jak-project/decompiler/data
water111 72c27a6eaa
[jak2] More texture animations (#2831)
Added framework to do texture animations entirely in C++. Currently only
works on relatively simple ones, and doesn't handle updating all
parameters - only the speeds.

Connected texture animations to merc and tfrag for skull gems, dark
bomb, and scrolling conveyors.

Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one
of the first C++ renderers, so it had a weird design.
2023-07-16 13:02:53 -04:00
..
dir_tpages.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
dir_tpages.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
game_count.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
game_count.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
game_subs.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
game_text.cpp Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
game_text.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
LinkedWordReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
streamed_audio.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
streamed_audio.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
StrFileReader.cpp [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
StrFileReader.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
TextureDB.cpp [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
TextureDB.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
tpage.cpp [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
tpage.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00