(set! (-> self move-dir-x) s5-1)
(set! (-> self move-dir-z) gp-1)
(set! (-> self flags) (logand -2 (-> self flags)))
(go-virtual rock)
)
((and (-> self next-state) (= (-> self next-state name) 'idle))
(go-virtual active)
)
)
)
)
#t
)
)
)
)
(('rise-up)
(if (and (-> self next-state) (= (-> self next-state name) 'waiting))
(go-virtual rise-up)
)
)
(('sunk-partially)
(and (-> self next-state) (= (-> self next-state name) 'sunk-partially))
)
(('victory)
(if (and (-> self next-state) (= (-> self next-state name) 'sunk-partially))
(go-virtual victory)
)
)
(('die-fast)
(go-virtual die-fast)
)
)
)
(defmethod under-block-method-48 under-block ((obj under-block) (arg0 int) (arg1 int))
(let ((v1-0 (-> obj puzzle)))
(when (and (>= arg0 0) (< arg0 (-> v1-0 cells-wide)) (>= arg1 0) (< arg1 (-> v1-0 cells-tall)))
(let* ((a1-1 (+ (* arg1 (-> v1-0 cells-wide)) arg0))
(a2-4 (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))))
(a0-1 (-> obj my-id))
)
(when (or (zero? a2-4) (= a2-4 a0-1))
(set! (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))) a0-1)
#t
)
)
)
)
)
(defmethod under-block-method-46 under-block ((obj under-block) (arg0 int) (arg1 int))
(let ((v1-0 (-> obj puzzle)))
(when (and (>= arg0 0) (< arg0 (-> v1-0 cells-wide)) (>= arg1 0) (< arg1 (-> v1-0 cells-tall)))
(let ((a1-1 (+ (* arg1 (-> v1-0 cells-wide)) arg0)))
(when (= (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))) (-> obj my-id))
(set! (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))) 0)
0
)
)
)
)
(none)
)
(defmethod under-block-method-47 under-block ((obj under-block) (arg0 int) (arg1 int))
(let ((v1-0 (-> obj puzzle))
(v0-0 -1)
)
(when (and (>= arg0 0) (< arg0 (-> v1-0 cells-wide)) (>= arg1 0) (< arg1 (-> v1-0 cells-tall)))
(let ((a0-7 (+ (* arg1 (-> v1-0 cells-wide)) arg0)))
(set! v0-0 (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a0-7))))
)
)
v0-0
)
)
(defmethod under-block-method-43 under-block ((obj under-block) (arg0 int) (arg1 int))
(let ((v1-3 (under-block-method-47 obj (+ (-> obj col) arg0) (+ (-> obj row) arg1))))
(or (zero? v1-3) (= v1-3 -2) (= v1-3 (-> obj my-id)))
)
)
(defmethod under-block-method-49 under-block ((obj under-block) (arg0 int) (arg1 int))
(= (under-block-method-47 obj (+ (-> obj col) arg0) (+ (-> obj row) arg1)) -1)
)
(defmethod under-block-method-44 under-block ((obj under-block))
(let ((v1-0 (-> obj puzzle))
(a2-0 (-> obj puzzle slots))
)
(countdown (a1-1 (-> a2-0 length))
(let ((a3-2 (-> a2-0 a1-1)))
(when (and (= (-> a3-2 col) (-> obj col)) (= (-> a3-2 row) (-> obj row)))
(logior! (-> v1-0 slot-mask) (ash 1 a1-1))
(return #t)
)
)
)
)
#f
)
(defmethod under-block-method-42 under-block ((obj under-block))
(with-pp
(set! (-> obj activated-time) (-> pp clock frame-counter))
(logior! (-> obj flags) 2)
(set! (-> obj pulse-pc) 0)
(set! (-> obj pulse-op) 0)
0
(none)
)
)
;; WARN: Return type mismatch object vs none.
;; WARN: Function (method 45 under-block) has a return type of none, but the expression builder found a return statement.
(defmethod under-block-method-45 under-block ((obj under-block))
(with-pp
(let ((v1-0 (-> obj puzzle)))
(when (logtest? (-> obj flags) 2)
(cond
((!= (-> v1-0 slot-mask) (-> v1-0 slot-mask-full))
(when (zero? (-> obj pulse-op))
(if (< (- (-> pp clock frame-counter) (-> obj activated-time))
(the-as time-frame (-> (the-as (pointer uint32) (&+ (-> obj puzzle pulse-ops) (* (-> obj pulse-pc) 4)))))
)
(return #f)
)
(set! (-> obj pulse-op)
(the-as int (-> (the-as (pointer uint32) (&+ (-> obj puzzle pulse-ops) (* (+ (-> obj pulse-pc) 1) 4)))))
)
(+! (-> obj pulse-pc) 2)
(case (-> obj pulse-op)
((1)
(set! (-> obj pulse-ctr) 3)
(sound-play "und-block-flash")
)
((2)
(go (method-of-object obj explode))
)
)
)
(case (-> obj pulse-op)
((1)
(let ((v1-24 (-> obj pulse-ctr)))
(cond
((= v1-24 3)
(set-vector! (-> obj draw color-mult) 1.1 0.25 0.25 1.0)
(+! (-> obj pulse-ctr) -1)
)
((or (= v1-24 2) (= v1-24 1))
(set-vector! (-> obj draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> obj draw color-emissive) 1.0 1.0 1.0 1.0)
(+! (-> obj pulse-ctr) -1)
)
((zero? v1-24)
(set-vector! (-> obj draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> obj draw color-emissive) 0.0 0.0 0.0 1.0)
(set! (-> obj pulse-op) 0)
0
)
)
)
)
)
)
(else
(set! (-> obj flags) (logand -3 (-> obj flags)))
(set-vector! (-> obj draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> obj draw color-emissive) 0.0 0.0 0.0 1.0)
)
)
)
)
(none)
)
)
(defmethod under-block-method-41 under-block ((obj under-block) (arg0 symbol))
(let ((v1-1 (-> obj root-override root-prim)))
(case arg0
(('active)
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec))
0
)
(('fall)
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-with) (collide-spec))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-with) (collide-spec))
0
)
(('beaten)
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec obstacle pusher))
)
)
)
(none)
)
(defpartgroup group-shoot-block-explode
:id 497
:duration (seconds 2)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 6)
:parts ((sp-item 2181 :flags (bit6) :period (seconds 3) :length (seconds 0.017))
(sp-item 2182 :flags (bit6) :period (seconds 3) :length (seconds 0.017))
(sp-item 2183 :period (seconds 3) :length (seconds 0.05))
(sp-item 2184 :fade-after (meters 60) :falloff-to (meters 60) :period (seconds 3) :length (seconds 0.167) :offset 20)
(sp-item 2185 :fade-after (meters 200) :falloff-to (meters 200) :period (seconds 3) :length (seconds 0.085) :offset 20)
(sp-item 2186 :fade-after (meters 150) :falloff-to (meters 150) :period (seconds 3) :length (seconds 0.067) :offset 30)
)
)
(defpart 2186
:init-specs ((:texture (new 'static 'texture-id :index #x34 :page #xc))
(:num 2.0)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0) (degrees 360) :store)
(:scale-y (meters 0.8) (meters 0.2))
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:scalevel-x (meters 0.1) (meters 0.26666668))
(:scalevel-y :copy scalevel-x)
(:fade-r -5.12)
(:fade-g -6.4)
(:fade-b -7.28)
(:fade-a -0.1254902)
(:friction 0.95)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.085))
(:next-launcher 2187)
(:conerot-x '*sp-temp*)
)
)
(defpart 2185
:init-specs ((:texture (new 'static 'texture-id :index #x33 :page #xc))
(:num 2.0)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:vel-y (meters 0.013333334) (meters 0.026666667))
(:scalevel-x (meters 0.01) (meters 0.26666668))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r -5.12)
(:fade-g -6.4)
(:fade-b -7.28)
(:fade-a -0.1254902)
(:friction 0.93 0.06)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.085))
(:next-launcher 2187)
(:conerot-x (degrees 0) (degrees 360))
)
)
(defpart 2187
:init-specs ((:scalevel-x (meters 0.016666668) (meters 0.016666668))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g 0.0)
(:fade-b 0.0)
(:fade-a -0.062068965 -0.72)
(:next-time (seconds 0.05) (seconds 0.047))
(:next-launcher 2188)
)
)
(defpart 2188
:init-specs ((:fade-a -0.2))
)
(defpart 2182
:init-specs ((:texture (new 'static 'texture-id :index #xca :page #xc))
(:num 1.0)
(:scale-x (meters 10))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 24.0)
(:scalevel-x (meters 0.13333334))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -2.1333334)
(:fade-b -4.266667)
(:fade-a 0.0)
(:timer (seconds 0.5))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 glow))
(:next-time (seconds 0.25))
(:next-launcher 2189)
)
)
(defpart 2189
:init-specs ((:scalevel-x (meters 0))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.85333335)
(:fade-g -1.7066667)
(:fade-b -1.7066667)
(:fade-a -0.64)
)
)
(defpart 2181
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 1.0)
(:scale-x (meters 10))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 24.0)
(:scalevel-x (meters 0.5))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r -4.266667)
(:fade-g -4.266667)
(:fade-b -4.266667)
(:fade-a 0.0)
(:timer (seconds 0.217))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:next-time (seconds 0.1))
(:next-launcher 2190)
)
)
(defpart 2190
:init-specs ((:scalevel-x (meters -0.2857143))
(:scalevel-y :copy scalevel-x)
(:fade-r -1.8285714)
(:fade-g -3.6571429)
(:fade-b -3.6571429)
(:fade-a -1.3714286)
)
)
(defpart 2184
:init-specs ((:texture (new 'static 'texture-id :index #x32 :page #xc))
(:num 12.0 2.0)
(:x (meters 0.25))
(:scale-x (meters 1) (meters 0.25))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 16.0 48.0)
(:vel-y (meters 0.083333336) (meters 0.083333336))
(:scalevel-x (meters 0.006666667) (meters 0.0016666667))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -3.1)
(:fade-b -0.1)
(:accel-y (meters -0.00016666666) (meters -0.00033333333))
(:friction 0.87)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 2191)
(:conerot-x (degrees 0) (degrees 360))
)
)
(defpart 2191
:init-specs ((:scalevel-x (meters 0.0016666667))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.14444445)
(:fade-g -0.33333334)
(:fade-b -0.33333334)
(:next-time (seconds 0.15) (seconds 0.047))
(:next-launcher 2192)
)
)
(defpart 2192
:init-specs ((:fade-r 0.0) (:fade-g -0.08695652) (:fade-a -0.18478261))
)
(defpart 2183
:init-specs ((:texture (new 'static 'texture-id :page #xc))
(:num 12.0 4.0)
(:x (meters 0) (meters 0.6))
(:scale-x (meters 2.5) (meters 2))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0 64.0)
(:g 96.0 32.0)
(:b 64.0 32.0)
(:a 0.0)
(:vel-y (meters 0.053333335) (meters 0.06666667))
(:scalevel-x (meters 0.033333335) (meters 0.02))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-a 0.64)
(:friction 0.84 0.06)
(:timer (seconds 2.367))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 2193)
(:conerot-x (degrees -1440) (degrees 2880))
)
)
(defpart 2193
:init-specs ((:scalevel-x (meters 0.0033333334))
(:scalevel-y :copy scalevel-x)
(:next-time (seconds 0) (seconds 0.315))
(:next-launcher 2194)
)
)
(defpart 2194
:init-specs ((:scalevel-x (meters 0)) (:scalevel-y :copy scalevel-x) (:fade-a -0.128))
)
(defmethod under-block-method-50 under-block ((obj under-block))
(with-pp
(let ((s5-0 (new 'stack 'joint-exploder-tuning (the-as uint (if (logtest? (-> obj flags) 4)
1
0
)
)
)
)
)
(when (logtest? (-> obj flags) 4)
(set! (-> s5-0 fountain-rand-transv-lo quad) (-> obj away-from-focal-pt quad))
(set! (-> s5-0 fountain-rand-transv-hi x) 24576.0)
(set! (-> s5-0 fountain-rand-transv-hi y) 49152.0)
(set! (-> s5-0 fountain-rand-transv-hi z) 10240.0)
(set! (-> s5-0 fountain-rand-transv-hi w) 18432.0)
)
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-under-shoot-block-explode" (the-as (pointer uint32) #f))
5
s5-0
*under-shoot-block-exploder-params*
:to obj
)
)
(if (>= 204800.0 (vector-vector-distance (target-pos 0) (-> obj root-override trans)))
(activate! *camera-smush-control* 409.6 37 210 1.0 0.995 (-> pp clock))
)
(let ((s5-2 (new 'stack-no-clear 'explosion-init-params)))
(set! (-> s5-2 spawn-point quad) (-> obj root-override trans quad))
(quaternion-copy! (-> s5-2 spawn-quat) (-> obj root-override quat))
(set! (-> s5-2 radius) 16384.0)
(set! (-> s5-2 group) (-> *part-group-id-table* 497))
(set! (-> s5-2 collide-with) (collide-spec jak bot player-list))
(set! (-> s5-2 penetrate-using) (penetrate explode))
(explosion-spawn obj explosion s5-2)
)
(none)
)
)
(defstate waiting (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(none)
)
:code (the-as (function none :behavior under-block) sleep-code)
)
(defstate rise-up (under-block)
:virtual #t
:event under-block-event-handler
:trans (the-as (function none :behavior under-block) rider-trans)
:code (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(while (not (under-block-method-48 self (-> self col) (-> self row)))
(suspend)
)
(under-block-method-41 self 'active)
(set! (-> self state-time) (-> self clock frame-counter))
(sound-play "und-block-rise")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 0 quad) (-> self root-override trans quad))
(set! (-> gp-1 vector 1 quad) (-> gp-1 vector 0 quad))
(set! (-> gp-1 vector 1 y) (+ 16384.0 (-> gp-1 vector 1 y)))
(until (>= 409.6 (fabs (- (-> gp-1 vector 1 y) (-> self root-override trans y))))
(vector-seek-3d-smooth!
(-> self root-override trans)
(-> gp-1 vector 1)
(* 30720.0 (-> self clock seconds-per-frame))
0.25
)
(rider-post)
(suspend)
)
(set! (-> self root-override trans quad) (-> gp-1 vector 1 quad))
)
(rider-post)
(go-virtual idle)
(none)
)
)
(defstate follow (under-block)
:virtual #t
:event under-block-event-handler
:trans (the-as (function none :behavior under-block) rider-trans)
:code (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(set! (-> self state-time) (-> self clock frame-counter))
(let ((gp-0 (new 'stack-no-clear 'matrix)))
(set! (-> gp-0 vector 0 quad) (-> self root-override trans quad))
(set! (-> gp-0 vector 1 quad) (-> gp-0 vector 0 quad))
(set! (-> gp-0 vector 1 y) (+ 16384.0 (-> gp-0 vector 1 y)))
(until (>= 409.6 (fabs (- (-> gp-0 vector 1 y) (-> self root-override trans y))))
(vector-seek-3d-smooth!
(-> self root-override trans)
(-> gp-0 vector 1)
(* 30720.0 (-> self clock seconds-per-frame))
0.25
)
(rider-post)
(suspend)
)
(set! (-> self root-override trans quad) (-> gp-0 vector 1 quad))
)
(rider-post)
(go-virtual waiting)
0
(none)
)
)
(defstate idle (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logior! (-> self flags) 1)
(under-block-method-41 self 'active)
(none)
)
:code (the-as (function none :behavior under-block) sleep-code)
)
(defstate active (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logior! (-> self flags) 1)
(under-block-method-41 self 'active)
(none)
)
:exit (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(none)
)
:trans (behavior ()
(under-block-method-45 self)
(none)
)
:code (the-as (function none :behavior under-block) sleep-code)
)
(defstate flip (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(set! (-> self prev-col) (-> self col))
(set! (-> self prev-row) (-> self row))
(+! (-> self col) (-> self move-dir-x))
(+! (-> self row) (-> self move-dir-z))
(under-block-method-48 self (-> self col) (-> self row))
(none)
)
:exit (behavior ()
(under-block-method-46 self (-> self prev-col) (-> self prev-row))
(none)
)
:trans (behavior ()
(under-block-method-45 self)
(none)
)
:code (behavior ()
(local-vars (at-0 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(sound-play "und-block-roll")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 1 quad) (-> self root-override trans quad))
(set-vector!
(-> gp-1 vector 0)
(+ 8192.0 (* 16384.0 (the float (-> self col))))
8192.0
(+ 8192.0 (* 16384.0 (the float (-> self row))))
1.0
)
(vector-matrix*!
(the-as vector (-> gp-1 vector))
(the-as vector (-> gp-1 vector))
(-> self puzzle local-to-world)
)
(quaternion-copy! (the-as quaternion (-> gp-1 trans)) (-> self root-override quat))
(vector-! (-> self rot-axis) (the-as vector (-> gp-1 vector)) (-> gp-1 vector 1))
(set! (-> self rot-axis y) 0.0)
(vector-normalize! (-> self rot-axis) 1.0)
(vector-rotate90-around-y! (-> self rot-axis) (-> self rot-axis))
(quaternion-vector-angle! (the-as quaternion (-> gp-1 vector 2)) (-> self rot-axis) -16384.0)
(quaternion*!
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 trans))
)
(set! (-> self state-time) (-> self clock frame-counter))
(until #f
(let ((f30-0 (fmin 1.0 (* 0.022222223 (the float (- (-> self clock frame-counter) (-> self state-time)))))))
(let ((s5-1 (-> self root-override)))
(set! (-> s5-1 transv quad) (-> s5-1 trans quad))
(vector-lerp! (-> s5-1 trans) (-> gp-1 vector 1) (the-as vector (-> gp-1 vector)) f30-0)
(set! (-> s5-1 trans y) (+ -8192.0 (* 11585.237 (sin (lerp 8192.0 24576.0 f30-0))) (-> s5-1 trans y)))
(vector-! (-> s5-1 transv) (-> s5-1 trans) (-> s5-1 transv))
(let ((v1-17 (-> s5-1 transv)))
(.lvf vf1 (&-> (-> s5-1 transv) quad))
(let ((f0-12 (-> self clock frames-per-second)))
(.mov at-0 f0-12)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> v1-17 quad) vf1)
)
(quaternion-slerp!
(-> s5-1 quat)
(the-as quaternion (-> gp-1 trans))
(the-as quaternion (-> gp-1 vector 2))
f30-0
)
)
(transform-post)
(when (>= f30-0 1.0)
(cond
((under-block-method-44 self)
(go-virtual sink-partially)
)
((= (under-block-method-47 self (-> self col) (-> self row)) -2)
(go-virtual fall)
)
(else
(go-virtual active)
)
)
)
)
(suspend)
)
)
#f
(none)
)
)
)
(defstate rock (under-block)
:virtual #t
:event under-block-event-handler
:trans (behavior ()
(under-block-method-45 self)
(none)
)
:code (behavior ()
(sound-play "und-block-knock")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(let ((a1-1 (+ (-> self col) (-> self move-dir-x)))
(a0-4 (+ (-> self row) (-> self move-dir-z)))
)
(set! (-> gp-1 vector 1 quad) (-> self root-override trans quad))
(set-vector!
(-> gp-1 vector 0)
(+ 8192.0 (* 16384.0 (the float a1-1)))
8192.0
(+ 8192.0 (* 16384.0 (the float a0-4)))
1.0
)
)
(vector-matrix*!
(the-as vector (-> gp-1 vector))
(the-as vector (-> gp-1 vector))
(-> self puzzle local-to-world)
)
(quaternion-copy! (the-as quaternion (-> gp-1 trans)) (-> self root-override quat))
(vector-! (-> self rot-axis) (the-as vector (-> gp-1 vector)) (-> gp-1 vector 1))
(set! (-> self rot-axis y) 0.0)
(vector-normalize! (-> self rot-axis) 1.0)
(vector-rotate90-around-y! (-> self rot-axis) (-> self rot-axis))
(quaternion-vector-angle! (the-as quaternion (-> gp-1 vector 2)) (-> self rot-axis) -16384.0)
(quaternion*!
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 trans))
)
(set! (-> self state-time) (-> self clock frame-counter))
(until #f
(let ((f30-0 (fmin 1.0 (* 0.0074074073 (the float (- (-> self clock frame-counter) (-> self state-time)))))))
(let ((s5-1 (-> self root-override)))
(set! (-> s5-1 transv quad) (-> s5-1 trans quad))
(vector-lerp! (-> s5-1 trans) (-> gp-1 vector 1) (the-as vector (-> gp-1 vector)) f30-0)
(set! (-> s5-1 trans y) (+ -8192.0 (* 11585.237 (sin (lerp 8192.0 24576.0 f30-0))) (-> s5-1 trans y)))
(quaternion-slerp!
(-> s5-1 quat)
(the-as quaternion (-> gp-1 trans))
(the-as quaternion (-> gp-1 vector 2))
f30-0
)
)
(transform-post)
(if (>= f30-0 0.15)
(goto cfg-5)
)
)
(suspend)
)
#f
(label cfg-5)
(set! (-> self state-time) (-> self clock frame-counter))
(until #f
(let* ((f1-9 (fmin 1.0 (* 0.0074074073 (the float (- (-> self clock frame-counter) (-> self state-time))))))
(s5-2 (-> self root-override))
(f30-1 (fmax 0.0 (- 0.15 f1-9)))
)
(set! (-> s5-2 transv quad) (-> s5-2 trans quad))
(vector-lerp! (-> s5-2 trans) (-> gp-1 vector 1) (the-as vector (-> gp-1 vector)) f30-1)
(set! (-> s5-2 trans y) (+ -8192.0 (* 11585.237 (sin (lerp 8192.0 24576.0 f30-1))) (-> s5-2 trans y)))
(quaternion-slerp!
(-> s5-2 quat)
(the-as quaternion (-> gp-1 trans))
(the-as quaternion (-> gp-1 vector 2))
f30-1
)
(transform-post)
(if (= f30-1 0.0)
(go-virtual active)
)
)
(suspend)
)
)
#f
(none)
)
)
(defstate sink-partially (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(none)
)
:trans (behavior ()
(under-block-method-45 self)
(none)
)
:code (behavior ()
(set! (-> self state-time) (-> self clock frame-counter))
(sound-play "und-block-lock")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 0 quad) (-> self root-override trans quad))
(set! (-> gp-1 vector 1 quad) (-> gp-1 vector 0 quad))
(set! (-> gp-1 vector 1 y) (+ -1228.8 (-> gp-1 vector 1 y)))
(until (>= 40.96 (fabs (- (-> gp-1 vector 1 y) (-> self root-override trans y))))
(vector-seek-3d-smooth!
(-> self root-override trans)
(-> gp-1 vector 1)
(* 8192.0 (-> self clock seconds-per-frame))
0.25
)
(transform-post)
(suspend)
)
)
(go-virtual sunk-partially)
(none)
)
)
(defstate sunk-partially (under-block)
:virtual #t
:event under-block-event-handler
:trans (behavior ()
(under-block-method-45 self)
(none)
)
:code (the-as (function none :behavior under-block) sleep-code)
)
(defstate victory (under-block)
:virtual #t
:event under-block-event-handler
:trans (behavior ()
(under-block-method-45 self)
(none)
)
:code (behavior ()
(set! (-> self state-time) (-> self clock frame-counter))
(sound-play "und-block-sink")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 0 quad) (-> self root-override trans quad))
(set! (-> gp-1 vector 1 quad) (-> gp-1 vector 0 quad))
(set! (-> gp-1 vector 1 y) (-> self puzzle origin y))
(set! (-> gp-1 vector 1 y) (+ -8192.0 (-> gp-1 vector 1 y)))
(until (>= 40.96 (fabs (- (-> gp-1 vector 1 y) (-> self root-override trans y))))
(vector-seek-3d-smooth!
(-> self root-override trans)
(-> gp-1 vector 1)
(* 12288.0 (-> self clock seconds-per-frame))
0.25
)
(transform-post)
(suspend)
)
)
(go-virtual beaten)
(none)
)
)
(defstate beaten (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(under-block-method-41 self 'beaten)
(none)
)
:code (the-as (function none :behavior under-block) sleep-code)
)
(defstate fall (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(logclear! (-> self mask) (process-mask actor-pause))
(under-block-method-41 self 'fall)
(none)
)
:trans (behavior ()
(under-block-method-45 self)
(none)
)
:code (behavior ()
(set! (-> self state-time) (-> self clock frame-counter))
(let ((gp-0 (new 'stack-no-clear 'quaternion))
(s5-0 (new 'stack-no-clear 'quaternion))
(f30-0 0.0)
)
(quaternion-copy! gp-0 (-> self root-override quat))
(while (< (- (-> self clock frame-counter) (-> self state-time)) (seconds 1.25))
(+! f30-0 (* 65536.0 (-> self clock seconds-per-frame)))
(quaternion-vector-angle! s5-0 (-> self rot-axis) (- f30-0))
(quaternion*! (-> self root-override quat) s5-0 gp-0)
(suspend)
)
)
(go-virtual explode)
(none)
)
:post (behavior ()
(let ((gp-0 (-> self root-override)))
(set! (-> gp-0 transv y) (- (-> gp-0 transv y) (* 348160.0 (-> self clock seconds-per-frame))))
(let ((a2-0 (new 'stack-no-clear 'collide-query)))
(set! (-> a2-0 collide-with) (-> gp-0 root-prim prim-core collide-with))
(set! (-> a2-0 ignore-process0) self)
(set! (-> a2-0 ignore-process1) #f)
(set! (-> a2-0 ignore-pat) (-> gp-0 pat-ignore-mask))
(set! (-> a2-0 action-mask) (collide-action solid))
(fill-cache-integrate-and-collide gp-0 (-> gp-0 transv) a2-0 (meters 0))
)
(when (and (logtest? (-> (the-as collide-shape-moving gp-0) status) (collide-status touch-surface))
(>= (- (-> self clock frame-counter) (-> self state-time)) (seconds 0.01))
)
(logior! (-> self flags) 4)
(go-virtual explode)
)
)
(ja-post)
(none)
)
)
(defstate explode (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(set! (-> self flags) (logand -2 (-> self flags)))
(under-block-method-46 self (-> self col) (-> self row))
(let ((v1-4 (-> self puzzle)))
(countdown (a0-3 (-> v1-4 slots length))
(let ((a1-3 (-> v1-4 slots a0-3)))
(if (and (= (-> a1-3 col) (-> self col)) (= (-> a1-3 row) (-> self row)))
(logclear! (-> v1-4 slot-mask) (ash 1 a0-3))
)
)
)
)
(set-vector! (-> self draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> self draw color-emissive) 0.0 0.0 0.0 1.0)
(send-event (ppointer->process (-> self my-parent)) 'explode (-> self spawner-id))
(none)
)
:code (behavior ()
(sound-play "und-block-explo")
(under-block-method-50 self)
(logior! (-> self draw status) (draw-control-status no-draw))
(let ((v1-7 (-> self root-override root-prim)))
(set! (-> v1-7 prim-core collide-as) (collide-spec))
(set! (-> v1-7 prim-core collide-with) (collide-spec))
)
0
(while (-> self child)
(suspend)
)
(none)
)
)
(defstate die-fast (under-block)
:virtual #t
:code (the-as (function none :behavior under-block) nothing)
)
;; WARN: Return type mismatch collide-status vs none.
(defbehavior cshape-reaction-under-block under-block ((arg0 control-info) (arg1 collide-query) (arg2 vector))
(if (logtest? (cshape-reaction-just-move arg0 arg1 arg2) (collide-status touch-surface))
(set! (-> self away-from-focal-pt quad) (-> arg1 best-other-tri intersect quad))
)
(none)
)
;; WARN: Return type mismatch object vs none.
(defbehavior under-block-init-by-other under-block ((arg0 int) (arg1 int) (arg2 symbol) (arg3 (pointer process)))
(set! (-> self spawner-id) arg0)
(set! (-> self my-id) arg1)
(set! (-> self my-parent) arg3)
(let ((v1-0 arg3))
(set! (-> self puzzle)
(the-as under-block-puzzle (-> (the-as under-block (if v1-0
(the-as under-block (-> v1-0 0 self))
)
)
focus-status
)
)
)
)
(set! (-> self event-hook) under-block-event-handler)
(let ((s4-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction)
(the-as (function control-info collide-query vector vector collide-status) cshape-reaction-under-block)
)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec backgnd jak bot player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 13107.2)
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(let ((v1-19 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-19 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-19 prim-core action) (collide-action solid rideable))
(set! (-> v1-19 transform-index) 3)
(set-vector! (-> v1-19 local-sphere) 0.0 0.0 0.0 13107.2)
)
(let ((v1-21 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-21 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> v1-21 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-21 prim-core action) (collide-action solid rideable))
(set! (-> v1-21 transform-index) 3)
(set-vector! (-> v1-21 local-sphere) 0.0 0.0 0.0 13107.2)
)
(let ((v1-23 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-23 prim-core collide-with) (collide-spec backgnd))
(set! (-> v1-23 prim-core action) (collide-action solid))
(set! (-> v1-23 transform-index) 3)
(set-vector! (-> v1-23 local-sphere) 0.0 0.0 0.0 6553.6)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-26 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-26 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-26 prim-core collide-with))
)
(set! (-> self root-override) s4-0)
)
(cond
((= arg2 'beaten)
(let ((v1-31 (-> self puzzle slots arg0)))
(set! (-> self col) (-> v1-31 col))
(set! (-> self row) (-> v1-31 row))
)
)
(else
(let ((v1-35 (-> self puzzle spawners arg0)))
(set! (-> self col) (-> v1-35 col))
(set! (-> self row) (-> v1-35 row))
)
)
)
(let ((s5-1 (-> self root-override)))
(set-vector!
(-> s5-1 trans)
(+ 8192.0 (* 16384.0 (the float (-> self col))))
8192.0
(+ 8192.0 (* 16384.0 (the float (-> self row))))
1.0
)
(vector-matrix*! (-> s5-1 trans) (-> s5-1 trans) (-> self puzzle local-to-world))
(case arg2
(('waiting 'beaten)
(set! (-> s5-1 trans y) (+ -16384.0 (-> s5-1 trans y)))
)
(('follow)
(set! (-> s5-1 trans y) (+ -32768.0 (-> s5-1 trans y)))
)
)
(matrix->quaternion (-> s5-1 quat) (-> self puzzle local-to-world))
(vector-identity! (-> s5-1 scale))
)
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-under-shoot-block" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(transform-post)
(set! (-> self mask) (logior (process-mask enemy) (-> self mask)))
(set! (-> self draw light-index) (the-as uint 30))
(cond
((= arg2 'idle)
(under-block-method-48 self (-> self col) (-> self row))
(go-virtual idle)
)
((= arg2 'beaten)
(go-virtual beaten)
)
((= arg2 'follow)
(go-virtual follow)
)
(else
(go-virtual waiting)
)
)
(none)
)
;; WARN: Return type mismatch symbol vs none.
(defmethod under-shoot-block-method-25 under-shoot-block ((obj under-shoot-block) (arg0 int) (arg1 int) (arg2 float) (arg3 int))
(let ((gp-0 (new 'stack-no-clear 'matrix)))
(set-vector! (-> gp-0 vector 0) -8192.0 0.0 -8192.0 1.0)
(set-vector! (-> gp-0 vector 1) -8192.0 0.0 8192.0 1.0)
(set-vector! (-> gp-0 vector 2) 8192.0 0.0 8192.0 1.0)
(set-vector! (-> gp-0 trans) 8192.0 0.0 -8192.0 1.0)
(vector-float*! (the-as vector (-> gp-0 vector)) (the-as vector (-> gp-0 vector)) arg2)
(vector-float*! (-> gp-0 vector 1) (-> gp-0 vector 1) arg2)
(vector-float*! (-> gp-0 vector 2) (-> gp-0 vector 2) arg2)
(vector-float*! (-> gp-0 trans) (-> gp-0 trans) arg2)
(let ((v1-12 (&+ gp-0 64)))
(set! (-> v1-12 vector 0 x) (+ 8192.0 (* 16384.0 (the float arg0))))
(set! (-> v1-12 vector 0 y) 0.0)
(set! (-> v1-12 vector 0 z) (+ 8192.0 (* 16384.0 (the float arg1))))
(set! (-> v1-12 vector 0 w) 1.0)
)
(vector+! (the-as vector (-> gp-0 vector)) (the-as vector (-> gp-0 vector)) (the-as vector (&+ gp-0 64)))
(vector+! (-> gp-0 vector 1) (-> gp-0 vector 1) (the-as vector (&+ gp-0 64)))
(vector+! (-> gp-0 vector 2) (-> gp-0 vector 2) (the-as vector (&+ gp-0 64)))
(vector+! (-> gp-0 trans) (-> gp-0 trans) (the-as vector (&+ gp-0 64)))
(let ((s4-0 (-> obj puzzle local-to-world)))
(vector-matrix*! (the-as vector (-> gp-0 vector)) (the-as vector (-> gp-0 vector)) s4-0)
(vector-matrix*! (-> gp-0 vector 1) (-> gp-0 vector 1) s4-0)
(vector-matrix*! (-> gp-0 vector 2) (-> gp-0 vector 2) s4-0)
(vector-matrix*! (-> gp-0 trans) (-> gp-0 trans) s4-0)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(the-as vector (-> gp-0 vector))
(-> gp-0 vector 1)
(the-as rgba arg3)
#f
(the-as rgba -1)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> gp-0 vector 1)
(-> gp-0 vector 2)
(the-as rgba arg3)
#f
(the-as rgba -1)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> gp-0 vector 2)
(-> gp-0 trans)
(the-as rgba arg3)
#f
(the-as rgba -1)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> gp-0 trans)
(the-as vector (-> gp-0 vector))
(the-as rgba arg3)
#f
(the-as rgba -1)
)
)
(none)
)
(defmethod under-shoot-block-method-24 under-shoot-block ((obj under-shoot-block) (arg0 int) (arg1 int))
(local-vars (v1-11 symbol) (v1-20 symbol))
(let ((a0-1 (-> obj puzzle)))
(if (>= (-> (the-as (pointer int8) (&+ (-> a0-1 cells) (+ (* arg1 (-> a0-1 cells-wide)) arg0)))) 0)
(under-shoot-block-method-25 obj arg0 arg1 1.0 (the-as int (the-as uint #x80ffffff)))
(under-shoot-block-method-25 obj arg0 arg1 0.95 (shl #x8000 16))
)
)
(let ((v1-9 (-> obj puzzle spawners)))
(countdown (a0-7 (-> v1-9 length))
(let ((a1-5 (-> v1-9 a0-7)))
(when (and (= (-> a1-5 col) arg0) (= (-> a1-5 row) arg1))
(set! v1-11 #t)
(goto cfg-12)
)
)
)
)
(set! v1-11 #f)
(label cfg-12)
(if v1-11
(under-shoot-block-method-25 obj arg0 arg1 0.6 (the-as int (the-as uint #x8000ffff)))
)
(let ((v1-18 (-> obj puzzle slots)))
(countdown (a0-9 (-> v1-18 length))
(let ((a1-12 (-> v1-18 a0-9)))
(when (and (= (-> a1-12 col) arg0) (= (-> a1-12 row) arg1))
(set! v1-20 #t)
(goto cfg-23)
)
)
)
)
(set! v1-20 #f)
(label cfg-23)
(if v1-20
(under-shoot-block-method-25 obj arg0 arg1 0.6 (the-as int (the-as uint #x80ffff00)))
)
(none)
)
;; WARN: Return type mismatch symbol vs none.
(defmethod under-shoot-block-method-26 under-shoot-block ((obj under-shoot-block))
(countdown (s5-0 (-> obj puzzle cells-tall))
(countdown (s4-0 (-> obj puzzle cells-wide))
(under-shoot-block-method-24 obj s4-0 s5-0)
)
)
(none)
)
(defmethod under-shoot-block-method-28 under-shoot-block ((obj under-shoot-block))
(let* ((v1-0 (-> obj puzzle))
(v0-0 (+ (-> v1-0 last-block-id) 1))
)
(if (or (< 127 v0-0) (<= v0-0 0))
(set! v0-0 1)
)
(set! (-> v1-0 last-block-id) v0-0)
v0-0
)
)
;; WARN: Return type mismatch symbol vs none.
(defmethod under-shoot-block-method-27 under-shoot-block ((obj under-shoot-block) (arg0 symbol))
(local-vars
(sv-16 process)
(sv-32 (function int int symbol (pointer process) none :behavior under-block))
(sv-48 int)
(sv-64 process)
(sv-80 (function int int symbol (pointer process) none :behavior under-block))
(sv-96 int)
(sv-112 process)
(sv-128 (function int int symbol (pointer process) none :behavior under-block))
(sv-144 int)
)
(let ((s4-0 (-> obj puzzle)))
(set! (-> s4-0 prev-special-attack-id) (the-as uint 0))
(set! (-> s4-0 slot-mask) (the-as uint 0))
(let ((v1-0 0))
(countdown (a0-2 (-> s4-0 slots length))
(set! v1-0 (logior v1-0 (ash 1 a0-2)))
)
(set! (-> s4-0 slot-mask-full) (the-as uint v1-0))
(if arg0
(set! (-> s4-0 slot-mask) (the-as uint v1-0))
)
)
(matrix-rotate-y! (-> s4-0 local-to-world) (-> s4-0 orient-ry))
(set! (-> s4-0 local-to-world trans quad) (-> s4-0 origin quad))
(set! (-> s4-0 local-to-world trans w) 1.0)
(let ((v1-3 (-> s4-0 cells)))
(countdown (a0-11 (* (-> s4-0 cells-wide) (-> s4-0 cells-tall)))
(when (> (-> (the-as (pointer int8) (&+ v1-3 a0-11))) 0)
(set! (-> (the-as (pointer int8) (&+ v1-3 a0-11))) 0)
0
)
)
)
(countdown (s3-0 (-> s4-0 spawners length))
(let ((s2-0 (-> s4-0 spawners s3-0)))
(set! (-> s2-0 exploded-time) 0)
(cond
(arg0
(let ((s1-0 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s2-0 active-handle)
(ppointer->handle
(when s1-0
(let ((t9-2 (method-of-type under-block activate)))
(t9-2 (the-as under-block s1-0) obj (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s0-0 run-function-in-process))
(set! sv-16 s1-0)
(set! sv-32 under-block-init-by-other)
(set! sv-48 s3-0)
(let ((a3-1 (under-shoot-block-method-28 obj))
(t0-0 'beaten)
(t1-0 (process->ppointer obj))
)
((the-as (function object object object object object object none) s0-0) sv-16 sv-32 sv-48 a3-1 t0-0 t1-0)
)
)
(-> s1-0 ppointer)
)
)
)
)
(set! (-> s2-0 waiting-handle) (the-as handle #f))
)
(else
(let ((s1-1 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s2-0 active-handle)
(ppointer->handle
(when s1-1
(let ((t9-6 (method-of-type under-block activate)))
(t9-6 (the-as under-block s1-1) obj (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s0-1 run-function-in-process))
(set! sv-64 s1-1)
(set! sv-80 under-block-init-by-other)
(set! sv-96 s3-0)
(let ((a3-3 (under-shoot-block-method-28 obj))
(t0-1 'idle)
(t1-1 (process->ppointer obj))
)
((the-as (function object object object object object object none) s0-1) sv-64 sv-80 sv-96 a3-3 t0-1 t1-1)
)
)
(-> s1-1 ppointer)
)
)
)
)
(let ((s1-2 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s2-0 waiting-handle)
(ppointer->handle
(when s1-2
(let ((t9-10 (method-of-type under-block activate)))
(t9-10 (the-as under-block s1-2) obj (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s0-2 run-function-in-process))
(set! sv-112 s1-2)
(set! sv-128 under-block-init-by-other)
(set! sv-144 s3-0)
(let ((a3-5 (under-shoot-block-method-28 obj))
(t0-2 'waiting)
(t1-2 (process->ppointer obj))
)
((the-as (function object object object object object object none) s0-2) sv-112 sv-128 sv-144 a3-5 t0-2 t1-2)
)
)
(-> s1-2 ppointer)
)
)
)
)
)
)
)
)
)
(none)
)
(defbehavior under-shoot-block-event-handler under-shoot-block ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (v0-0 object))
(case arg2
(('explode)
(let ((v1-4 (-> self puzzle spawners (-> arg3 param 0))))
(set! (-> v1-4 active-handle) (the-as handle #f))
(set! v0-0 (-> self clock frame-counter))
(set! (-> v1-4 exploded-time) (the-as time-frame v0-0))
)
v0-0
)
(('query)
(case (-> arg3 param 0)
(('beaten)
(and (-> self next-state) (let ((v1-8 (-> self next-state name)))
(or (= v1-8 'victory-locked) (= v1-8 'victory) (= v1-8 'beaten))
)
)
)
)
)
(('unlock)
(set! v0-0 #t)
(set! (-> self allow-unlock?) (the-as symbol v0-0))
v0-0
)
)
)
(defstate idle (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:trans (behavior ()
(local-vars (sv-96 int))
(let ((gp-0 (-> self puzzle)))
(if (= (-> gp-0 slot-mask) (-> gp-0 slot-mask-full))
(go-virtual victory-locked)
)
(let ((gp-1 (-> gp-0 spawners)))
(countdown (s5-0 (-> gp-1 length))
(let ((s4-0 (-> gp-1 s5-0)))
(when (and (not (handle->process (-> s4-0 active-handle)))
(>= (- (-> self clock frame-counter) (-> s4-0 exploded-time)) (seconds 1))
)
(set! (-> s4-0 active-handle) (-> s4-0 waiting-handle))
(let ((s3-0 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s4-0 waiting-handle)
(ppointer->handle
(when s3-0
(let ((t9-2 (method-of-type under-block activate)))
(t9-2 (the-as under-block s3-0) self (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s2-0 run-function-in-process)
(s1-0 s3-0)
(s0-0 under-block-init-by-other)
)
(set! sv-96 s5-0)
(let ((a3-1 (under-shoot-block-method-28 self))
(t0-0 'follow)
(t1-0 (process->ppointer self))
)
((the-as (function object object object object object object none) s2-0) s1-0 s0-0 sv-96 a3-1 t0-0 t1-0)
)
)
(-> s3-0 ppointer)
)
)
)
)
(send-event (handle->process (-> s4-0 active-handle)) 'rise-up)
)
)
)
)
)
0
(none)
)
:code (the-as (function none :behavior under-shoot-block) sleep-code)
)
(defstate victory-locked (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:trans (behavior ()
(local-vars (v1-9 symbol))
(let ((gp-0 (-> self puzzle spawners)))
(countdown (s5-0 (-> gp-0 length))
(let ((v1-3 (-> gp-0 s5-0)))
(when (not (send-event (handle->process (-> v1-3 active-handle)) 'sunk-partially))
(set! v1-9 #f)
(goto cfg-13)
)
)
)
)
(set! v1-9 #t)
(label cfg-13)
(when v1-9
(if (-> self allow-unlock?)
(go-virtual victory)
)
)
(none)
)
:code (the-as (function none :behavior under-shoot-block) sleep-code)
)
(defstate victory (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(sound-play "und-block-chime")
(set! (-> self state-time) (-> self clock frame-counter))
(until (>= (- (-> self clock frame-counter) (-> self state-time)) (seconds 0.5))
(suspend)
)
(let ((gp-1 (-> self puzzle spawners)))
(countdown (s5-1 (-> gp-1 length))
(let ((v1-10 (-> gp-1 s5-1)))
(send-event (handle->process (-> v1-10 active-handle)) 'victory)
)
)
)
(let ((v1-17 (-> self actor-group)))
(when v1-17
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) (process->ppointer self))
(set! (-> a1-3 num-params) 0)
(set! (-> a1-3 message) 'trigger)
(let ((t9-4 send-event-function)
(v1-19 (-> v1-17 0 data 1 actor))
)
(t9-4
(if v1-19
(-> v1-19 extra process)
)
a1-3
)
)
)
)
)
(go-virtual beaten)
(none)
)
)
(defstate beaten (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:code (the-as (function none :behavior under-shoot-block) sleep-code)
)
(defmethod deactivate under-shoot-block ((obj under-shoot-block))
(let ((s5-0 (-> obj puzzle spawners)))
(countdown (s4-0 (-> s5-0 length))
(let ((s3-0 (-> s5-0 s4-0)))
(send-event (handle->process (-> s3-0 active-handle)) 'die-fast)
(send-event (handle->process (-> s3-0 waiting-handle)) 'die-fast)
)
)
)
((the-as (function process-drawable none) (find-parent-method under-shoot-block 10)) obj)
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! under-shoot-block ((obj under-shoot-block) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(local-vars (sv-16 res-tag))
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(let ((s5-1 (res-lump-value (-> obj entity) 'extra-id uint128 :default (the-as uint128 -1) :time -1000000000.0)))
(if (or (< (the-as int s5-1) 0) (>= (the-as int s5-1) (-> *under-block-puzzles* length)))
(go process-drawable-art-error "bad puzzle id")
)
(set! sv-16 (new 'static 'res-tag))
(let ((a0-7 (res-lump-data (-> obj entity) 'actor-groups pointer :tag-ptr (& sv-16))))
(if (and a0-7 (nonzero? (-> sv-16 elt-count)))
(set! (-> obj actor-group) (the-as (pointer actor-group) a0-7))
(set! (-> obj actor-group) (the-as (pointer actor-group) #f))
)
)
(let ((v1-13 (-> *under-block-puzzles* s5-1)))
(set! (-> obj puzzle) v1-13)
(set! (-> obj allow-unlock?) (-> v1-13 auto-unlock?))
)
)
(let ((s5-2
(and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status subtask-complete)))
)
)
(under-shoot-block-method-27 obj (the-as symbol s5-2))
(if s5-2
(go (method-of-object obj beaten))
(go (method-of-object obj idle))
)
)
(none)
)