mirror of
https://github.com/open-goal/jak-project.git
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bf83f2442d
- Rough start of the SQLite integration to facilitate the SQL queries - Cleanup and disable a little bit of code so the game no longer crashes when entering the editor - Implement some of the mouse data stuff ![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png) https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4 This is a very old branch so best to get it merged now that it's at a decent point so it can be iterated on.
47 lines
1.5 KiB
YAML
Vendored
Generated
47 lines
1.5 KiB
YAML
Vendored
Generated
# Copyright (c) 2012-2022 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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# build format
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version: "{build}"
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# scripts that run after cloning repository
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install:
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- git submodule update --init --recursive
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image:
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- Visual Studio 2022
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- Visual Studio 2019
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- Visual Studio 2017
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- Visual Studio 2015
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# configurations to add to build matrix
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# TODO: MinGW Makefiles and MSYS Makefiles
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configuration:
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- Debug
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- Release
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environment:
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matrix:
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- arch: Win32
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- arch: x64
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init:
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- echo %APPVEYOR_BUILD_WORKER_IMAGE% - %configuration% - %arch%
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (set vs=Visual Studio 15 2017)
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" (set vs=Visual Studio 14 2015)
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- if "%arch%"=="x64" (set generator="%vs% Win64") else (set generator="%vs%")
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# CMake uses a different grammar for Visual Studio 2019, with -A to specify architecture:
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" (set generator="Visual Studio 16 2019" -A %arch%)
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2022" (set generator="Visual Studio 17 2022" -A %arch%)
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- echo %generator%
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# scripts to run before build
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before_build:
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- mkdir build
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- cd build
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- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_RUN_CPPCHECK=OFF .. -G %generator%
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# build examples, and run tests (ie make & make test)
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build_script:
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- cmake --build . --config %configuration%
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- ctest --output-on-failure
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