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72c27a6eaa
Added framework to do texture animations entirely in C++. Currently only works on relatively simple ones, and doesn't handle updating all parameters - only the speeds. Connected texture animations to merc and tfrag for skull gems, dark bomb, and scrolling conveyors. Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one of the first C++ renderers, so it had a weird design. |
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.. | ||
build | ||
dgos | ||
engine | ||
examples | ||
kernel | ||
levels | ||
lib | ||
pc | ||
tools | ||
compiler-setup.gc | ||
game.gp | ||
kernel-defs.gc |