jak-project/goal_src/jak2/levels/city
ManDude 77242bd12e
[jak2] script-eval macro (#2315)
turns
```lisp
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) '(teleport))
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) (-> arg0 on-goto))
```
into
```lisp
      (script-eval '(teleport))
      (script-eval (-> arg0 on-goto))
```
2023-03-11 10:45:16 -05:00
..
common [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
farm d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
generic d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188) 2023-02-04 20:36:30 -05:00
industrial d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169) 2023-01-28 19:36:57 -05:00
kid_escort decomp: ruf-*, jinx-*, mog-*, grim-*, hosehead-* files, gun-buoy (#2279) 2023-02-27 18:53:57 -05:00
market decomp: ruf-*, jinx-*, mog-*, grim-*, hosehead-* files, gun-buoy (#2279) 2023-02-27 18:53:57 -05:00
misc decomp: citizen-* files, metalhead-* files, civilian, guard, hal3-course (#2194) 2023-02-07 19:56:06 -05:00
onin_tent [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
oracle [decomp] ctywide-obs (#2250) 2023-02-25 14:00:16 -05:00
palace d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188) 2023-02-04 20:36:30 -05:00
port [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
side_missions [decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191) 2023-02-05 18:16:58 -05:00
slums decomp: ruf-*, jinx-*, mog-*, grim-*, hosehead-* files, gun-buoy (#2279) 2023-02-27 18:53:57 -05:00