jak-project/third-party/SQLiteCpp/build.bat
Tyler Wilding bf83f2442d
d/jak2: cleanup more of editable and editable-player (#2029)
- Rough start of the SQLite integration to facilitate the SQL queries
- Cleanup and disable a little bit of code so the game no longer crashes
when entering the editor
- Implement some of the mouse data stuff


![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png)


https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4

This is a very old branch so best to get it merged now that it's at a
decent point so it can be iterated on.
2022-11-19 23:28:20 -05:00

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@REM Copyright (c) 2012-2022 Sebastien Rombauts (sebastien.rombauts@gmail.com)
@REM
@REM Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
@REM or copy at http://opensource.org/licenses/MIT)
mkdir build
cd build
@REM Generate a Visual Studio solution for latest version found
REM -DPYTHON_EXECUTABLE=D:\workspace\Corvus\UnrealEngine\Engine\Binaries\ThirdParty\Python\Win64\python.exe
cmake -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_RUN_CPPLINT=OFF ..
@if ERRORLEVEL 1 goto onError
@REM Build default configuration (ie 'Debug')
cmake --build .
@if ERRORLEVEL 1 goto onError
@REM Build and run tests
ctest --output-on-failure
@if ERRORLEVEL 1 goto onError
goto onSuccess
:onError
@echo An error occured!
:onSuccess
cd ..