jak-project/test/decompiler/reference/levels/snow
water111 4a0ac6c155
[graphics] first half of shadow renderer (#1246)
* start on dma stuff

* temp

* temp

* add shadow cpu
2022-03-22 21:42:37 -04:00
..
ice-cube_REF.gc cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
snow-ball_REF.gc [graphics] first half of shadow renderer (#1246) 2022-03-22 21:42:37 -04:00
snow-bumper_REF.gc proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
snow-bunny_REF.gc proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
snow-flutflut-obs_REF.gc janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
snow-obs_REF.gc janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
snow-part_REF.gc decomp: mostly finish ogreboss (#1024) 2022-01-15 20:33:11 -05:00
snow-ram-boss_REF.gc cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
snow-ram-h_REF.gc cleanup: cleanup all-types and all state definitions (#1062) 2022-01-08 18:23:30 -05:00
snow-ram_REF.gc janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
target-ice_REF.gc proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
target-snowball_REF.gc some cleanup and docs on collide-touch and the tie extractor (#1074) 2022-01-12 10:47:17 -05:00
yeti_REF.gc proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00