..
background
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
foreground
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
loader
[Loader] Unload less stuff per frame ( #3227 )
2023-11-27 19:22:34 -05:00
ocean
[jak 2] Fix possible stereo desync in overlord ( #2663 )
2023-05-19 21:17:11 -04:00
shaders
[jak2] Hopefully improve sky performance ( #3130 )
2023-11-04 09:33:16 -04:00
sprite
reduce glow renderer vram usage + raise glow sprite limit ( #3194 )
2023-11-12 00:11:50 +00:00
AdgifHandler.h
[graphics] port generic VU1 to OpenGL ( #1221 )
2022-03-06 19:56:43 -05:00
BlitDisplays.cpp
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
BlitDisplays.h
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
BucketRenderer.cpp
[jak2] combined shadow work PR ( #2632 )
2023-05-07 12:12:21 -04:00
BucketRenderer.h
[gfx] Clean up background renderer matrices, fix "hole covers" ( #2866 )
2023-07-29 20:34:42 -04:00
buckets.h
[decompiler] jak 2 cutscene file support ( #2390 )
2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp
improve decomp of state handlers and art groups ( #3014 )
2023-09-23 09:53:50 -04:00
CollideMeshRenderer.h
improve decomp of state handlers and art groups ( #3014 )
2023-09-23 09:53:50 -04:00
debug_gui.cpp
g/j2: Some more work on the SQL editor - dump and seed light
data ( #2954 )
2023-09-08 21:21:02 -04:00
debug_gui.h
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
DepthCue.cpp
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DepthCue.h
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DirectRenderer.cpp
decompiler: allow jak 3 texture and model extraction ( #3080 )
2023-10-11 19:32:12 -04:00
DirectRenderer.h
[jak2] fix a few silly texture bugs ( #2917 )
2023-08-18 11:04:31 -04:00
DirectRenderer2.cpp
Get the project compiling on Apple Silicon macOS natively (arm64) ( #2827 )
2023-07-16 11:13:48 -04:00
DirectRenderer2.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
dma_helpers.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
dma_helpers.h
EyeRenderer.cpp
[jak2] Fix degrees conversion for particle rotation ( #2413 )
2023-03-25 18:01:43 -04:00
EyeRenderer.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
Fbo.h
[jak2] Work-in-progress texture animations ( #2819 )
2023-07-14 18:17:54 -04:00
opengl_utils.cpp
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
opengl_utils.h
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
OpenGLRenderer.cpp
[glow] potentially fix bad glow texture ( #3071 )
2023-10-09 14:16:13 +01:00
OpenGLRenderer.h
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
Profiler.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code ( #2397 )
2023-06-04 15:34:37 -04:00
Profiler.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
ProgressRenderer.h
[jak2] WIP minimap ( #2280 )
2023-02-27 19:51:14 -05:00
Shader.cpp
[jak2] Fix depth testing issues on glow sprites ( #2923 )
2023-08-20 11:51:49 -04:00
Shader.h
[jak2] Fix depth testing issues on glow sprites ( #2923 )
2023-08-20 11:51:49 -04:00
Shadow_PS2.cpp
[jak2] combined shadow work PR ( #2632 )
2023-05-07 12:12:21 -04:00
ShadowRenderer.cpp
fix racer hud regression ( #2648 )
2023-05-15 03:18:02 +01:00
ShadowRenderer.h
fix shadow colors in jak 1 and jak 2 shadow crash ( #2647 )
2023-05-15 01:01:49 +01:00
SkyBlendCommon.h
SkyBlendCPU.cpp
Get the project compiling on Apple Silicon macOS natively (arm64) ( #2827 )
2023-07-16 11:13:48 -04:00
SkyBlendCPU.h
Get the project compiling on Apple Silicon macOS natively (arm64) ( #2827 )
2023-07-16 11:13:48 -04:00
SkyBlendGPU.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendGPU.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyRenderer.cpp
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
SkyRenderer.h
[jak2] More texture animations ( #2831 )
2023-07-16 13:02:53 -04:00
slime_lut.h
[jak2] Hopefully improve sky performance ( #3130 )
2023-11-04 09:33:16 -04:00
TextureAnimator.cpp
[jak2] Hopefully improve sky performance ( #3130 )
2023-11-04 09:33:16 -04:00
TextureAnimator.h
[jak2] Hopefully improve sky performance ( #3130 )
2023-11-04 09:33:16 -04:00
TextureUploadHandler.cpp
[jak2] fix a few silly texture bugs ( #2917 )
2023-08-18 11:04:31 -04:00
TextureUploadHandler.h
[jak 2] bigmap, fix texture filtering on map icons ( #2906 )
2023-08-15 21:53:06 -04:00
VisDataHandler.cpp
[jak2] fully implement collide mesh renderer ( #3010 )
2023-09-22 15:50:16 +01:00
VisDataHandler.h
[graphics] hook up visibility data for jak 2 ( #1938 )
2022-10-01 17:12:12 -04:00
Warp.cpp
[jak2] GOAL side texture animation stuff ( #2766 )
2023-06-24 10:11:47 -04:00
Warp.h
[jak2] faster startup ( #2738 )
2023-06-17 17:23:25 -04:00