jak-project/game/sce
2023-06-23 15:35:32 -04:00
..
deci2.cpp [jak2] goalc supports multiple projects (#1619) 2022-07-06 21:18:08 -04:00
deci2.h [jak2] goalc supports multiple projects (#1619) 2022-07-06 21:18:08 -04:00
iop.cpp jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
iop.h overlord: Some cleanup (#2669) 2023-05-26 17:55:10 -04:00
libcdvd_ee.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
libcdvd_ee.h implement cpad stuff 2021-08-14 21:00:50 +01:00
libdma.cpp [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
libdma.h [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
libgraph.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
libgraph.h [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
libpad.cpp sdl: safer code to resolve intermittent controller crashes related to disconnections (#2755) 2023-06-23 15:35:32 -04:00
libpad.h fix controller vibration (#1685) 2022-07-19 19:06:05 -04:00
libscf.cpp [windows] make the games start up in the user's preferred system UI language (#2267) 2023-02-26 09:46:57 -05:00
libscf.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
sif_ee.cpp Implement scheduling of IOP threads. (#1689) 2022-07-26 21:15:37 -04:00
sif_ee.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
sif_ee_memcard.cpp extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
sif_ee_memcard.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
stubs.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
stubs.h display loop runs 2021-08-04 21:30:08 -04:00