jak-project/game/graphics/opengl_renderer/shaders/debug_red.frag
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00

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218 B
GLSL

// Debug shader for drawing things in red. Uses the same conventions as direct_basic, see there for more details
#version 330 core
out vec4 color;
in vec4 fragment_color;
void main() {
color = fragment_color;
}