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https://github.com/open-goal/jak-project.git
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9fdf0bbc2f
* stash * temp * tools: subtitle tool works! just gotta fill out the db / polish UX * tools: added configuration for every subtitle we have so far * tools: add some colors to the editor, time for repl controls and make it run the code! * tools: continuing polish of tool, getting very close * tools: finished UX polish, just need to write deserializers * tools: added deserializer for subtitle data * tools: exported subtitle files, all data appears intact * tools: more UX polish and test all the cutscenes, majority work * assets: update subtitle files * lint: formatting and cleanup * lint: codacy lints
32 lines
1.4 KiB
C++
Vendored
Generated
32 lines
1.4 KiB
C++
Vendored
Generated
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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#pragma once
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#include <string>
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namespace ImGui {
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// ImGui::InputText() with std::string
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// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
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IMGUI_API bool InputText(const char* label,
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std::string* str,
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ImGuiInputTextFlags flags = 0,
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ImGuiInputTextCallback callback = NULL,
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void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label,
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std::string* str,
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const ImVec2& size = ImVec2(0, 0),
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ImGuiInputTextFlags flags = 0,
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ImGuiInputTextCallback callback = NULL,
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void* user_data = NULL);
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IMGUI_API bool InputTextWithHint(const char* label,
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const char* hint,
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std::string* str,
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ImGuiInputTextFlags flags = 0,
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ImGuiInputTextCallback callback = NULL,
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void* user_data = NULL);
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} // namespace ImGui
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