jak-project/game/graphics
water111 80e9528e4e
lights, death, and rotation fix (#2042)
- decompile `lights.gc`
- decompile remaining `target-death` function, you can die now
- fix float issue with `matrix-from-two-vectors-smooth!` making jak face
the wrong way in the slide thing
2022-12-02 10:02:13 -05:00
..
opengl_renderer lights, death, and rotation fix (#2042) 2022-12-02 10:02:13 -05:00
pipelines [decomp] target-handler (#2027) 2022-11-20 09:21:25 -05:00
texture logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
display.cpp d/jak2: finish scene (#1971) 2022-10-15 17:43:02 -04:00
display.h d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
gfx.cpp d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
gfx.h d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00