jak-project/goal_src/jak2/levels/drill_platform
2023-04-08 04:32:35 +01:00
..
drill-baron.gc [jak2] Fix degrees conversion for particle rotation (#2413) 2023-03-25 18:01:43 -04:00
drill-mech-master.gc decomp: drill-obs, drill-obs2, drillmid-obs, drill-panel, drill-spool (#2152) 2023-01-28 15:41:48 -05:00
drill-obs.gc jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
drill-obs2.gc jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
drill-panel.gc decomp: drill-obs, drill-obs2, drillmid-obs, drill-panel, drill-spool (#2152) 2023-01-28 15:41:48 -05:00
drill-part.gc fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
drill-part2.gc [jak2] Fix degrees conversion for particle rotation (#2413) 2023-03-25 18:01:43 -04:00
drill-scenes.gc make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
drill-spool.gc jak2: fix drill-eggs crash (#2209) 2023-02-11 09:08:08 -05:00
drill-turret.gc decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
drillmid-obs.gc decomp: drill-obs, drill-obs2, drillmid-obs, drill-panel, drill-spool (#2152) 2023-01-28 15:41:48 -05:00
ginsu.gc jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00