jak-project/test/goalc
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
..
framework Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00
source_generated Final polish on the integer tests, time to start converting the rest 2020-10-03 18:32:01 -04:00
source_templates add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
all_goalc_template_tests.cpp [Decompiler] Begin expression conversion, rearrange tests (#209) 2021-01-23 16:32:56 -05:00
CMakeLists.txt Compiler - Implementing more VU Instructions (Part 1 of 2) (#221) 2021-02-05 15:00:17 -05:00
README.md Create new categorized test classes, for the most part just a copy of current tests into new framework 2020-10-08 00:06:48 -04:00
test_arithmetic.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
test_collections.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
test_compiler.cpp Fix remaining failing tests 2020-10-09 19:44:16 -04:00
test_control_statements.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
test_debugger.cpp [goalc] improve reliability of debugger tests (#898) 2021-10-15 19:24:52 -04:00
test_game_no_debug.cpp [Decomp] Some more collision header files and speed up tests (#296) 2021-03-01 11:15:24 -05:00
test_goal_kernel.cpp try to fix debugger issue 2021-08-11 21:40:58 -04:00
test_variables.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
test_with_game.cpp A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00

Some Documentation

TODO!

TODO

  • If it can't make the file successfully, currently the tests just hang
  • How do i share the same fixture (compiler/thread instance), but with different Params. I don't think this is possible...maybe with templates?