jak-project/game/kernel/jak1
Tyler Wilding bdaf088d4b
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-06-04 15:34:37 -04:00
..
fileio.cpp game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
fileio.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdgo.cpp [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
kdgo.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klink.cpp [decomp] Jak 2 mips2c, collide-func (#1805) 2022-08-26 18:03:48 -04:00
klink.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
kmachine.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
kprint.cpp fix upper 32 bits in certain format args being discarded (#1606) 2022-07-05 12:14:22 -04:00
kprint.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kscheme.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
kscheme.h fix upper 32 bits in certain format args being discarded (#1606) 2022-07-05 12:14:22 -04:00
ksound.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00