jak-project/decompiler/config/jak2/ntsc_v1
water111 72c27a6eaa
[jak2] More texture animations (#2831)
Added framework to do texture animations entirely in C++. Currently only
works on relatively simple ones, and doesn't handle updating all
parameters - only the speeds.

Connected texture animations to merc and tfrag for skull gems, dark
bomb, and scrolling conveyors.

Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one
of the first C++ renderers, so it had a weird design.
2023-07-16 13:02:53 -04:00
..
anonymous_function_types.jsonc [jak2] add some missing lambdas (#2799) 2023-07-04 18:19:51 -04:00
art-group-info.min.json d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
art_info.jsonc d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
hacks.jsonc fix stadium particles + save game after winning a race (#2783) 2023-06-28 20:14:24 +01:00
import_deps.jsonc d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
inputs.jsonc [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
label_types.jsonc [decompiler] fix in-place ops not getting detected sometimes (#2810) 2023-07-08 07:34:38 +01:00
stack_structures.jsonc d/j2: Some work on the SQL editors (#2771) 2023-06-25 16:51:46 -04:00
type_casts.jsonc [decompiler] new features + fixes, + other jak2 fixes (#2796) 2023-07-04 17:23:24 -04:00
var_names.jsonc [decompiler] new features + fixes, + other jak2 fixes (#2796) 2023-07-04 17:23:24 -04:00