jak-project/game/graphics/opengl_renderer
ManDude 76a819b98f
[game] revise build order and add remaining levels + add part-tester to menu (#1069)
* Add remaining levels to build system

* add a particles menu

* Update default-menu.gc

* Update part-tester.gc

* make part tester non-destructive

* Make the "ps2 particles" toggle work!

* Update kmachine.h

* fix test

* fix test
2022-01-09 17:43:13 -05:00
..
shaders [collision] add notes on -h files, add some enums (#1068) 2022-01-08 20:57:57 -05:00
tfrag fix sky and tfrag bugs (#1058) 2022-01-07 14:43:43 -05:00
AdgifHandler.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
BucketRenderer.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
BucketRenderer.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
debug_gui.cpp improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
debug_gui.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
DirectRenderer.cpp [gfx] sprite 3d hack and fix graphics dumps (#1057) 2022-01-07 16:13:19 -05:00
DirectRenderer.h [gfx] sprite 3d hack and fix graphics dumps (#1057) 2022-01-07 16:13:19 -05:00
dma_helpers.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
Loader.cpp [game] improve loading (#1049) 2022-01-07 11:52:24 -05:00
Loader.h [game] improve loading (#1049) 2022-01-07 11:52:24 -05:00
OpenGLRenderer.cpp [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
OpenGLRenderer.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
Profiler.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
Profiler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Shader.cpp [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
Shader.h [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp [gfx] sprite 3d hack and fix graphics dumps (#1057) 2022-01-07 16:13:19 -05:00
SkyBlendCPU.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendGPU.cpp improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendGPU.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyRenderer.cpp improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyRenderer.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SpriteRenderer.cpp [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
SpriteRenderer.h [gfx] sprite 3d hack and fix graphics dumps (#1057) 2022-01-07 16:13:19 -05:00
TextureUploadHandler.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
TextureUploadHandler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00