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e630b50690
* temp * split up kprint, other than format * start kmachine * split kmachine * split kscheme * split klink * split klisten * split remaining * jak2 ckernel gets to nokernel loop
21 lines
726 B
C++
21 lines
726 B
C++
#include "ksound.h"
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#include "game/kernel/common/kdgo.h"
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#include "game/kernel/common/ksound.h"
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#include "game/kernel/jak1/kscheme.h"
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namespace jak1 {
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/*!
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* Set up some functions which are somewhat related to sound.
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*/
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void InitSoundScheme() {
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make_function_symbol_from_c("rpc-call", (void*)RpcCall_wrapper);
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make_function_symbol_from_c("rpc-busy?", (void*)RpcBusy);
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make_function_symbol_from_c("test-load-dgo-c", (void*)LoadDGOTest);
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make_stack_arg_function_symbol_from_c("rpc-call", (void*)RpcCall_wrapper);
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// PC port interns
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make_function_symbol_from_c("pc-sound-set-flava-hack", (void*)set_flava_hack);
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make_function_symbol_from_c("pc-sound-set-fade-hack", (void*)set_fade_hack);
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}
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} // namespace jak1
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