jak-project/goal_src/jak2
water111 72c27a6eaa
[jak2] More texture animations (#2831)
Added framework to do texture animations entirely in C++. Currently only
works on relatively simple ones, and doesn't handle updating all
parameters - only the speeds.

Connected texture animations to merc and tfrag for skull gems, dark
bomb, and scrolling conveyors.

Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one
of the first C++ renderers, so it had a weird design.
2023-07-16 13:02:53 -04:00
..
build rework jak 2 goal file structure (#2806) 2023-07-06 15:23:25 +01:00
dgos jak2: add .gd files and level info for some ps3 test levels (#2776) 2023-06-27 23:52:19 +02:00
engine [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
examples docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
kernel [decompiler] new features + fixes, + other jak2 fixes (#2796) 2023-07-04 17:23:24 -04:00
levels improve send-event for jak 2 (#2828) 2023-07-14 18:01:09 -04:00
lib more generic fixes (#2515) 2023-04-17 13:53:38 -04:00
pc fix subtitle console spam + font shadow offseting (#2822) 2023-07-10 07:32:35 +01:00
tools d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp i18n: subtitle code cleanup and update new subtitle JSON files to be compatible with Crowdin (#2802) 2023-07-09 02:53:39 +01:00
kernel-defs.gc game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00