jak-project/goal_src/jak2/engine
2022-10-29 16:42:57 -04:00
..
ai d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00
ambient d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
anim d/jak2: decompile ambient | speech and bigmap-data (#1954) 2022-10-16 18:09:15 -04:00
camera d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
collide d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
common_objs d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
data d/jak2: finish scene (#1971) 2022-10-15 17:43:02 -04:00
debug d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
dma [decompiler] nicer static giftags (#1970) 2022-10-15 10:59:09 -04:00
draw [decomp] sky-tng (#1972) 2022-10-15 18:21:17 -04:00
engine d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942) 2022-10-08 12:42:52 -04:00
entity d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
game d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
geometry [decomp2] game-info, game-task and task-control (#1884) 2022-09-27 19:44:20 -04:00
gfx d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
level [decomp] sky-tng (#1972) 2022-10-15 18:21:17 -04:00
load d/jak2: finish scene (#1971) 2022-10-15 17:43:02 -04:00
math d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00
nav d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00
physics d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
process-drawable d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
ps2 [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
scene d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
sound d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864) 2022-10-29 15:22:57 -04:00
spatial-hash d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00
target d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) 2022-10-29 16:42:57 -04:00
ui [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
util d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00