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72c27a6eaa
Added framework to do texture animations entirely in C++. Currently only works on relatively simple ones, and doesn't handle updating all parameters - only the speeds. Connected texture animations to merc and tfrag for skull gems, dark bomb, and scrolling conveyors. Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one of the first C++ renderers, so it had a weird design. |
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.. | ||
dir_tpages.cpp | ||
dir_tpages.h | ||
game_count.cpp | ||
game_count.h | ||
game_subs.h | ||
game_text.cpp | ||
game_text.h | ||
LinkedWordReader.h | ||
streamed_audio.cpp | ||
streamed_audio.h | ||
StrFileReader.cpp | ||
StrFileReader.h | ||
TextureDB.cpp | ||
TextureDB.h | ||
tpage.cpp | ||
tpage.h |